victinivcreate1
Banned via Warnings
You can trade with transcendent? Had no idea.It would trade. You can trade with transcendenttranscendent
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You can trade with transcendent? Had no idea.It would trade. You can trade with transcendenttranscendent
Powershielding I have no problem with, but if I do I'm getting grabbed. Also nair doesn't seem to clank with it.Teleport nairs are goo too with a shadow ball behind it
Mewtwo is a great character for those 3 MUs. IMO he ****s on all FFers pretty badlyHi, so it seems quite a few of the threads haven't been posted on in months so I hope this is the correct place to ask my question. I'm a Samus main looking for a secondary who can go relatively even with or beat fox, falco, and captain falcon because they beat Samus pretty heavily IMO. Is Mewtwo the character I'm looking for?
Mewtwo, space animals, Marth and Roy.Good, I really wanted an excuse to use Mewtwo. Are there matchups that I need to be afraid of as Mewtwo?
Well...I was just told he beats spacies though.Mewtwo, space animals, Marth and Roy.
Thanks for the elaboration, time to go practice Mewtwo :DIt's a 5050 against fox. Fox has tools to **** you just as you have tools to **** him. Upair and upsmash are lame. Always di the up throw or eat an upair or 3 depending on percentage. Don't take any spaceys lightly. Also teleport becomes predictable when you use it often and upsmash will beat out any of your approaches.
#1 thing to practice-the Emukiller (woop hover nair flex)Thanks for the elaboration, time to go practice Mewtwo :D
What's the Roy/M2 matchup like?Mewtwo, space animals, Marth and Roy.
I feel they (fox, falco, and falcon) have the speed/mobility to close space and almost ignore most of Samus's spacing attempts. And I'm bad, but that's besides the point.degree of fear, what makes you think Fox and Falco beat Samus "pretty heavily"?
Annoying. You want to space him out and poke him, get your combos in when necessary and gimp with bair. However Roy is extremely powerful. Fsmash KOs Mewtwo as early as 50 on Yoshi's Story. You really can't CC him, as his main starter dtilt pops you upwards with fairly good power. His ftilt has INSANE range (even more than our fsmash) and it can KO at times. Bair is wrecking. If Mewtwo plays a strong spacing game he should win. But Roy can make it very hard with his power and speed.What's the Roy/M2 matchup like?
In melee, Samus is traditionally regarded as one of the few characters that goes even with Fox and Falco, though people will argue forever about whether she truly goes even with Fox. It's a highly contested idea. Neither character has changed significantly in a way that I imagine would change the matchup, so it's probably still the same.I feel they (fox, falco, and falcon) have the speed/mobility to close space and almost ignore most of Samus's spacing attempts. And I'm bad, but that's besides the point.
Samus/Fox is pretty even in Melee, and Samus is a LOT better in PM.I feel they (fox, falco, and falcon) have the speed/mobility to close space and almost ignore most of Samus's spacing attempts. And I'm bad, but that's besides the point.
Platform stages are a godsend for Mewtwo if you know how to autocancel Teleport consistently. Especially BF/Dracula's Castle/Skyworld. So many options.I'm having a bit of trouble with dealing with Ivy's coverage when she's vertically above me. Should I opt to go on platform stages when I counterpick Ivy? Also, which way do I DI to avoid getting Up-B'd after getting thrown?
This is true. I think the MUs are still even, though, since Fire beam is better for fastfallers. Ice fair is a good finisher, but I dunno if you could really combo into it from fire mode even with taunt cancelling. None of the other changes made to Samus are really that effective on the matchup, I'd say.Samus/Fox is pretty even in Melee, and Samus is a LOT better in PM.
+ Her ftilt is enormous now, it's basically Roy'sThis is true. I think the MUs are still even, though, since Fire beam is better for fastfallers. Ice fair is a good finisher, but I dunno if you could really combo into it from fire mode even with taunt cancelling. None of the other changes made to Samus are really that effective on the matchup, I'd say.
...Do you honestly think a slightly larger ftilt is going to be a gamechanger? Same with dsmash. Has fox ever had problems against characters with range?+ Her ftilt is enormous now, it's basically Roy's
+ Fire usmash combos AND kills way more betterer
+ zairzairzairzair
+ I think dsmash is bigger too?
+ I think she has a cg on fawkes?
I mean, you could be right, but goddamn, that ftilt
DI down and away I believe, but at higher percents like 100 and above down throw to Knee is practically guaranteed.Does anyone know if there's a way to escape throw > knee from Captain Falcon? Mostly concerned about kill percents like 70-80.
The MU gets easier with larger stages in my experience. His boomerang and arrows have limited range (unless the latter is charged) and Mewtwo benefits from space, particularly platform space. Whats a larger stage that Mewtwo benefits largely from? Draculas! Banned? Skyworld! Banned too? Depends if the TO reserved this stage for doubles, but Skyloft!I have some new thoughts concerning the Link matchup.
After playing Nick Riddle 349807687 times (I play him at two weeklies almost every week), I'm convinced Link is a 45:55 disadvantage. It's very doable, but Link outcamps us with retreating boomerangs and bombs. Our punishes against each other are equally strong, but Link has an easier time getting punishes than we do on because boomerang is that good, and angled boomerangs cover enough space and easily disrupt us even if we get a hit on him. None of our closeup attacks on shield are safe because he'll just grab you, so your most reliable option is side b or regular grab, and if he spot dodges our side B then that's enough time for him to punish. You have to teleport very carefully and look out for power shielding his projectiles.