Omari
Smash Journeyman
@A2Z: More?s4u[COLLAPSE="Questions:"]1. Mario can duck DK's rising b-air, okay I understand that but can he duck falling b-air?
2. Doesn't Mario u-smash beat DK b-air?
3. Why would you want to challenge his airs by going airborne? Mario v heavy characters generally the goal is to get them diagonally above you.
4. Only reason I mentioned high angle fire balls are because they're difficult for DK to clash with. Unless, that's what you want him to do. But then the question(s) becomes, "how can we followup this up & why"?
5/6/7. Can you punish DK tilts on shield? What are the most beneficial punishes? Which one create ambiguous setups? That's what I wanna understand/master. =D I believe I know/can prove but still, I love hearing from others.
8/9/10. You didn't thoroughly explain (I understand, but not fully) why you'd wanna condition him to remain grounded? How does this limit him? What are we setting up?
*Eh, I'm not the type of player who believes in luck or likes to rely on it. I'm straight facts meaning I play by what is proved to work (not what I think works...not even what I think I know works..........just what gets the job done.)
11/12. Would you consider sh rising d-air>dj n-air a frame trap. What does frame trap mean in your own words?
13. Do you do believe sh d-air>dj n-air should be used when enemy is on lower platforms (BF4example)? Our best options (2my knowledge) are sh b-air@apex of jump (jab/tilt/fire ball lock setups), sh d-air (catching landings), u-tilt (racking damage while being least exposed) & u-smash for catching enemy attempting to attack though platforms (beating Link's d-air with u-smash is confirmed).[/COLLAPSE]Thanks
2. Doesn't Mario u-smash beat DK b-air?
3. Why would you want to challenge his airs by going airborne? Mario v heavy characters generally the goal is to get them diagonally above you.
4. Only reason I mentioned high angle fire balls are because they're difficult for DK to clash with. Unless, that's what you want him to do. But then the question(s) becomes, "how can we followup this up & why"?
5/6/7. Can you punish DK tilts on shield? What are the most beneficial punishes? Which one create ambiguous setups? That's what I wanna understand/master. =D I believe I know/can prove but still, I love hearing from others.
8/9/10. You didn't thoroughly explain (I understand, but not fully) why you'd wanna condition him to remain grounded? How does this limit him? What are we setting up?
*Eh, I'm not the type of player who believes in luck or likes to rely on it. I'm straight facts meaning I play by what is proved to work (not what I think works...not even what I think I know works..........just what gets the job done.)
11/12. Would you consider sh rising d-air>dj n-air a frame trap. What does frame trap mean in your own words?
13. Do you do believe sh d-air>dj n-air should be used when enemy is on lower platforms (BF4example)? Our best options (2my knowledge) are sh b-air@apex of jump (jab/tilt/fire ball lock setups), sh d-air (catching landings), u-tilt (racking damage while being least exposed) & u-smash for catching enemy attempting to attack though platforms (beating Link's d-air with u-smash is confirmed).[/COLLAPSE]Thanks