Fireblaster
Smash Lord
I completely agreebut if you get only one chance to throw Ness off, hes dead.
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I completely agreebut if you get only one chance to throw Ness off, hes dead.
Not necessarily, link's up-b has stupidly good priority and range. If you're tricky with your recovery you can survive quite well by actually hitting the edgeguarder with it.but if you get only one change to throw link off, hes dead.
I find it much more difficult to grab a camping Link than to get a camping Ness.but if you get only one change to throw link off, hes dead.
You have 2 kinda safe ways to edgeguard him, one by downsmash (has even more range) and another by spike coming from above. Both can edgeguard and if you are aware of his movements and boomerangs you wont get hitNot necessarily, link's up-b has stupidly good priority and range. If you're tricky with your recovery you can survive quite well by actually hitting the edgeguarder with it.
but how many players can actually pull this off everytime?? from my experience, ive only seen it done a couple of times without successPlus you can throw bombs downwards, hit them, SDI, and go further, and when you succeed you feel really proud about it.
you can boomerang to the ledge and prevent the opponent from edgehogging you, much more useful than bombBombs > boomerangs when recovering
At least bombs can damage opponents when you die because you can't reach the ****ed stage. The boomerang is sauntering along just whistling 'hey look at me im easy to avoid'.
Also, if you throw a boomerang and it gets shielded back to you, the catching animation just might gay you. Badly.
I read this in Jim Ross's voice (pro wrestling announcer) and started laughingIt's only useful when recovering from high (but far; otherwise you wouldn't need it), and even then, you end up facing backwards so you'll need mad ledge DI skills if your opponent plans on edgeguarding. Probably more useful in free for all (opponents distracted by other opponents), teams (teammate covering for you), or items battles (random bob-omb launches both players to opposite sides of the screen...who. Will. Recover???!!! looks like kirby has this...wait wait what is this link doing.. pulling out a bomb?!..backkicking it to upB recovery!?...OHH and he makes it back!!! the kirby dies from shock! and that's game, folks!)
This means you sux!Haven't had time to read most of these threads (between work, grandfather's "surprise" birthday party, and many other things). But one thing I do want to warn people about is censor dodging. I've re-read the posts I missed, and two posts I had to edit. Since it's 3 days (or more) since you've made the post, I won't infract you... but just a warning for next time, don't try to avoid the censors on smashboards, or you will be infracted for it (there is a special infraction for this).
Don't want to be the mean guy, but some people have gotten away with it when they shouldn't...
i think you are asking this questions at the wrong place, as some here, me included, have no idea about brawl.I think this is the only accurate tier lists out of the 3 games. With the NTSC Melee tier list, Mario has better Match-ups than DK. Also, they put Pichu last, however, Bowser has the worst match-ups average. With Brawl, as I have said before, Mario deserves to be in the middle area, not low area. Also, why did R.O.B. really drop from the first to the current SSBB tier list. On the first one he was in 6th, now he is 17th. Why did he really drop? He may not be my favorite character, but still, why did he really drop so much?
Well... there are many reasons why the 64 tier list is much more accurate than the other two. First, we only have to deal with 12 characters, meaning there's 12x11=132 matchups we have to consider. Melee has 26 characters, meaning 26x25= 650 matchups they have to consider (5 times as many as smash 64). Brawl has 37 characters, meaning 37x36=1332 matchups to consider (10 times as any as smash 64, 2 times as many as melee). Having to deal with more matchups makes making a tier list harder.I think this is the only accurate tier lists out of the 3 games. With the NTSC Melee tier list, Mario has better Match-ups than DK. Also, they put Pichu last, however, Bowser has the worst match-ups average. With Brawl, as I have said before, Mario deserves to be in the middle area, not low area. Also, why did R.O.B. really drop from the first to the current SSBB tier list. On the first one he was in 6th, now he is 17th. Why did he really drop? He may not be my favorite character, but still, why did he really drop so much?
Well... there are many reasons why the 64 tier list is much more accurate than the other two. First, we only have to deal with 12 characters, meaning there's 12x11=132 matchups we have to consider. Melee has 26 characters, meaning 26x25= 650 matchups they have to consider (5 times as many as smash 64). Brawl has 37 characters, meaning 37x36=1332 matchups to consider (10 times as any as smash 64, 2 times as many as melee). Having to deal with more matchups makes making a tier list harder.
Both your maths are off.Blue Yoshi I count 78 matchups to be debated in smash 64. There's 132 to know but only 78 to be debated.
Blue Yoshi I count 78 matchups to be debated in smash 64. There's 132 to know but only 78 to be debated.
You're right, my calculations already took into account mirror matches and ignores it, so I should not have substracted anything. So it is actually 66 matches, not 78 or 54.12 matchups for luigi, 11 for mario (don't want to count luigi vs mario twice), 10 for dk, 9 for link etc is 12+11+10+...+1 = (12/2)*13 = 78
You should add the mirror matches back in not subtract. They aren't counted when you do 12 choose 2 (12 choose 2 counts combinations without replacement)
Lolwut, her Bair and Fair are the best thing about her (except her Down+B)I skimmed through some posts in the melee matchup chart thread, and... well, for Zelda, most people seem to think Zelda has Fair and Bair as legitimate moves that she can use (which is obviously not true).
Yeah, but if GaW lightshields he slides too far to counter with anything. GaW's defense in general is just awful, his offensive capabalities are actually quite good for a low tier though.People think GaW's shield gets shield poked by anything (sure it's the worst in the game, but that is ridiculous. Has anyone heard of lightshielding?)
The thing is, these characters are often actually THAT BAD that these horrible matchups are true. It's sad, I know. And, very few people have experience in these matchups, so people are forced to theorize about the matchups, which often seem worse in theory than they actually are.Pichu and Kirby are the "lol, they suck, lets give them -3's all around" characters. And, as you can see, almost every bottom tier character has a -3 vs a top tier character (with some -2's), when obviously this isn't completely true.
This talk about match and matchups is motivating me to work harder in math at school for these real life applications (Matchup and Frame data). No sarcasm here.Previous few posts said:MATH
If you do well in math at school, soon you'll be able to answer some 'mod'-related questionsThis talk about match and matchups is motivating me to work harder in math at school for these real life applications (Matchup and Frame data). No sarcasm here.
12 choose 2 is 12! / (10!*2!) = 66 but this is without replacement.You're right, my calculations already took into account mirror matches and ignores it, so I should not have substracted anything. So it is actually 66 matches, not 78 or 54.
You obviously have never played anyone semi-good then.I hate the tiers and I hate the tiers all my live
Because it depends to the players and his experiences. In my point, is more difficult to beat a luigi because his B-UP is overpowered. And mario doesnt look that good. But again, it depends to the players.
My nitpicking loses to your super nitpicking.I wasn't trying to count in the mirror matches since there's absolutely no point in discussing them. That's why the only important matchups are 66, not 78.
if Pikachu, Kirby, and fox weren't broken, they wouldn't be winning the majority of tournamentsI hate the tiers and I hate the tiers all my live
Because it depends to the players and his experiences. In my point, is more difficult to beat a luigi because his B-UP is overpowered. And mario doesnt look that good. But again, it depends to the players.