The rest of the speed evs were suppost to go to it's speed. I keep making these stupid as heck mistakes. I'm sorry. It was suppost to have 224, not 124. Stupid errors. Stupid miskey. I'm sick guys. I missed school for like 3 days now. I'm not fully thinking straight.
With that set, it does outspeed Hariyama just barely, and due to the specs and 34 evs in Special Attack, it does still get the instant kil.... with the rest of it's evs in hp (252), it still lives through the Payback. Dude, considering how had it was for me to find a way to Counter Hariyama, I definitely have to import him from my Emerald version now. Hariyama is awesome! I feel it was underpowered in the 3rd Generation, but he seems uber dominatrix in the 4th Generation!
As for the Infernape, I was speaking hypothetically, as if there was a chance that Lucario could breed with Infernape and produce said Chimchar with AuraSphere. But that would be awesomsauce to the max.
Hehehe, Lanturn owned meh.

Oh well... IT'S TIME TO GET KUNG-FU FIGHTING!
Hitmonchan @ ExpertBelt
Adamant/Iron Fist
74hp/252attack/184speed (I'm sure of the evs this time).
CloseCombat
Earthquake
Icepunch
Agility
Can survive any of the boosted attacks, outspeeds by 1 point (I'm absolutely sure I didn't mistype anything this time, since Lanturn has a speed of 233 with max speed evs, and Hitmonchan has a speed of 234 with 184 evs), and instantly kills with Earthquake.
Since speed is it's true weakest area, I decided to throw in Agility. I'll speed up the first turn, then get down to business. With Ice-Punch to handle Ghosts and Flying Types, Earthquake to deal with Poison and frail Psychics, and Close-Combat to just straight up deal damage, I feel pretty good about Hitmonchan. I wonder about Mantine's involvement though... And it's weird to think that it's easier beating Hitmonchan down Physically than Specially....