IC3R
Smash Lord
*Does more lurking and work on the matchup summary*
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Not true.There are no such thing as spikes in brawl, they're meteor smashes, meaning they can be meteor cancelled.
First kirby copied to get Kirbiocide and KirKirKircide, and now he makes -cides out of moves that don't usually do it? It works with lasers too...I've done it twice XD falling Fire Breath as Bowser is trying to recover, it sends him down a little, then you could attempt to footstool or Dair before he reacts...it's kinda fancy, but it may work. Try it, somebody, if you get the chance
Kirby's just that brutal. He has to -cide else he can't win. :OFirst kirby copied to get Kirbiocide and KirKirKircide, and now he makes -cides out of moves that don't usually do it? It works with lasers too...
This I need to try. Sounds awesome.You could also... Fire Breath-cide?
I've done it twice XD falling Fire Breath as Bowser is trying to recover, it sends him down a little, then you could attempt to footstool or Dair before he reacts...it's kinda fancy, but it may work. Try it, somebody, if you get the chance
You know the drill...Character: [Bowser]
Matchup Rating: 60 :: 40, in Kirby's favor.
Overview:
All heil Bowser, King of the Koopas!!! Bowser made his debut with the Smash series in Melee, where he was quickly looked upon as a big, slow, powerhouse. The assumptions were correct. His Badness was trash of the trash, a laughingstock in the tournament scene; however, those days are over. Now, the Koopa King can tear through opponents thanks to his newly acquired skills and improved overall speed. Once this juggernaut gets going, there's no stopping him...so how will the story end for the Super Tuff Pink Puff?
Pros+Cons-:
+ Immense level of power
+ Super Armor and Invincibility on some moves
+ Massively disjointed hitboxes (and without a sword, too!)
+ Strong ground game
+ Difficult to KO
- Large, heavy target
- Poor jumps and recovery
- Somewhat easily gimped
- Gets juggled like no one's business
Watch out for:
Koopa Klaw/Flying Slam - This is the core of Bowser's game; it's massively disjointed hitbox outranges most everything Kirby has. There's just one little problem though: it's a grab, which means that it has the ultimate priority. When used onstage, Bowser crushes our little puffball for ~18% damage, and sends him flying. When used offstage, however, it grants Bowser with a kamikaze attack (and can actually be cancelled once the foe is KO'd, allowing Bowser to at least attempt to recover. When Bowser combines the Klaw with the Infinite Double Jump Restoration glitch, he forms once of the most amazing approach/retreating techniques to ever exist.
Grab Release - One of the many reasons why Bowser's ground game is so good; Bowser has many, many options out of a Grab Release, and Kirby doesn't like a single one of them. And Bowser's range isn't completely horrible, so watch out...
Whirling Fortress - Bowser's only means of offstage recovery; the Fortress has invincibility frames upon its start-up, and has a good bit of priority to boot! Anyone within the immediate vicinity of this move will be sent flying away. Thanks to that, and the invincibility frames, this move is somewhat difficult to gimp. A very quick attack and a great defensive option--whether in the air, or on the ground.
Tilts - All of Bowser's Tilts are amazing, and add to his ground game; they all KO lighter characters at relatively low percents, and have both good range and priority. The F-Tilt and D-Tilt can be used out of a Grab Release, if I recall correctly.
Bowser Bomb - One of Bowser's many KO moves; this attack causes Bowser to drop like a 100 ton brick, either killing or highly damaging anyone dumb enough to stand under it. This provides a safe-ish quick drop to the ledge, if the Bowser player is skilled enough to do so.
F-Smash - The infamous F-Smash;instantly closes threads, and is capable of banning users forever; this is mostly used as a surprise KO move, because of its insane power and disjointed hitboxes. If Kirby gets nailed with this, he very well may not return to the stage...
How to win:
Get Bowser in the air - Bowser loves the ground, so keep him off of it.
Gimp Gimp Gimp! - Bowser's recovery is pretty poor, outside of the invincibilty on start-up. Kirby is a gimp master: Swallocide, Pseudo Cuttercide, D-Air->Footstool spikes, and even the super-situational Fire Breathicide.
Abuse combos - Because Bowser is so huge and heavy, Kirby has a field day whenever he gets a combo started up. Bowser will have a hard time getting out any Grab/aerial combo (aside from the good o' Fortress).
Spit or Swallow?
This is really up to preference; for some reason, Kirby is able to use projectile and long-range attacks a lot more effectively than the characters he stole them from. That said, Kirby's Copied Flame Breath seems to have a bit more range than Bowser's making camping a perfectly viable option for Kirby, because approaching Bowser is a dangerous thing. Otherwise, leaving the Swallowcide option open is useful at any time.
What NOT to do:
Get Klawed - This spells trouble no matter which character you're using. Watch for this move at all times.
Rush in recklessly - Bowser's ground game is simply excellent, and will often mindgame Kirby into approaching, which is exactly what he wants you to do...
Stages (in order of priority):
NOTE:: Luckily, all of Bowser's bad stages are Kirby's good ones
Jungle Japes - The amazingly high ceiling makes it difficult for Bowser to KO Kirby ff the top, and the water (plus Bowser's poor swimming ability) makes for easy easy easy gimp KOs. The Bowser will most likely ban this stage; but if that's the case, you could always take him to...
Brinstar - Bowser relies a lot on ledges, so separating the main floor of the stage leaves a huge gap for Bowser to get gimped through, and the funky platforms are some of the few Bowser does not like.
Norfair - Bowser is a creature of fire, so it's only natural this would arguably be his best stage. The lava hazard will take forever to KO Bowser, but will take one of Kirby's stock in about half the time. While Kirby usually likes platforms, Bowser has a better advantage here, and he loves the many grabbable ledges, as well. I'd recommend banning this one.
Battlefield - With Norfair banned, a favorable neutral will be the Bowser player's next-best counterpick against you.
Synopsis:
Bowser is a beast of a character: capable of KOing at low percents, and surviving into the +200% area. His Klaw is one the best moves in the entire game, and his ground game is amazing; however, get him in the air, and Bowser's in major trouble...Securing this victory shouldn't be a problem for Kirby, but it's not guaranteed, so play cautiously...
Major Contributors: platipoos, JayDeth, Fastyouwish937, MrEh, A1lion835
Final Destination isn't as good as you think. It's blast zones are further away then you would expect and Battlefield is favored more because it's smaller and the platforms are excellent for landing Up Tilts and Up Smashes and the size and platfroms tend to make projectile spam alot less effect effective which is what alot of the cast has over Bowser.I would have to disagree with someone who said that battlefield was bowser's best neutral. I think FD is better. More space to grab release, and a lot of his damage can come from this if you're not careful. If a bowser grabs you and grab releases you all the way across FD then follows it up with something, that crap just sucks. Kirby grabbing bowser messes makes it really easy to get bowser into the air, but bowser grabbing kirby just screws over that stock. Be careful with your grabs basically, you really dont even need to go in for grabs that often. Pretty big target, not hard to combo.
I was thinking about this as I was doing the write-up, but I looked through MenoUnderWater's "Counterpicking Made Easy" thread, and it had Brinstar listed as a bad Bowser stage; so, I started thinking up reasons why...And I actually wouldn't recommend Brinstar against Bowser. It has plenty of pros, but the cons don't make it worth it against Bowser. It's pretty easy to recover on Brinstar (close blastzone, a ledge, and a platform, plus the chance of hitting acid if you're falling down)
And Bowser can KO you ludicrously fast on that stage.
Jungle Japes sounds great to me.
If my opponent banned that stage, I'd probably take him to Brinstar anyway, but that's just me :D
Well, repeated acid trips for Bowser means a good F-Smash KO from Kirby. Kirby doesn't have to use a kamikaze tactic to win...And can Bowser really gain enough height off of the Fortress to come back up through the stage? The gap in the middle means Bowser has to leave the ground to get to Kirby, and he doesn't like leaving the ground very often. Kirby can stageshark like no one's business...Brinstar's a weird stage. The acid means he'll live long. In fact, if it weren't for the acid and the shape of the stage, it'd pretty much be Battlefield only Bowser can recover up through the stage if need be. Since you kinda loose the spit under the stage thing, you're probably better off just picking Battlefield.
Blargh.Might I suggest Rainbow Cruise?
Either Rainbow Cruise or Jungle Japes. RC would be the Obvious choice; too obvious. You might get counter picked with MK or Marth. Hell, even G&W. The stage is too good for Kirby, but it's too good for his bad match ups.Might I suggest Rainbow Cruise?
From either ledge I was able to drop, jump, and UpB to the middle hill or the opposite side of the stage. Without that jump though, there was no way. At least when I dropped from the ledge and tried it.And can Bowser really gain enough height off of the Fortress to come back up through the stage?
To clarify, Fortress has invincibility frames NOT super armor. As for actually FSmashing it, I don't know. I don't have enough hands to properly test this. x_xAlso, can we fsmash Bowser's Fortress after the super armor?
Good:
Smashville - Ledge is impossible to miss, small blastzones good for early kos, moving platform =sex for koopahopping.
Battlefield - Utilt/Usmash ***** on platforms, platform camping, etc.
Norfair - Lots of ledges, platforms, etc. Good for ****.
Bad:
Yoshi's Island - Koopahopping is pretty much null here.
Japes - Reasons are pretty obvious.
FD - Not BAD, but bad vs. campers like Falco, etc. I generally take Snake here if I can't go Smashville.
Basically the gist of it.
Don't write a Match up Opinion on a Friends "Half Good" character when where discussing him. You have no Idea on what a Top Level character is like and how to fight it unless you've actually played against one.Playing against my friends mediocre Bowser, here are some things I've noticed.
-First of all, Bowser is not slow. Get that into your head. A Bowser player wants you to play leniently so he can punsih laggy moves you thought were safe to use because "Boozer's 2 beeg n sloow to puneesh!!1!" Play Bowser like you would any other character.
-Kirby's ledge game isn't as good in this matchup because of the constant possibility of being taken out by a Klaw. This can be especially frustrating after you've racked some major damage with your throw combos and were about to go for the kill. If you get Klawed, FIGHT BACK! I've seen videos where players just give in to the Klaw and get KO'ed when they could have DI'ed to the stage.
-Be on the lookout for fsmash. It has disjointed hitboxes so you should never try to outprioritize it, or risk the loss of a stock.
-Use the Bowser's mindset to your advantage. Kirby is a Bowser counter, so play like one. His general idea will be to camp you on the ground. Be on the lookout to punish laggy moves that are in no way "slow" (see first bullet) and rack up damage with throw comboes. Control the stage, and don't let your opponent gain any momentum.
That's my two cents. Also, can we fsmash Bowser's Fortress after the super armor?
I actually like Yoshi's. ^^From either ledge I was able to drop, jump, and UpB to the middle hill or the opposite side of the stage. Without that jump though, there was no way. At least when I dropped from the ledge and tried it.
To clarify, Fortress has invincibility frames NOT super armor. As for actually FSmashing it, I don't know. I don't have enough hands to properly test this. x_x
Also, here's a quick run down of Bowser's good and bad stages:
You know, I do too, but that's mostly because you can't Klaw Hop on wifi anyway.I actually like Yoshi's. ^^