Intro: Jill loads her pistol and gets into stance.
Stance/Idle 1: Jill holds the pistol near her right hip pointing down.
Idle 2: Jill puts her left hand on her left hip.
Notable Palette Swaps: RE1 outfit, Barry Burton, Chris Redfield, Rebecca Chambers, Albert Wesker, RE3 outfit, RE5 Jill colors, Revelations outfit
Walk: Jill walks slowly with her pistol closer to her face.
Jog: Her running animation from RE1.
Dash: Jill sprints while holding on to her pistol.
Damage: Her damage animation from RE1.
Jump: Her jumping animation from Marvel vs. Capcom 2.
Crouch: Her crouching animation from Marvel vs. Capcom 2.
Weapon of Choice: Jill holds a multitude of weapons in her inventory.
Jab: Jill elbows the opponent once (4%, small knockback)
Forward+A: Jill attacks with her right knee (5%, small knockback)
Down+A: Jill sweeps with her left foot (6%, small knockback)
Up+A: Jill chops the air with her left hand (5%, small knockback)
Air+A: Jill kicks out with her right leg (8%, small knockback)
Air Forward+A: Jill performs an aerial shoulder dash (9%, small knockback)
Air Back + A: Jill shoots a bullet behind herself (6%, small knockback)
Air Up+A: Jill shoots 3 bullets above herself (9%, small knockback)
Air Down+A: Jill stomps the air (12%, OK knockback)
Dash Attack: A shoulder dash, from Marvel vs. Capcom 2 (9%, small knockback)
Edge Attack: Jill narrowly ducks a crow that attacks her (10%, OK knockback)
Smash Moves
Forward+A: Jill catches a zombie attacking from behind her, and pushes it down in the opposite direction. When closer to an opponent, the zombie bites and poisons them (21%, medium knockback). When further away, the zombie is simply dropped onto them (17%, OK knockback)
Up+A: A dog also attacks Jill from behind, and Jill throws it upwards (19%, OK knockback)
Down+A: Jill strongly stabs downward with her knife (18%, OK knockback)
Grab: A zombie appears and Jill successfully pushes it away. It can grab an opponent and bite them.
Pummel: The zombie gnaws away at a player four times (4% each) until it decides to headbutt them away (7%; 23% total, OK knockback)
Forwards+Throw: N/A
Down+Throw: N/A
Back+Throw: N/A
Up+Throw: N/A
Special Moves
B : Inventory Weapon; Jill selects a weapon from her inventory. She always starts a match with her pistol.
B + Forwards : Genesis; Jill scans the air for an item for her inventory, some rarer than others.
B + Up : Hookshot; Jill fires a grappling hook into the air. It goes a good distance, and Jill even zips back up when the hook reaches maximum distance (by holding B, and releasing if you DON'T want to go the max distance). She can also grapple fighters and kick them downwards for a meteor effect (20%, medium knockback)
B + Down : Lockpick; Jill gets out her lock pick (using either on the ground or a container) and picks up a random item.
Final Smash: End of Tyrant; Tyrant appears and slashes opponents in range three times (17% each, far knockback), with devastatingly good range. By pressing the B button, Jill gets out her rocket launcher and blows Tyrant to pieces, getting any fighters in range (19%, far knockback)
Gimmick: Inventory Management; here are the items that appear in Jill's inventory:
>Pistol (Rarity: Unlimited): Jill has 12 bullets that can be used in succession (2% each, small knockback)
>Grenade Launcher (Rarity: 70%): A weapon with 6 rounds that have short range and moderate lag after each use, but a wide radius with each round (15% each, OK knockback)
>Rocket Launcher (Rarity: 30%): A powerful weapon with long range and a devastating radius, but only 1 rocket (40%, far knockback)
>Knife (Rarity: Unlimited): A close range weapon that Jill can use when she's not in a good position to use her other items (10% at the start, OK knockback; 7% after 15 seconds, small knockback)
>Herbs: Medicinal plants that have different curative effects on Jill. The types of herbs that appear are:
>Green Herbs (Rarity: 80%): Herbs that heal 11% damage off of Jill.
>Blue Herbs (Rarity: 60%): Herbs that heal any status effects.
>Mixed Herbs A (Rarity: 40%): Any combination of either type of herb. Green and red heal off 33% damage, green and blue heal 22% and cure status effects, and red and blue cure status effects and temporarily make Jill immune to status effects (about 30 seconds).
>Mixed Herbs B: (Rarity: 20%): A combination of all 3 types of herbs, presented as grayish brown. It heals 44% damage off Jill, cures any and all status effects, and makes her immune to status effects for 35 seconds.
Taunts:
1: Jill raises her pistol with both hands close to her face.
2: Jill reloads her pistol, which resets your bullet count to 12 when you've used some and/or run out.
1+2: Jill tips her beret for a brief second.
Winposes:
1: "I'm a member of S.T.A.R.S." says Jill as she takes off her beret.
2: Jill sets off a flare for a rescue helicopter and signals for help.
3: Jill loosely mimics her official artwork from Marvel vs. Capcom 3.
Icon: The Umbrella logo
Boxing Ring Title: Survivor of Many Horrors
Victory Music: A remix of
https://youtu.be/sjDUMeDCdmM, and then a remix of
https://youtu.be/9UcnJx61Yzw
Kirby Hat: Jill's beret