im back now
I had some matches against Che-lab tonight, and all I can say is tipper side-b
great for when you're struggling for space trying to mind game your opponent on foot
if they get caught in the first side-b attack, just continue, otherwise just keep dashing around
if the opponent is jumping around, try desparately to have a d-tilt ready for the before they land so they can't shield it
today Che-lab played all the fast fallers (Fox, Falco and C. Falcon) if you can catch them with one d-tilt you can just move appropriately to get them into another d-tilt at low percentages, then f-smash anytime you like
my opinion on jab-resetting - instead of jab-resetting, just do a d-tilt or a side-b, even a fsmash if your opponent ever misses a tech; I almost never see Roy's neutral-a fast enough to be able to get a grab in before they get away
last thing about what Ike Love said about crossing someone up
I can only wish I knew how Neo and Ken did it to everyone back in the day, I'd abuse it to the fullest
crossing someone to get behind them absolutely marvelous for grabbing, and in Roy's case a great way to catch opponents in a side-b, or at least shield pressure with Double-Edge Dance: side, side, down
either way, I think it's a masterful skill to be able to do because either way, if you miss or your attacks get shielded, the opponent doesn't have as many options to retaliate while facing away from you
they can't shield grab you, being the biggest advantage
- anyhow I don't know a good method for crossing yet Ike Love, but I'll surely be on the lookout to find one