exarch
doot doot doot
The biggest problem with Roy mains is that none of us are very good overall players. Unfortunately/Fortunately being bad/good at one character means you're bad/good with everyone because you're bad/good at smash.
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Wow, you used so many slashes I could swear you were playing Marth.The biggest problem with Roy mains is that none of us are very good overall players. Unfortunately/Fortunately being bad/good at one character means you're bad/good with everyone because you're bad/good at smash.
Therefore his recovery is bad XDHis recovery isn't bad his falling speed is what makes it **** lol
I'm not quite sure about the aerials, but his tilts (except for Dtilt), at least, have significantly more endlag than Marth's, that much I know for sure. And it really sucks for trying to juggle with Utilt.Roy's only moves that have more ending lag are the smashes... all aerials are fast because Roy's SHFFL is generally better. Roy isn't a slow character, his problem really is that he has no hitstun on his attacks and he has possibly the worst hitstun in the game. If Roy's attacks had as much hitstun as Marth's, he'd probably be good.
The video doesn't demonstrate 2-3 Utilts or 2-3 Ftilts in a row...that's where the lag is noticeable.Not really. This exists.
https://www.youtube.com/watch?v=nqtL5L7SdA4
I think the only non-smash that Roy takes longer on might be dash attack (because that move was already amazing)
Thanks so much for putting that together.<snip>
IMO, Utilt being bad is one of the reasons why I hate playing as Roy lol. The fact that he can't juggle without sweetspotted SHFFL or FH Uairs is pretty sad, and makes his ground game much less useful, because all he can do on the ground is Dtilt, Ftilt, DED, and Fsmash. Maybe Jab. His under-the-platform game is quite terrible because of it.I didn't feel that much slower D:
I suppose that that's because of his SHFFL, but he is statistically more laggy. That's interesting. Why is Roy programmed so horribly?
Edit: After really looking at this I have a few points:
Where's F-air?
Our U-air might actually be better when talking frame-data (debatable though).
F-tilt is pretty well the same.
Jab is the same in terms of IASA.
D-tilt is the same idea.
U-tilt is just bad.
U-smash is actually really good in terms of frames for Roy.
Which is why I think its rare to find any one player who is amazing among the low tier players. Many might be good for their character, but it might not necessarily be because they are great players. They are just the best of anyone who plays them. Taj is really the only person I think who qualifies as a great player playing a low tier. Once he switched to marth, he saw even greater tournament success.The biggest problem with Roy mains is that none of us are very good overall players. Unfortunately/Fortunately being bad/good at one character means you're bad/good with everyone because you're bad/good at smash.
Perhaps because everyone else tries to use Roy's bad moves. CC dtilt strategy only!Yeah I agree that no amazing players (besides Sethlon) play Roy, because their talent is better used on Marth, that being said, f*** Marth, I had a fun break, back to OUR BOY (and Zelda)
Fire.Yep. Moves have more ending lag (Utilt, Ftilt, Uair, and Fair especially), Dair spike is highly unreliable/risky, less room to space, lower jump, worst recovery...ever.
Damn, why am I even playing Roy?
Its good and bad. Bad in the sense that its easier to attack him to higher percents longer. Good with longer crouch canceling. Worse recovery too. Less air time.His recovery isn't bad his falling speed is what makes it **** lol
He cannot stall as much as Marth can which is usually benefical from what I have found. Also, I think Roy was a late addition who didn't see much checking in late production.Edit: His recovery is quite nice, I find. It covers more horizontal than Marth's, and vertical isn't that bad. It really is just that he was designed with an awful weight/fall speed/size thing. Sakurai wanted Roy to be bad, I swear
Some moves are just down right WTF. Like his counter and dash attack are atrocious and look like mistakes. Marth's counters a full 24 frames while Roy's is only 12 frames. And his dash attack hitbox ends before the sword is full extended while Marth's fixes this.Frame-ie stuff
Hope this gives you an idea of the difference between all the moves. Some are significantly worse(nair) but some are a much closer match.
Yeah, it has a very nice hitbox range, and even a tipper is somewhat safe to get out of. It also has good knockback that can be used a a quicker, dumbed-down Fsmash. I still prefer Flareblade to it most of the time for edgeguarding, though, even for illusion.So I've been thinking about how good our ftilt is. It stays out longer than marth's and is a good edge guarding tool for spacies' illusion. It also has a huge arc in front of Roy that seems fairly safe. I've been using it more recently and been having greater success.
learn marth..then learn roy ....its pretty much the same except you cant really do air combos but once you learn to tech chase roy is pretty good idk why ppl say he's bad =/Hey there Roy mains. I'm a brawler coming to melee because my local scene is very melee heavy and I think it's just a more intense game. My question is I love Roy more than anything, but he's not that great. Is it possible to make him tourny viable or should I just pick up someone like marth, shiek, etc? Anything you could tell me or discuss with me to help me get better with Roy would be greatly appreciated.