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I meant that it would be more like his >B, and not replace his \/B whatsoever. I was just thinking if bomberman is going to be heavy and slow a majority of the time, he needs a good stalling move while running away to prevent severe beatings by fast characters.I'm not too sure about the idea of mines. I prefer the idea of remote bombs.
I don't envisage Bomberman being that slow of a character. I believe he would have a relatively average speed. However, when he does utilise bombs that would naturally slow his speed.I was just thinking if bomberman is going to be heavy and slow a majority of the time, he needs a good stalling move while running away to prevent severe beatings by fast characters.
Actually, I think Fliptroopa or ClarkJables had an idea like that, where the amount of bombs he has out changes his weight. I kind of liked that idea, actually.Sorry, I just assumed that if he was heavy with the three bombs circling around him that he would also be slower the more bombs were out. sorry for the misunderstanding.
Haha, thanks. I'll continue it in a bit. I'm starting to wonder if I should take my free time-ness to the next level and draw out what I believe the moves should look like... Because I'm an artist who can't draw for crap latelty and I'm that bored.Project-05 your moveset is the business purely for the Blam Dunk.
Yeah. I was kinda stuck for the f-smash. That was the first thing that came to my mind after thinking for about 10 mins.Project-05 nice moveset. My only concern would be if the Forward Smash : Mine Push would prove to be too laggy.
Taunt 2 is sweet.
Either that, or he could come in riding Louie. Either one works really.Anyone have any ideas for his entrance / introduction? He should get dropped onto the battlefield by Sirius.
I didn't think of that--that's a good one.Either that, or he could come in riding Louie. Either one works really.
I was thinking about that too, but then I thought "Nah, too Fox-ish."I didn't think of that--that's a good one.
What about if he gets dropped down by his ship from B-man Hero / 2nd Attack? That thing was the t!ts.
Using up a whole B-move for kicking bombs isn't really popular around here. It's just kind of a waste of a B-move. Instead, he just throws them after the bombs are summoned.Great job. Bomberman for brawl!
Would add ability to kick bombs though.
I wouldn't say adding a B-move to kick bombs, but just giving bomberman the capability of doing so by simply being close to a bomb and pressing the A button.Using up a whole B-move for kicking bombs isn't really popular around here. It's just kind of a waste of a B-move. Instead, he just throws them after the bombs are summoned.
Unless you mean Bob-ombs.....
Don't you think just picking them up would be easier / more effective? I mean it would be kind of hard and unwieldly to kick items at your opponent.....and if they added an auto-aim thing, that would be kind of cheap.I wouldn't say adding a B-move to kick bombs, but just giving bomberman the capability of doing so by simply being close to a bomb and pressing the A button.
Picking bombs up has its advantage, but when you want to unleash an explosive attack as quickly as possible, then kicking one and having it slide along the surface (similar to Ice Climbers B projectile from melee, only with more distance) will do the trick just fine. With your current move list, its possible to have both options available and both of them will have their place in Bomberman's arsenal of tricks. Kicking bombs would not be as difficult as you think. The move shares the same concept as the Ice Climbers projectile, only it travels farther. If you have played Bomberman 64, you'll see that Bomberman is able to kick his bombs with relative ease which enables him to react to a situation in a faster way than simply making a bomb, carrying it, then tossing it at someone.Don't you think just picking them up would be easier / more effective? I mean it would be kind of hard and unwieldly to kick items at your opponent.....and if they added an auto-aim thing, that would be kind of cheap.
Lol, you can't call yourself a Bomberman fan if you haven't played B64.If you have played Bomberman 64
The upward motion doesn't stop when you hit something--it continues upward, kind of like Marth's up-B. Understand now?Excuse me, RDK, but I have a question on B-man's ^B. If by "explode on impact" do you mean that once B-man has hit an opponent or destructible object that his upward mobility would instantly end? Or would he continue traveling upward for the predesignated length? Just want some clarification.
Meh, I just don't like the idea of a B move being set aside specifically for kicking bombs. It seems a bit clunky. I think maybe if he just touches or passes by the bomb, it should act like a kick, and send the bomb forward.I don't see him kicking anything with an A button move. Especially since the A button is out you pick items up.
Just like in the games. That's the way it should be...Meh, I just don't like the idea of a B move being set aside specifically for kicking bombs. It seems a bit clunky. I think maybe if he just touches or passes by the bomb, it should act like a kick, and send the bomb forward.
Yeah, exactly.Just like in the games. That's the way it should be...
0_oY'know, there are many other elements from the many Bomberman titles released over the years that could be implemented... such as his various critter buddies like the Rooeys, Pommy, and Charaboms, as well as the vast plethora of trinkets he's made use of in past adventures... We don't want his Special Moves to consist ONLY of explosives, even if he is Bomberman...
I would think that if he were to touch or pass by the bomb it'd be a bit too different. If he could kick bombs by walking by them, and have have four different B moves then it'd be kind of like he has an extra attack. Also that would mean that he'd have to place the bomb on the ground, and I'm quite sure no one wants to have to lay down the bomb since most of the attack with it are going to be through throwing it even if he does have the ability to kick bombs by walking past them.Meh, I just don't like the idea of a B move being set aside specifically for kicking bombs. It seems a bit clunky. I think maybe if he just touches or passes by the bomb, it should act like a kick, and send the bomb forward.
I honestly think the charaboms were a step in the wrong direction. To me it's like someone said "Hey guys, Pokemon and Digimon are popular! And everyone likes Bomberman. Can we combine those?!"Y'know, there are many other elements from the many Bomberman titles released over the years that could be implemented... such as his various critter buddies like the Rooeys, Pommy, and Charaboms, as well as the vast plethora of trinkets he's made use of in past adventures... We don't want his Special Moves to consist ONLY of explosives, even if he is Bomberman...
Tournament was a great B-man game--I don't see why anyone would dislike it. It had great multiplayer, and the Karabons weren't too annoying--in fact, they were almost cool. But once you start getting to games like Jetters or Generation, you want to strangle the people that wrote for those games. >_<Heh... I looks like my mere mentioning of the Charaboms hasn't went over very well... It wasn't so much suggesting they be featured as I was suggesting that there are many elements from Bomberman's many games that could be utilized - not only as items/ATs but incorporated into his moveset in addition to the obligatory use of high explosives. You have to admit though that Bomberman Max/Tournament >>>>>>>>>>>>> MegaMan.EXE/Star Pharce as far as Pokemon/Digimon imitators went... (In fact, I actually LIKED Max/Tournament...)