Intro: Sirfetch’d appears out of a Luxury Ball and readies itself for combat.
Stance/Idle 1: Sirfetch’d holds its leek and leaf shield as it marches in place.
Idle 2: Sirfetch’d slightly swings its sword backwards.
Idle 3: Sirfetch’d smirks and slightly turns its head.
Notable Palette Swaps: Farfetch’d, Psyduck, Swanna, Cramorant, Honchcrow, Corviknight, Galarian Farfetch’d
Walk: Sirfetch’d marches proudly.
Dash: Sirfetch’d charges forward, sticking out its leek.
Damage: Sirfetch’d turns its head, with the expression of writhing in agony.
Jump: Sirfetch’d jumps simply, raising up its leek.
Crouch: Sirfetch’d crouches and raises its lead shield.
Weapon of Choice: Its leek, which has seen many a countless battle for years.
A,A,A: A swing of its leek (10%, small knockback) and a shield bash (8%).
Forward+A: Sirfetch’d thrusts its leek straight forward (12%, OK knockback)
Down+A: Peck; Sirfetch’d jumps forward and pecks with its beak (9%, OK knockback)
Up+A: Sirfetch’d swings its leek in an upwards arc (12%, OK knockback)
Air+A: Sand Attack; Sirfetch’d lets out some sand from underneath its shield (6%, small knockback)
Air Forward+A: Peck; Sirfetch’d slightly pecks the opponent with its leek (9%, small knockback)
Air Back + A: Steel Wing; Sirfetch’d swings its leek behind itself and turns it to steel, along with its wing (14%, OK knockback)
Air Up+A: Sirfetch’d thrusts its leaf shield upwards (12%, OK knockback)
Air Down+A: Slam; Sirfetch’d descends quickly and slams its leek in the ground (16%, OK knockback)
Dash Attack: Sirfetch’d rams into the foe with its shield (14%, OK knockback)
Edge Attack: Sirfetch’d pecks with its beak (9%, small knockback)
Smash Moves
Forward+A: Rock Smash; Sirfetch’d slams its beak so hard that rocks fly out of the ground (21%, medium knockback)
Up+A: Round; Sirfetch’d sings a note very loudly, briefly stunning opponents at full charge (18%, OK knockback)
Down+A: Brutal Swing; Sirfetch’d swings both its leek and shield in a full circle, with a purple light spinning out of it (24%, medium knockback)
Grab: Sirfetch’d grabs the opponent with its beak.
Pummel: Sirfetch’d bops the opponent with its shield (9%)
Forwards+Throw: Sirfetch’d tosses the opponent out and smacks them with its shield (14%, OK knockback)
Down+Throw: Sirfetch’d stomps on the opponent, trapping them in the ground (16%)
Back+Throw: Sirfetch’d tosses the opponent out and smacks them with its leek (17%, OK knockback)
Up+Throw: Sirfetch’d tosses the opponent out and stabs them with its leek (19%, medium knockback)
Special Moves
B : Protect; Sirfetch’d raises its shield and nullifies all attacks; however, the strength of some hits will eventually cause the shield to wither. It will repair itself with each string of attacks until it becomes unusable, which is signaled by a snap. At that point, it will take much longer to repair itself.
B + Forwards : Meteor Assault; Sirfetch’d’s most powerful attack. At full charge, it will charge a great distance with its leek and slice through opponents (42%, far knockback). However, it will suffer recoil damage (14%) and cools down for two seconds.
B + Up : Brave Bird; Sirfetch’d thrusts upwards at a great height (26%, medium knockback). The height is extraordinary, but at the cost of extremely slow horizontal movement. In addition, Sirfetch’d will suffer minor recoil (8%).
B + Down : Fury Cutter; Sirfetch’d prepares its leek, and cuts in a downward arrow shape (24%, medium knockback). If Sirfetch’d is hit while preparing its slash, it will instead move swiftly and cut in a diagonal line (18%, OK knockback)
Final Smash: Final Gambit; A blue aura sparks around Sirfetch’d, and it rams the opponent with its shield (16%). The opponent is then trapped in a cutscene where Sirfetch’d closes its eyes and puts its leek to its head. It then slashes furiously at the opponent and launches them with one last slash (48%, far knockback). The recoil it suffers after is almost equal (43%), which will leave it in danger if it’s at high damage.
Gimmick: Sirfetch’d’s shield will slowly wither as Protect is used. It will repair itself in a few seconds if it’s mildly withered. If completely withered, the repair time is about 13 seconds (which takes it to its mildly withered state, which means a 4-second repair). In this state, Protect is rendered useless until repairs are finished. The shield’s durability is represented by a HUD mock-up gauge of the leek; the shield will start to wither when the gauge is 75% depleted.
Taunts
1: Sirfetch’d wiggles its unibrow, its head turned to the camera.
2: Sirfetch’d kneels in its direction.
1+2: Sirfetch’d raises its leek up and lets out a war cry.
Winposes:
1: Sirfetch’d makes a poses that mirrors a cutscene from the Subspace Emissary where Link pulls out the Master Sword.
2: Sirfetch’d concludes its Meteor Assault, and raises its leek with a gallant explosion in the background.
3: Sirfetch’d swings its leek diagonally down twice, and raises its leek as it lets out a hurrah.
Icon: Poké Ball
Boxing Ring Title: The Noble Wild Duck
Victory Music:
Victory! Pokémon series
Kirby Hat: Sirfetch’d’s shield.