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lol awesome.IC3R is too good.
PM plz. I can't c/p something this awesome in forum quote formAwesome, R.O.B. is one of my mains
And lulz @ everyone loving my posts, well here's something else to love:
Any missing or neglected information, or unvoiced opinions are welcomed. Please don't hesitate to respond!
-IC3R, Official Star Warrior
And i already changed my avi and sig...-__-It was closed because we already have a question and answer sticky. Well that is my guess.
Ok, lets say that the "Ideal Kirby" is at least up there with Chu (he can get you with Air hammer at whim and uses F-smash only once since, he kills you the first time he tries to). The Ideal Kirby must have a perfect Balance of being Airborne defensive, and attacking without any type of punishment gaps. The only nonpunishable attack is Bair Blah blah blah. You basically have to Spam Bair all the match and try to get a Clean F-smash when the %s' are right.But we're talking about the highest levels of play...if Chudat can beat X character, then so can the "Ideal Kirby" :D?
I win.Thanks IC3R for the Pros and Cons list and stuff. Really helps to have it all organized and $hit. Good Job boi.
I think Kirby has the advantage...depending on the stage.Hmmm It's just hard for me to comprehend why some of you guys think this matchup is really bad for Kirby.
Theres gotta be some other Kirbies out there that think we have the advantage.
That's pretty much it. Get him in the air, rack up damage. Grab him, rack up damage. Get him offstage, gimp him. He's not as easily gimped as Falcon or Dorf though. Bowser's recovery goes through everything. ^^Get him offstage, it also does really bad things to him.
Basically, Kirby's at an advantage when he gets a grab, when either character is in the air, or when Bowser is offstage. Also, Kirby with Fire Breath = awesome.
When both characters are on the ground, Kirby is at a disadvantage. Bowser's ground game wrecks.
60-40 Kirby >_>
A gimped Bowser is a dead Bowser.
Fixed.Boswer's not a matchup that I have too much experience with. Getting Bowser stuck in his own fire breath is pretty effective. Approaching Bowser seems to be the hard part about this matchup. From what I've seen many play really cautiously and very patient like. His neutral jab comes out quick and can interrupt combos. His ftilt I think punishes fairly well too. I agree with MrEh that it's best to try to getbehindbelow him but not by rolling lol. Rolling equals damage when it's towards them. Bowsercide is nothing to worry about for the most part, at least when he's ahead a stock at high damage since low damage equals control. End of match it might be something to look out for though. That's pretty much all I can think off. This is another match where it could be a little trick if you are having trouble getting inside.
All in all I do think it's Kirby's favor 60-40ish
This Grab Release thing could be a problem. Normally, we could just stay in the air to avoid getting grabbed, but Bowser has that ********-good Klaw. It's massively disjointed hitbox outprioritizes everything we have in the air Luckily, we have about as good a ground game against Bowser as he does us.[Jump Grab Release]
Kirby * {* means a character can only jump escape.}
Grab release fair
[Ground Grab Release]
Kirby** {** means the character has to mash out as your grabbing jabbing them in order to ground release}
Grab release regrab
Grab release overb
Grab release ftilt
Grab release jab
If timed right, you could clash stuff with Jab (if the attack doesn't have super armour frames and stuff).I'm guessing NO. Could be wrong, but I doubt it.
I wonder if Kirby's tilts (utilt and ftilt mainly) clash with stuff like Bowser's Fsmash though >_>
Off hand, I'm gonna say no. There's a good chance those attacks would hit first, but I really doubt they clash with it. You're much better off just avoiding it I think.I'm guessing NO. Could be wrong, but I doubt it.
I wonder if Kirby's tilts (utilt and ftilt mainly) clash with stuff like Bowser's Fsmash though >_>
If Bowser is using the Fsmash correctly, then it shouldn't clank with anything.I'm guessing NO. Could be wrong, but I doubt it.
I wonder if Kirby's tilts (utilt and ftilt mainly) clash with stuff like Bowser's Fsmash though >_>
Oh?... Are you sure?... >:3kirby is agile enough that he shouldnt be getting hit by the f-smash anyway. Or even near it for that matter.
Im not tryin to be cocky or overconfident in my abilities against bowser or even in the bowser vs kirby matchup itself. But I feel that is a valid opinion. If you get hit by an F-Smash OFFLINE, then you did something wrong as kirby. Whether it was your spacing on your attacks or your lag after an attack that you prolly shouldnt have done. D-Smash, fine it happens, Up-B good counterattack. But getting hit by an F-smash is not playing smart. Keep in mind I respect all bowsers that play and im in no way bashin him as a main or anything.Oh?... Are you sure?... >:3
^Could this work?As for gimping [Whirling Fortress], we could attempt that Final Cutter Spike Cancel (the one where we have to have perfect timing to spike whoever and get hit by the recovery attack, canceling our dropping animation).
Not to interrupt the discussion but I've stopped Bowser's fsmash with Ike's jab... I'll say I clanked with the first hit of fsmash.If Bowser is using the Fsmash correctly, then it shouldn't clank with anything.
I use Fsmash for two things: to throw people off with its massive disjointed hitbox, and Fsmash drawback counters. The drawback on the Fsmash is ****.
That's using the Fsmash incorrectly.Not to interrupt the discussion but I've stopped Bowser's fsmash with Ike's jab... I'll say I clanked with the first hit of fsmash.