rock smash can interrupt mario's utilt/uair combos, good points about cape when it comes to aggressive rock smashing. short hop rock smash isn't a good idea here.
defensive rock smash should still be effective unless you predict it with a cape. the boulder comes out in less than 5 frames (cape comes out in 12) and if a hitbox makes contact with it, the boulder will collapse as if charizard had headbutted it. since the vast majority of mario's attacks will not be disjointed...rock smash as a "counter" move seems pretty effective to me.
as a defensive maneuver, you can't just rely on cape. it's like saying marth's counter doesn't work. counter is in response to something that you are doing, so you often cannot cape.
now as an approach, yeah you can just cape it back.
how exactly is zard's grab range not going to have an effect on this matchup lol. mario has issues with shieldgrabbers and zard is one of the best.
ivysaur's nair and bair tie with mario's nair and uair.
fireballs won't get mario anywhere either if they are being blocked.
i think matador's comments are right on, they can both kill each other. ivy has a spacing advantage and mario has an offstage advantage. but again, fireballs for approach aren't that effective because ivysaur's disjointed attacks cancel them out. i really think this is neutral-ish. same with zard. disadvantage squirtle. neutral overall.
defensive rock smash should still be effective unless you predict it with a cape. the boulder comes out in less than 5 frames (cape comes out in 12) and if a hitbox makes contact with it, the boulder will collapse as if charizard had headbutted it. since the vast majority of mario's attacks will not be disjointed...rock smash as a "counter" move seems pretty effective to me.
as a defensive maneuver, you can't just rely on cape. it's like saying marth's counter doesn't work. counter is in response to something that you are doing, so you often cannot cape.
now as an approach, yeah you can just cape it back.
how exactly is zard's grab range not going to have an effect on this matchup lol. mario has issues with shieldgrabbers and zard is one of the best.
ivysaur's nair and bair tie with mario's nair and uair.
fireballs won't get mario anywhere either if they are being blocked.
i think matador's comments are right on, they can both kill each other. ivy has a spacing advantage and mario has an offstage advantage. but again, fireballs for approach aren't that effective because ivysaur's disjointed attacks cancel them out. i really think this is neutral-ish. same with zard. disadvantage squirtle. neutral overall.