Do I seriously see you guys in here talking about double roy strats? What the ****.
Seriously.
Tag-team chain grabbing. Get at me.
Seriously.
Tag-team chain grabbing. Get at me.
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Lol, that would be awesome.
Tag-team chain grabbing.
always be behind each other if we do that since roys up throw sends them behind him a little bitLol, that would be awesome.
Unless the opponent is at 200% it's practically unnoticeable. Your grab range is large enough to cover the distance the opponent will move without DI from an up-throw easily.always be behind each other if we do that since roys up throw sends them behind him a little bit
Dtilt has IASA frames that can be used to interrupt the move's ending animation. You can cancel the lag with a walk, so if he rolls behind you, hold the stick toward him, and you'll turn around. Immediately push down (don't smash down) on the control stick and hit A. If you do it correctly you will quickly turn around and dtilt again the opposite direction.How do you perform the quick turnaround from crouch position if your opponent rolls behind you and you wish to dtilt him again?
Down air to down smash.umm how bout this on fast fallahs. dtilt>IASAgrab>cg>uair>fsmash.
if they di away from dtilt, dash jc grab. if they di in back of you,pivot grab.
Yeah, it's mainly a low/mid percent combo, great damage builder.cant dair>dsmash be di'ed out of at high %?
Also, dair to usmash on floatier characters is the coolest thing ever. It's a sexy way to get a kill at around 120%-ish (depending on the stage).umm how bout this on fast fallahs. dtilt>IASAgrab>cg>uair>fsmash.
if they di away from dtilt, dash jc grab. if they di in back of you,pivot grab.
also ledge hop dair is good, BUT its not worth using cause if you dont meteor they have a better chance to recover. they would have to sweetspot the ledge meaning ledgeroll is better.
at low percents i follow up with a nair usually or fair if i think i can combo with it... at high percent its dtilt to waiting for them to fall downwhat should be used after dtilt against floaties? heavies too?
I always found the DED's 3rd up portion to be the most lacking on stage b/c it can be tech'd out of easily along with invicibility frames for the opponent.I'm the DED man here.
Up hit is a combo starter for other DED inputs, all variant on DI.
If they DI down, they'll bounce and sets up for a fourth up hit or a fourth forward hit.
If they DI up or away, they'll fall, at low percents they're screwed, floaties can be hit with the fourth down hit, fastfallers, you have to tech chase. At higher percents they can tech it.
Third down hit is an anti-CC move and a decent edge guarder.
It's great to mix up DEDs.
Not on low percents.I always found the DED's 3rd up portion to be the most lacking on stage b/c it can be tech'd out of easily along with invicibility frames for the opponent.
Oh, sorry. I meant jumping out of the dtilt during its IASA frames. I didn't mean a dash cancelled dtilt.@Chival: XD you don't need to JC your Dtilts, crouching automatically cancels dash.
Iunno your plan, but I wouldn't full jump the Uair after a Dtilt. besides maybe Puff a 200%, I don't think the opponent would go high enough for you to hit them, lol.I didn't say short hopped.
Roy? Full Jump? The?Iunno your plan, but I wouldn't full jump the Uair after a Dtilt. besides maybe Puff a 200%, I don't think the opponent would go high enough for you to hit them, lol.
Someone isn't afraid to think outside the box.So, I'm starting to become fond of FJ uair > land on platform > DED/Fsmash. Any thoughts?
lol, I was saying I wouldn't full jump with Roy.Roy? Full Jump? The?
This must be a mistake.