DJC momentum movements can be difficult to predict.
nah, they're pretty easy to see through imo if you're alert and staying at an appropriate range (ie outside the range of everything but extended horizontal DJC b-air), there's a good reason why neither yoshi nor ness will mindlessly DJC there without any mixup involved
DJC is a technique that confers range and manoeuverability, but it's only good if it's not overly obvious, as it is in the case of ness's extended DJCs
You rightly pointed out that Ness's DJC is more dynamic than Yoshi's in terms of spacing due to the horizontal boosts. The predictability of the signature floaty segment can be mitigated with fake outs and basically attacking in a non-linear fashion. An example of a fake out that Yoshi's DJC can't do is the overshot DJC, which can sometimes bait the enemy into whiffing a move or possibly hitting them if you do a low overshot, but the speed of Falcons Upsmash make the clear overshot the better option.
no matter how non-linear you are, i am going to see that floaty bit and think 'hmm, he's going to come at me full-tilt OR he's going to do a fake-out that will come nowhere near me' - it's still an easily reactable mixup
more importantly, extended horizontal DJC is only necessary at a medium range when a simple, relatively safe DJC u-air won't do
im not sure what you mean by overshot DJC, last i checked overshooting countered dashdances and slow pivot moves, so i have no idea what you're on about
PK Fire is almost never used by Ness AFAIK. The only time I can think of that I purposely use the move is when retreating from the **** tent I sometimes throw one diagnally while I let my DJC carry me to the central platform, but that has little bearing on the matchup overall.
this was a joke because i was honestly stuck for things ness can do that yoshi can't
and it's actually quite good in the yoshi matchup lol
Yoshi can certainly fight well, but my point is that he isn't like Ness other than DJC. Yoshi admittedly has some great defensive stuff, but parry and super armor won't get your opponent of the ledge.
they actually will: parry grab, soaking a hit with DJC armor and aerial > u-tilt thing, plus the ability to dodge falcon's grabs is nice
Yoshi's bair is a clear winner over Ness's and the only advantage Ness's has is that he can do them repeatedly in quicker succesion after the first hit. However, I haven't played a lot of Yoshi verses Falcon so I can't comment on exactly how that match goes.
ness's b-air is hella slow to come out in comparison to his other aerials, i dunno why it would be 'an advantage' when it's not even that relevant
yoshi falcon is basically space until you get a hit then 0-death/edgeguard, very very VERY similar to ness falcon (except yoshi has better spacing tools once you understand ness's djc gimmicks)
However, I have a lot of experience with Ness versus Falcon, and while it is pretty much the opposite of a slam dunk, it is hands down Ness's best high tier matchup. Ness can combo Falcon from near the middle of Hyrule off of the ledge. Ness just has to be patient and wait for an opening.
im not really doubting that ness falcon is his best high-tier matchup (because pika >> ness, kirby >> ness, fox > ness...his matchups aren't very good lol), but i still can't think of it as ness advantage or even
All of this does beg the question, if Yoshi is just a better Ness, why is Yoshi one of Ness's best match ups (the more I think about it the more I actually can think of why).
you're in a thread specifically about grading characters by their scaled matchups against the entire cast, yet you ask this question?