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All you have to do with Kirby is use his back-air facing the right way
Jiggly vs Link seems very even maybe slightly jiggly sided
Jiggly vs Link seems very even maybe slightly jiggly sided
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keyboard di is nothingHow come Isai can pull it off everytime I face him even with HAX keyboard DI
I've been considering that, but there's a few things. Firstly, with an already on-going one, I don't think people will take having two of them at the same time too nicely. Secondly, Melee is where all the "Smash Celebrities" are. I don't think they'll like having some random, unheard of n00b creating the chart.icy, seeing as this chart is practically done, how would you feel about creating a Melee one in the same format?
Welcome to smash64 boards?!I don't think they'll like having some random, unheard of n00b creating the chart.
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Hahahaha. Well I've only been playing Smash Bros 64 competitively for a few months now, and I'm already somewhat known of (mostly due to the char though), and I'm about on par with Daedatheus (albeit with just one character). The thing is because it's online.Welcome to smash64 boards?!
where "random noobs" are accepted as reputable and reliable!
:| why does that sound awful....
Well, in one way you are right. In another...Oh and also, there are 66 match-ups. You're counting both sides of the diagonal, instead of just once (IE: Jigglypuff vs DK and DK vs Jigglypuff is just one match-up =P)
in the grand scheme of things a lot of things seem correctcurrent melee matchup thread:
http://www.smashboards.com/showthread.php?t=234220
I see way too many mistakes... especially with the lower tiered characters. Competitive melee is top 10 characters or you suck. There is no care for anyone mid or lower... unless you have someone like Taj with Mewtwo or Gimpy with Bowser.
Strengths: Good priority, decent combos, very useful djc.Okay people I am SO joining this metagame here. It's the bottom ninth and Ness is at lower mid.
LET'S GOGOGO PEOPLE.
But seriously what is the smash 64 metagame about? I thought it was about hitting the opponent as FAST and as HARD as you could... 0 death combo's and the like. What are Ness's strength and weaknesses?
PK Fire and the Yo-yo are decent if you know when to use them, but PK Thunder is a pretty terrible move to use for offensive purposes (except maybe against recovering characters), but if you just stand there and fire it, you're incredibly open. If you miss it to, you're left completely open. Falcon Punch, Giant Punch, Charged Shot anyone?errr
pk thunder, pk fire, yoyo, bad range? yeah...