I'm willing to try this out, but I like having Yoshi's and FoD as neutrals.
FoD is one of my favorite stages (and YS is probably my best CP). However, they work best as Counterpicks because of the moving platforms (plus Fly Guys on YI). I always thought YI was 'fair enough' because Fly Guys rarely disrupt the match, but then you have to be honest and realize that the death boundaries (both vertical and horizontal) give some characters a big advantage, and if they're getting a big advantage, then that should be acknowledged as a Counterpick stage.
I like it. Simple and elegant and the stages are as fair as possible.
Thanks. Efficient, unbiased rules should be what we strive for.
It's been 8 minutes for awhile, I don't know when the shift happened. I'm perfectly fine if enough people want it to be 7 minutes for it to be 7 minutes.
I wasn't advocating that we return to the old 7-min rules, I just never noticed it until now.
BTW, the 3-stock was a typo. I went back and fixed it.
Infinites are stupid, I don't know how you can argue this.
Careful there. The moment you argue for a rule addition because it's 'stupid' you open up the flood gates for
everyone to make up whatever rules they want based on pretty much anything they deem 'stupid'.
For instance, a lot of people out there think Sheik is 'stupid'. Do you really think Sheik should be banned because people think she's stupid? I heard Peach called 'stupid' too - and while I know you hate Peach, do you really think that's enough to ban her?
If you think a rule should be added\removed, you have to have sound reasoning and an unbiased approach. Otherwise you get scrubby rules instead of pristine, efficient, and fair rules.
Having the other two (FoD and YS) on stage strike allows the player to strike them if they don't want to play them.
If both players really hate FD, BF, and DL and really, really do not want to play on those for the first stage...
They can always agree to a stage.
Port priority (in singles) need only be determined if either player truly cares. In which case it should be done using G&W judgment battles since that's infinitely more fun than a coin flip.
Player priority isn't used solely for ports. It's also used for character\Team color, and stage striking.
G&W Judgement
Any time a coin-flip is needed, a G&W Judgement may be used in its place:
1. One Player from each Team selects Mr. Game & Watch
2. G&W's 'Judgement' attack is used (Side Special)
3. The Team with the highest number wins the coin-flip (redo ties).
I agree with G&W Judgement.
FD is more counterpicky than yoshi's or FoD anyday...
This has been brought up before, but FD has always been a Starting Stage and will never be moved exclusively to a Counterpick because it is a 'neutral stage'. That is to say, it does not have stage elements that disrupt player interaction.
Regardless of who chaingrabs whom, or if bad characters get worse, the stages maintain their basic designs and it is on that which they are measured.