http://uk.youtube.com/watch?v=np_5BHmaSI4
0:28 on - INTENSE
We need that for smash. Then Smash is awesome. more "HOLY ****" moments!
0:28 on - INTENSE
We need that for smash. Then Smash is awesome. more "HOLY ****" moments!
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if that wasnt homo i dont know what is lolhellllllllllll yeah
smash with me dude
I love that video so hard.http://uk.youtube.com/watch?v=np_5BHmaSI4
0:28 on - INTENSE
We need that for smash. Then Smash is awesome. more "HOLY ****" moments!
I would consider a marth that is staying right outside of someone's range but never making a direct attack to be defensive. I guess your definition emphasizes the forcing to approach, while my definition only relies on forcing to do any kind of action. Defensive style to me is mainly reactive, relying on responses to the opponents moves. However, don't confuse reactive playing style with no prediction. The best defensive style, I think, would bait the opponent into action, and then respond with a punishment. Offensive style is rushing down the opponent, overwhelming them, and forcing them into bad situations. I guess my definition is very arbitrary, as both offense and defense try to force the opponent to act, so the border becomes unclear. I pretty much think that fighting games in general are all about baiting. Anyways, I think this argument is mainly semantics and people probably share your definition of defense/offense more than mine.Karn, I find that what you're saying can either be defined as "spacing" or simply being safe. I think it may be important that I establish what I believe is defensive right now: defensive play is a style that forces the opponent to appraoch due to projectile camping or just a general unwillingness to approach on one's own.
Spacing and tricking (mindgaming is overused) the opponent are the words I would use to achieve the effects that you have listed.
So then, my character balance thing was correct?
Oops, sorry bro =p.
Having too much pull in a game discourages offensive play. Since there is no extra reward for going up to an opponent and struggling to score a hit besides the hit itself, why should anyone approach (cept MK)?
This pull factor is composed of many elements:
-Floatiness
-minimal shieldstun/shielddrop time
-minimal projectile cooldown time
-many effective projectiles
-minimal hitstun
-multiple airdodges
-the ability to airdodge before hitstun ends
These elements combined force Brawl to be heavily inclined towards camping/overall defensive (by my terms) play. Once people realize (or have realized) this, there will be no incentive to choose a character that has to appraoch or that has an inferior style of camping. Before MK was discovered to be God tier, Snake dominated tournaments. If there was any push at all, Snake could not be as powerful/popular as he is now due to the fact that other characters could take advantage of his mistakes and weight and even the playing field (if only by a little).
Oh yeah, and, since we are playing a video game here, I'd like to make the point that defensive play is really dull to watch. Seeing tons of nades, lasers, waddle dees, spotdodge to grabs, and lasers/gyros per match doesn't really measure much skill either when you can simply camp then use a quick roll/spotdodge/floatiness and airdodge to reset the situation again and again. I'm not talking about noob camping, I'm talking about higher level players that realize the effects of every move, and switch up their camping intelligently.
There's more to this than I can remember now, but I'm tired and I'll continue this later on today. This is fun Karn.
ZIO, that was insane!!! That game looks pretty fun.
Y'know what's funner than both?Ph00tbag: Lol I love your sig. Yeah, Brawl is fun (when I play Marth =p), I'll give you that.
Melee is pretty fun bro.
Boo, play Melee bro.I only play brawl, are you guys talking about a tournament?
I played Marth the other day in Brawl, and I just can't get a handle on him. He's so weird to play to me.Yeah, Brawl is fun (when I play Marth =p),
Melee is pretty fun bro.
Melee has tons of holy **** moments. Also, is that MvC? Looks fun to play.http://uk.youtube.com/watch?v=np_5BHmaSI4
0:28 on - INTENSE
We need that for smash. Then Smash is awesome. more "HOLY ****" moments!
Haha appreciate that PP, yeah I was just trying to show what I thought of things.Haha bro, much bro love man. Just trying to show you what I thought of things since I wasn't sure exactly what your goal was.
You're goin to Billfest right?
Zio's video is Street Fighter 3: 3rd Strike.Melee has tons of holy **** moments. Also, is that MvC? Looks fun to play.
@ Karn:
The better player in Brawl would be defined as the one who has the most patience, or the one who picks a better campy character, since disadvantageous matchups are more difficult to overcome due to lack of technical skill.
Camping, to me, doesn't seem like it's appraoching at all. You don't have to gain any board control either (unless you're ROB and you want to gimp), it's just intelligent spamming mixed in with some easy defensive options when the opponent gets close to a counterattack to a reset of the previous situation.
The thing is, you don't have to appraoch when you have a campier character than your opponent. You can force them into attacking you since your grenades may outprioritize/outnumber your opponents' lasers or Waddles Dees or Gyros or fireballs or thunder jolts or whatever (this is not just Snake that can do this sort of thing, but he's the best at it, hence his tier position).
I would argue that consistency is just as important in Melee, only there is tech skill consistency to replace camping (through whatever means) consistency. Not only this, but any and all mistakes made in Melee are punished harder, which leave less of a margin for error than in Brawl.
Stage control was certainly about the same level of valuableness in Melee too. Fox pushes Falco to the edge of the stage and begins to DD/WD. The Falco doesn't have as many easy outs he can take to avoid this situation, and thereby could be gimped far easier than in Brawl, where a simple spotdodge to roll recitifies any previous mistakes, and allows for the camping situation to reset once more.
Again, the more skilled player is almost determined by their character choice (top tiers, not all over the board) as much as their individual camping skill in Brawl.
How did your test go bro?
@Vilt: I've seen the video once before, but maaan that is still so cool! I actually have that game, believe it or not lol. I didn't know you could do all of that stuff though.
Ph00tbag, why you so good?
@KSK, I'm not arguing about individual spam moves so much as their methods used and the way that each game engines allows for the reliability of that spam.
@DH: I can teach you Marth, but he's essentially a slightly more defensive Meta Knight. In the event MK gets banned, you might need a backup huh =p?
Ok good stuff, I might bring Ian along too, but that depends on how everything plays out.KSK: We are going, Me , you, Shady, Uncle, and 030
PP: If MK is banned, I'm going Melee only, maybe doubles in tourneys, not sure yet.
Cool, me and Rob are leaving after Melee is over. I'm getting my dad to pick us up. And he'll be at my place the night before, so Melee Melee Melee!Ok good stuff, I might bring Ian along too, but that depends on how everything plays out.
I'll tell you what, if you enter Brawl singles regardless if Meta Knight is banned or not then I'll do Melee singles.
Oh, you guys are leaving after Melee is over? Well that's cool, but just stick around for Brawl singles first. I want you to get experience in for Brawl just as you want me to get experience in for Melee, so it all works out.Cool, me and Rob are leaving after Melee is over. I'm getting my dad to pick us up. And he'll be at my place the night before, so Melee Melee Melee!
Also, if you really enter Melee Singles, I'll do it.
I like how you already know what plans you have way ahead of time, I usually don't find out what I'm doing that day until the day before, lol.We, I can't stay for Brawl, I have plans that evening, night, and the next morning. And I know Rob won't play brawl if he goes. Me and Him are Melee kids!
Will do, I'll try my best.awesome bro! Use your Marth and Sheik. I planning on doing well in Melee and Billfest and PLURs, you should too.
yea, me Josh and my friends Sara (she's a cutie) are sleeping over at Josh's, we did it before and it was funny, and according to Sara I was comfy to sleep on, so it should be cool.
He's so small and compact. Kind of like jigglypuff.Fact: DH is indeed comfy to sleep on.
1. You should've stuck with Fox.
2. Roy sucks
3. He'll never have top tier stuff.
What's good, bro?