iFudge
Banned via Warnings
i would say nikita and more nade tricks. culd be discovered
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Nikita is an impossibility for the most part. The start-up and ending lag is too large for it to ever be used effectively. The number of situations needed for nikita to work in is greatly reduced because of those weaknesses. Even the situations where nikita could safely be used is questionable. Anytime I throw someone offstage I can get a missle off, but would not it have been better to simply mortar slide closer to the edge and start setting up things such as a mine, C4, etc?i would say nikita and more nade tricks. culd be discovered
I don't act elitist, i just pretty much disregard people who do not think when they post. How can you even come CLOSE to saying falco is the best character man are you serious. What state do you live in, its so hard for me to take you serious when you say things like this.stating snakes better characters doesn't mean he's got potential. Neither does saying he's deep mean he does. Act elitist and disagree with everything you see on these boards if you want, but you aren't always going to be right afro.
I was thinking of the other top tiers in mind when I wrote this. Diddy still has a plethora of undiscovered tricks and things people are figuring out still to improve him and his already solid game (like snake has as well), IC's can only get better as all the ic mains figure out/master all the desynchs and cg's, I'm not sure where you can go with falco but I feel like aside from mk he's probably the best character right now
I forgot who the other top tier is and I dont care, but anything practical with snake is already seen and you can only go so far with tilts and nades.
Snake was played alot at the release of brawl and still for awhie so on and there hasn't bee as much rep for other characters until lately where other people have been randomly stepping up to show what their character can do and more. Snakes already been through this and more. I'm not trying to be negative and deem snake "Bad" or something by any means, this was just something I thought would be interesting to discuss.
Im confused, there are few characters who (while under pressure) have amazing options. Snake, at any time, can use grenades to pretty much nullify approaches, theres like...2 characters who can almost completley ignore his grenade game. Maybe you should relook at these situations instead of deeming Snake "predictable" in them.Snake when under pressure is predictable. He cannot avoid damage quickly enough through movement, and so instead of repositioning for damage/stage control, Snake tends to attempt to expel his opponent from his zone. Or at least, attempt to.
I don't want anyone to think im talking down to them, i may seem elitist, but i NEVER ignore people based off SKILL, or RANK or PLACINGS or w/e. However, if ignoring people who just post random, logicless posts makes me an elitist, then **** i am one.afro, the only reason I main snake is because of nades lol. I'm not denying how good they are, but at the same time I dont think they're the best thing in the game. I do think you over exaggerate a bit though on how useful they are, but nades sort of make snake what he is....his other assets just fit well with what he has
I said you sound like an elitist because generally when you post you look down upon whatever you're quoting and the topic, I live in minnesota, but I travel around the midwest when I can and i'm gonna try to go to apex <_<
i more so think snake lacks oos and ledge options, and these really hurt his game. but i dont think there's anything left to discover here; just stay out of your shield and dont go on the ledge lolSnake's main issue, will always remain no matter how much the metagame changes. Snake has a very limited range of attack vectors that he is capable of taking. There's very little subterfuge in how Snake is spacing his moves. Yes, there are grenade tricks to stall out grenades, but I'm not referencing it. As a character, Snake is incredibly linear in his movement and retaliation. He has blind spots that nimble characters can get in with their projectiles, and the linearity is also evident in his recovery.
Snake when under pressure is predictable. He cannot avoid damage quickly enough through movement, and so instead of repositioning for damage/stage control, Snake tends to attempt to expel his opponent from his zone. Or at least, attempt to.
it's unsafe on hit, especially if snake has to move at all during it(going to frequently be the case if your opponent spaces at all). a lot of snake's bull **** is like this, stuff that shouldn't work but does because mastering the snake MU takes a lot of work. like people always say that trading damage is good for snake because of his weight class but what about a better aerial character like marth who can hit him, DI the explosion to stay near him, and hit snake again before he can do anything. that's not a trade, snake is taking 3x as much damage and being put back in a bad position, is that beneficial to snake? in some cases MK can get a free tornado or nair out of this and snake ends up with nearly 4x as much damage. wario can fart on you during this time even depending on what his charge level is. dash attack is unsafe on hit at low-mid%, jab is unsafe on hit vs many characters, grenade camping is pretty porous compared to other higher tiers' defenses like falco or diddy IMO...I really think snake is a pretty limited character the more you learn about him, I mean he's definitely good...but second best? not so sure about that, looking at his tools I don't see where he has to go but downward really, he relies excessively on opponents being ignorant or executing poorlyi personally have been using aerials a lot more recently; i think theyre better than we give them credit for. sh dair oos is our faster oos option
Assuming we talk about a higher level of metagame here most people don't have an issue DI'ing out of neutral air before the final hit connects and it can be punished. We have a million Snakes in my state and everyone knows the matchup pretty well by now. I just don't see the move being that effective while used aggresively. I think all of his aerials are meant to be used selectively. Nair seems intimidating but really that's a lot more threatening aerials.Remember when PC Chris was using Snake and Double Jump Nair was like, his bread and butter?
Do people reliably DI out of it, though? I know you can easily, but does it happen often? I think Nair has potential as an aggressive move, especially when your opponent is on a platform.
Bair and Uair are too quick to dismiss. We haven't found good use for these moves yet. Especially Uair, it doesn't have terrible priority and you can keep some cast members up in the air with it easily.
Greatest Snake based quote ever.If the snake player stays fresh, his grenades stay fresh.
Real money talk let dat lil money walk.
Haha snake destroys falco its not even fair.Snake simply put is a Punisher. That is what he is meant to do. His grenades and traps supplement and support this style of play and force people into bad positions making it easier to read. It's so simple its just he is what you make of him. Glaring weaknesses like his can be overcome but you have to be diligent. It's so simple lol
And I have to agree with Afro on the Falco thing. Is he a good character? Yes. Is he better than Snake? Highly doubt it. How much has his metgame developed over the past few years? Not a great deal. There were so many tricks found but and they do help but most of them aren't core Falco strategems.
BDacus helps with getting the kill but its nothing ground breaking. Its still just a sliding Up-Smash and that's the most recent thing they've found. Falco's two major weaknesses hold him back too much to warrant him being 2nd. Or even 3rd for that matter. Being able to actually get the kill and not die early due to gimps play a BIG factor in many matchups. And with weaknesses like that it would take something ground breaking for Falco to climb over Snake.
I can't believe how many Snakes think we're at a disadvantage vs Falco. Its a super annoying matchup (probably my most hated one) but its not that bad. Most Snakes just don't have the experience because of the severe lack of placing Falcos across the map. Midwest especially.
That's a crazy overstatement. Blowing yourself up gives you an edge but seeing it's not even fair is an exaggeration...Haha snake destroys falco its not even fair.
are you being serious? This is at best even, maybe snakes slight disadvantage.Haha snake destroys falco its not even fair.
Now for a more serious reason:falco outcamps snake easily, he also juggles him well in the airo