There's no embarrassment in the Church of Mars at the Leon shrine overlooking Neko Chasm while Shaya presides.
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Not that long. Just don't do DB3 down. Simple.That seems like a good idea. I wonder how long it will take me to implement that kind of thinking into gameplay.
DB1-3 can be done fast enough so you cannot do a defensive option to escape before hand. While DB3-4 is a lot longer and gives opponents time to punish.If you want to continue dancing blade on their shield DO NOT do DB3 Down. Do DB3 Forward and then switch to DB4 Down. They will expect 1 more shield poke and hopefully end up dropping shield during the multihit. If you did DB3 Down they won't drop their shield because eventually realize it's the down version.
He asked what the strategy should be. You guys told him what to do/not to do. I said if you must attack the shield with dancing blade that this is a way to trick them into dropping shield. People will sometimes drop shield after the first couple hits of 4 Down. And it's more likely to have if you don't use 3 Down. Not just on wifi. Perfect-wifi matches only have a couple frames more input lag anyway. I was pointing out the mind game but never did I say this is a better idea than stopping DB.DB1-3 can be done fast enough so you cannot do a defensive option to escape before hand. While DB3-4 is a lot longer and gives opponents time to punish.
DB3 down slides you backwards.
You don't use a move expecting they drop shield during a multihit. What is this, wifi?
And if they're going to hold shield after db3 down, then great success, that's exactly what you want.
If you're going all forward on db strikes then you're taking a guaranteed punish from a forward roll.
Person comes in asking when to stop DB on shield because it's punishable, "do all the db hits on shield anyway".
Seriously -.-
Yeah, that step back is something that no one seems to expect to make such a difference. It's really great.He asked what the strategy should be. You guys told him what to do/not to do. I said if you must attack the shield with dancing blade that this is a way to trick them into dropping shield. People will sometimes drop shield after the first couple hits of 4 Down. And it's more likely to have if you don't use 3 Down. Not just on wifi. Perfect-wifi matches only have a couple frames more input lag anyway. I was pointing out the mind game but never did I say this is a better idea than stopping DB.
But wow you are so right about Marth going backwards after DB3 down! I mean I knew it happened, but never did I think "well this is him distancing himself from shields." Really good point there.
DS doesn't have any sort of invincibility or air time increase with holding the button as far as I know.Does anyone find out, what is the different for
Up-B 1 Just tip Up-B and
Up-B 2 hold B.
Marth will stay longer in the air, but dont know if you got more invi frames. It looks like it have, cause I tried to throw a bomb up and pressed up-B 2 and as I was in the air the bomb hit me, but wihtout getting damage like invi frames.
Anyone have Ideas or test this move?
Does anyone find out, what is the different for
Up-B 1 Just tip Up-B and
Up-B 2 hold B.
Marth will stay longer in the air, but dont know if you got more invi frames. It looks like it have, cause I tried to throw a bomb up and pressed up-B 2 and as I was in the air the bomb hit me, but wihtout getting damage like invi frames.
Anyone have Ideas or test this move?
DS doesn't have any sort of invincibility or air time increase with holding the button as far as I know.
This gave me a clear idea on what to do in both situations, so thanks a lot!I'm probably not as much help as the other Marths on the board, but maybe I can give you a few pointers.
First of all, when you say you're a Marth/Lucina main, you should probably drop the Lucina part. Lucina plays like Marth but worse, and encourages poor spacing habits. It probably isn't a huge deal, but it's something to keep in mind.
To deal with characters who have less range than you, you have to force them to respect yours. Spacing, as I'm sure you know, is key to playing as Marth. However, another key is the ability to make reads. Don't commit to moves that will leave you open if you don't know what the enemy will do. (This includes fsmashing.) This helps to keep pressure off of Marth as he will be less punishable. Additionally, transcendent priority is your friend. Dancing Blade is a helpful tool that beats out other, less transcendent moves and offers a somewhat large degree of variability, including set-ups into kill moves at higher percentages.
Against characters who won't approach you, including projectile campers, unfortunately your only option is to approach. You can't stand on the other side of the stage and wait for characters such as Rosalina to approach (though KOing Luma is easy from the edge of the stage and gives you time to approach the disadvantaged Rosalina.) However, Marth has the fastest walk speed in the game, allowing you almost all of your options on the approach, including Marth's powerful and fairly quick tilts. Keeping range in mind, applying pressure shouldn't be too difficult.
Hope I helped.
Lucina not having a tipper gives her less options, not more.This gave me a clear idea on what to do in both situations, so thanks a lot!
And btw, the reason I play Lucina as well is simply because as her, I always have the option of deciding not to land a tipper without losing as much damage, and that, I feel, gives me a wider variety of things to do.
I personaly believe this is the one thing in which Lucina can outclass Marth.
And yes, I know Marth is in every way better than Lucina, and that just spacing is the better option, but sometimes I just feel like mixing it up further than that.
Again, thanks for the help!
Moved to the Marth Question and Answer Thread. Please use this thread whenever you have questions such as these.I wanna practice more but I don't know if there's anything else I can do. I've looked around but I haven't gotten a good, clear answer.
What do you guys do in Training Mode? Practice tippers? Combos? Is there anything else I could do?
Whoops. Well this makes it more likely to be answered. Thanks!Moved to the Marth Question and Answer Thread. Please use this thread whenever you have questions such as these.
Really? Is the thread only focused on that? Or is it focused on general strategies. Also, is it in the Marth boards?Actually there is already a thread recently made on what to do in training
http://smashboards.com/threads/training-exercises.409292/Really? Is the thread only focused on that? Or is it focused on general strategies. Also, is it in the Marth boards?
Honestly I've been wondering the same thing for a while now. You would think that a character so dependent on spacing would use and abuse a movement option like this.Does anyone know the best time to implement Perfect Pivoting into their matches? I've been focusing on PP Dtilts but does anyone know better times to use PP in a match?
I see.Honestly I've been wondering the same thing for a while now. You would think that a character so dependent on spacing would use and abuse a movement option like this.
Recently, I feel like it's a thing that you have to get so comfortable with that you do it all the time. That's currently what I'm working on now, but I'm not even close to where I want to be with them, and messing them up in matches is not fun. Not fun at all.