Magus420
Smash Master
Why would you need tap jump on to use up+Z to u-smash unless it's actually the jump that cancels the dash attack and not the u-smash itself?
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As far as I can tell, yes. You start with a dash attack which is canceled by the jump, which in turn is canceled by the up smash. Tap jump must be required because you can't cancel the dash with the u-smash.Why would you need tap jump on to use up+Z to u-smash unless it's actually the jump that cancels the dash attack and not the u-smash itself?
Why would you need tap jump on to use up+Z to u-smash unless it's actually the jump that cancels the dash attack and not the u-smash itself?
That might be why I can't get it to work with it off then. In that case dash attack canceling, on some characters, can lead to large slides across stages.You can do it without Tap Jump, but it requires different precision, apparently. I've been doing it without tap jump this whole time.
Can't do it with Tap Jump on? I was doing it with Snake and had it on. I couldn't get it to work with it off though... just a difference in timing I guess?with snake you can't do it with tap jump on... it works with tap jump off though...
with tap jump on I had to use the C stick. with tap jump off I could use both Stick
I was thinking the same thing.Interesting.. It seems to involve the up smash attack. So I wonder if it's related to cromdashing with Snake.
I agree. I can get good distance with all of the characters in the video (when I can get it right, Shiek's is frustrating), but I have yet to try another character that it actually works well with. Since both of my mains are have very low skid, I'll just stick to dashing into the c-stick.In all likely hood the characters that aren't shown in his video are ones that get no more benefit than doing a dashing up smash. But then again I still cant get sheiks down so maybe its just a timing thing for the other characters.
Still, pretty cool technique to know if you're not a Snake player. Kudos to OP for bringing this fact to the community's attention.It's just Snakedashing, only with other characters. Basically, you cancel the dash attack into an upsmash.
You can use the first configuration with tap jump off.Its been known about for some time, evidently. This was posted earlier in the Link boards, and discussed a bit. Its limited to just the characters that are posted. And, the button configuration to do it is as follows:
tap jump on: dash->down on c-stick->Up on analog->Z
W/o tap jump Dash, but hold diagnal up to dash. Down on c-stick, Z. (might be up and Z, can't remember)
Its not 'the new wavedash' b/c I am 98% sure you can only use the U-smash. However, it is good to catch someone off guard every now and then.
Please read and try before you post your erroneous comments. This is NOT jump canceling. This is more comparable to Melee's grab-canceling dash attacks, only the distance covered is much greater and it's an upsmash.Wow, I find this thread extraordinarily dumb. It doesn't need a fancy name. It's simply called CHARGING YOUR UP-SMASH WHILE STILL CARRYING A BIT OF MOMENTUM FROM YOUR DASH. It's possible because you are jumping but turning the jump into an Up-smash. In Melee, this was often combined with grabbing. Jump-cancelled Grab. JC('d) grab. You'd do a standing grab instead of a laggy dashing grab.
This is only good for people with good up-smashes. For example, Pit does this against MK. MK is very short so only one strike that swings out in front then upwards would hit. None of the others would connect (I've tried). By a good up-smash, I'm talking good range, good knockback. If not good range, you'd miss. If not good knockback, they punish you.
I believe for Snake, the reason why it hits the opponent is that Snake's up smash is a two hit combo. The first hits when he throws the mortar launcher down, the second comes from when the mortar hits. So when Snake is sliding on the ground the first hit animation is extended?Another note is that some characters seem to damage opponents when they hit them with the mid-slide. Snake does, at least. This puts him in some good positions for combos, as he can run them over by sliding, release the mortar and hit with, and follow up.
this is true.I believe for Snake, the reason why it hits the opponent is that Snake's up smash is a two hit combo. The first hits when he throws the mortar launcher down, the second comes from when the mortar hits. So when Snake is sliding on the ground the first hit animation is extended?
This is slightly different. Its cancelling a dash attack animation into an upsmash, which apparently gives you much more range.Wow, I find this thread extraordinarily dumb. It doesn't need a fancy name. It's simply called CHARGING YOUR UP-SMASH WHILE STILL CARRYING A BIT OF MOMENTUM FROM YOUR DASH.
It must, and on top of that it's really easy to run them over.I believe for Snake, the reason why it hits the opponent is that Snake's up smash is a two hit combo. The first hits when he throws the mortar launcher down, the second comes from when the mortar hits. So when Snake is sliding on the ground the first hit animation is extended?