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Nah. The law isn't what I have to worry about. It's Mewtwo himself.with a knife
a sharp knife
use family as leverage
do you plan on escaping the law?
You don't.Hey, say I'm playing Ganondorf and I'm fighting a Mewtwo... How do I murder the Mewtwo?
You don't.
Sorry.
I was originally just going to give him the boot, but that works too.Rip his tail off and beat him up with it.
This is a bad matchup for you. For one, Shadow Ball Spam really gives you tons of chip damage. Second, the moments you get into the air, Mewtwo has control. Your best attempt is to land some blows after a laggier attack is preformed, like down smash. That's just IMO though...Hey, say I'm playing Ganondorf and I'm fighting a Mewtwo... How do I murder the Mewtwo?
In regards to the fireball part of the post: Would you not waaaay rather wait until he is throwing a fireball out, jump-->teleport behind him and A) turnaround Fair L-cancel, or B) Bair L-cancel? That will completely ruin his fireball into downsmash spacing setups… until he changes his play style to not be fireball campy. Then you can engage him on your own terms. I understand Nair-hovering or hovering in general is good until there is an opening, but waveland grab seems difficult, lengthy and unsafe compared to teleport (behind mario)--> aerial.For getting through Fire Balls, weave back and forth with Hover doing nairs, until an opening is made. Then you can waveland from a landing hover into whatever (grab is optimal, as you can dthrow/uthrow him and start juggling him offstage, where you can then follow step one).
try using float to side B or double jump cancelling into side B, this will speed up the rate at which you can grab bowser in the air. Bowser has a huge character model and I find him to be the easiest to command grab in the game. The spacing is difficult but if you can teleport to side b or double jump cancel while he's in the air then you could either follow up with a fair, an F smash, a uair, u smash, u tilt, the list goes on. And if he tries attacking you on the ground remember your grabs teleports and shadow balls.How can I fight Bowser? His super armor prevents me from comboing him (I know I can grab through armor, but you can;t grab in the air and I try doing aerial Confusion for the command grab, but most often I miss, and when I do land it it doesn't do much), his huge hitboxes always hit me, he can avoid my float combos, he lives forever, while KOing me at 100-110, and his CCing destroys my Shadow Ball camping tactics/tilt spacing
For Mario you have to constantly camp with fireballs and punish any mistake M2 makes as hard as you can. When he has a shadow ball charged play more careful and be ready to cape it at any moment. Take him to small platform stages and any stage with a wall. Idk about Fox. It's an uphill battle for both characters.Can someone please tell me how to play against M2 as Mario and Fox? My two mains. I've never fought a good Mewtwo and when I did I had no clue what to do at all. His range, combos, and teleport were really getting in my head.
U gotta use da woop woop moarHow to fight Pikachu? My Mewtwo got 3-0'd by Paradoxium's Pikachu. Had to go Marth and even then he won 2-1. Pikachu has some crazy KO power and he's able to cross up the shield so well. Can't even shield grab the thing. Quick Attack Cancels into SHFFL nair/other aerial. And whenever Paradoxium approaches with fair, I can't shield grab because he's crossing up my shield.
My Mewtwo focuses on
-hard reads (I'm Darth Bane, gotta use da Force to predict ya fool lol)
-tilt spacing (also use fsmash
-Confusion abuse shenanigans
-Wooping for followups to aerials that knock back too high for double jump
-grab punishes
-general defensive play
Should I play aggressive in the MU?
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Its funny how you're the one to respond, and none of the Mewtwo mains are actually responding. So I gotta be like Emukiller moar? Ok. Though aggression and flexin isn't my style, if I wanna be a successful smasher, I gotta be able to change playstyles in a single frame.U gotta use da woop woop moar
Thanks Joey! Will definitely keep all kf this in mind next time I play Sonics and Squirtles.when fighting squirtle if you make his side b hit the back of your shield you can grab him out of it. just try not to get tech chased by bubble. aside from that just juggle squirtle as much as possible.
as for sonic i practice with darky a bit on wifi. try not to approach him. just u tilt when sonic tries to approach and juggle. when he up b's out of your juggles just let him try to land and repeat. dont spam shadow balls much since he can get around them. if he uses homing attack you can react with a u smash or cc it and u tilt combo him. if hes below the stage recovering start charging d smash to cover the ledge. whether he tries to sweetspot or over shoot it he'll still get hit by it. if he starts u air juggling di away and start spamming fair. if he keeps going for it you should live and he might get hit by a fair as a plus. if im missing anything remind me. basically di all of sonics combos away iirc. sonic can give mewtwo a little trouble imo
also its really useful in both mus to hover cancel nair into u smash. if they sdi it then try for hover cancel nair into u tilts or if theyre in position for it then d tilt into u tilt.
no problem. i thought squirtle was impossible for mewtwo. then i found these things. especially the side b thing. it'll take some practice but once you start to get familiar with the mu it should be fineThanks Joey! Will definitely keep all kf this in mind next time I play Sonics and Squirtles.
I'll watch the Sonic matches.I also have matches against a sonic.
Doesn't MKs move have transcendent priority? So wouldn't MK's nair still win?Is it possible that hover cancelled upair could potentially shut down metaknights nair approach? And cover with downtilt after the cancel? I so than this is ore big advantage over that sword demon. Probably my more hated matchups. Playing k9 and tyrant often.