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The Mario Match-up Index (Updated as of 1/14/10)

BoTastic!

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60:40 Mario. Ivy is way too easy to gimp

55:45 Luigi Just play defensively against Luigi. Mario's defensive strategies>Luigi's Approaches
 

Dory

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i know i wasnt asked
:'[ lol
but i think it might be 45.55 charizard.
mario can combo him well due to his weight, but he cant get gimped that easily. he can punish marios not so great recovery with his fair. and zards rock smash/fsmash/bair wil kill mario pretty early.
 

KirinBlaze

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Bo X7, what's your thoughts on Charizard?
I know you asked Bo, but I don't find Charizard very difficult to play against. I've played with MSKing's PT and beaten, and lost to, it enough times to have the experience. From what I've seen Charizard is a character that primarly want's to grab you (He has some really nice release options.) and can't really do anything from far away. Fireball camping keeps him away from you with nothing to do but try and fly over them into an aerial or someting, he's also very easy to combo. The only thing that might bother us is his Fair and Nair, both have good range and hitboxes (Nair more then Fair.) but that's what FLUDD is for. Offstage he can gimp you with his Fair and it's odd knockback even at low percents and his multi-jumps give him some good edgeguarding stuff, but he also has a very predictable and gimpable recovery. Charizard it probably the easiest to cape for me. (Not including Ivy because if you can't cape him then I don't know how to help you.) Spacing is key in this match-up. Rock smash can't hurt you if he can't get close. Charizard needs to be in your face to do anything and Mario has the tools to keep him away.

I'd say Mario/Charizard is a 70:30 in Mario's favor, but this is just my opinion.
 

BoTastic!

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Bo X7, what's your thoughts on Charizard?
Charizard's offensive game is easier to get around than DK's who is faster and has more range and priority than Charazard does. Charizard's recovery is piss poor. He has 3 jumps and a glide, and his recovery is still not impressive. He loses all aerial mobility after he uses his UP B. Using Fludd and cape easily takes care of of his recovery. If you think his rock smash is a bigger problem than it already is, then you are not spacing enough and not using fireballs effectively. Mario still out camps Charizard. I also find Charizard as easy to juggle as DK. If you happen to get hit by all the fragments of the rock smash, then you're kinda screwed it does like 40% damage i think. Its almost completely avoidable if you're spacing well enough.

I find Charizard the most difficult of the 3, but Mario has the edge on all 3 of the Pokemon.
I'd say Mario/Charizard is a 70:30 in Mario's favor, but this is just my opinion.
This is way too much. I'd say 55:45 Mario's favor.
 

HeroMystic

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I don't think Rock Smash is much of a problem when we can just cape it and laugh when he gets 40% damage.
 

KirinBlaze

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I never saw Charizard as a problem at all really. He's a character that has to get close to you to do anything and Mario is good at keeping him away. His Bair has some good range, but we have FLUDD, his grab range is amazing but we can fireball camp. The only problem might be KOing him (I'm not sure if the Pokemon Typing comes into play in a Fire/Fire Match-Up, I know Squirtle gets less knockback from Mario's Fsmash due to him being water and Ivy gets more knockback from the Fsmash for being grass type but I don't know if they made it so Fire/Fire is neutral or less knockback for Charizard.) but his recovery is just as predictable as ours and I find it pretty easy to gimp him. Maybe 70:30 was a bit much, but I don't think it's 55:45 either.
 

Matt07

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Hmm...60:40 then?

BTW guis FLUDD=Water, Charizard is weak to water z0mg! Does FLUDD actually push him back more then?

I'm just joking around =P.
 

Punishment Divine

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I never saw Charizard as a problem at all really. He's a character that has to get close to you to do anything and Mario is good at keeping him away. His Bair has some good range, but we have FLUDD, his grab range is amazing but we can fireball camp. The only problem might be KOing him (I'm not sure if the Pokemon Typing comes into play in a Fire/Fire Match-Up, I know Squirtle gets less knockback from Mario's Fsmash due to him being water and Ivy gets more knockback from the Fsmash for being grass type but I don't know if they made it so Fire/Fire is neutral or less knockback for Charizard.) but his recovery is just as predictable as ours and I find it pretty easy to gimp him. Maybe 70:30 was a bit much, but I don't think it's 55:45 either.
They only made it simple iirc. So Charizard recieves the same amount of knockback from fsmash as anyone else.

OMG I'm in the Mario boards! O.O
 

cot(θ)

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K, quick question, though slightly OT: The Ness boards have the Ness vs. Mario matchup at 55:45, Mario's favour, whereas here the matchup is "Can't recover GGs", presumably in Mario's favour. So can I ask exactly what the meaning of this is and whether or not Mario indeed has a substantial advantage over Ness?
 

HeroMystic

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K, quick question, though slightly OT: The Ness boards have the Ness vs. Mario matchup at 55:45, Mario's favour, whereas here the matchup is "Can't recover GGs", presumably in Mario's favour. So can I ask exactly what the meaning of this is and whether or not Mario indeed has a substantial advantage over Ness?
It's just a running joke we recently brought up. Look at the "Ness is Trash" link up in the reference section.

It's either 55:45 or 60:40 Mario. The argument is kinda unfinished but we settled on 55:45.
 

Fearmy

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-_-

okay first things first... FLUDD has no impact on charizard's weakness, we tested this out with squirtle's watergun however, and all 3 pokemon were blasted the same length... and seriously.... zard being slower than DK, having less priority and Range....? FLAMETHROWER covers 2 of those, it'll cancel out about all projectiles, except the link's bombs(though i heard somewhere it does) and snake's missle i believe. capeing it doens't work, just won't have enough range. NOW about the rocksmash, it's actually ONE hit followed by many smaller multiple hits. when Zard hits his head, that counts as teh first hit that cant' be reflected, the smaller pieces can be. NOw i'm not saying zard has an advantage, mario can rip Zard into pieces with bair up air, all of those moves...... just really wanted to educate you guys... lol xD
 

HeroMystic

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-_-

okay first things first... FLUDD has no impact on charizard's weakness, we tested this out with squirtle's watergun however, and all 3 pokemon were blasted the same length... and seriously.... zard being slower than DK, having less priority and Range....? FLAMETHROWER covers 2 of those, it'll cancel out about all projectiles, except the link's bombs(though i heard somewhere it does) and snake's missle i believe. capeing it doens't work, just won't have enough range. NOW about the rocksmash, it's actually ONE hit followed by many smaller multiple hits. when Zard hits his head, that counts as teh first hit that cant' be reflected, the smaller pieces can be. NOw i'm not saying zard has an advantage, mario can rip Zard into pieces with bair up air, all of those moves...... just really wanted to educate you guys... lol xD
The FLUDD thing was just a joke dude.

Cape does work (just not very effective), and FLUDD goes through Flamethrower.

Cape reflects the full effect of Rock Smash. I tested this thoroughly myself. Even the initial hit of rock smash being caped counts for the entire thing. If it just counted for one hit then Ness' PK fire would actually mean something.
 

SkylerOcon

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Oh god a Pokemon Trainer main.

I saw you guys on the Ike boards...

Did you guys hit your head or something? Oh wait... rock smash...
 

A2ZOMG

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Vs Luigi is pretty even. I just played a bunch of matches with my friend InsomniaK who seconds Luigi.

You both have similar combos on each other. Luigi's combos deal slightly more damage, but Luigi is a bit worse on the other hand at dealing with stuff that is below him due to being slower. Up-tilts and U-airs on both ends are very useful for dealing with aerial approaches. Mario has the edge in camping and out of shield options, but Luigi has a Jab that outranges yours and he has more KO power (although keep in mind, your F-smash outranges everything he has and has a nice bit of leanback on it). Both of you do pretty well edgeguarding the other.

The matchup is much harder online for Mario because the Jab and Tornado are more difficult to react to.
 

Fearmy

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Oh god a Pokemon Trainer main.

I saw you guys on the Ike boards...

Did you guys hit your head or something? Oh wait... rock smash...
that was actually pretty funny lol, that was probably for the ike matchup, otherwise i don't go there :o

FLUDD cuts through flamethrower, but fludd does have to recharge. Usually we use flamethrower as a Defensive move or an approach (along with SH Rocksmash which gets ***** here :( )
 

Matador

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Usually we use flamethrower as a Defensive move or an approach (along with SH Rocksmash which gets ***** here :( )
How does this work? Flamethrower is slow starting up and has punishable ending lag. Approaching with it could end up leaving you open; something you can't afford vs a character like Mario. It just seems rather hazardous
 

hippiedude92

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Flamethrower as best is just racking up damage/pressure when Mario's on the edge. Depending how close Zard threw the flamethrower, Mario can eat a few and use upb to make him eat even more %. But literally you won't be using flamethrower like crazy =/
 

Takeshi245

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Flamethrower as best is just racking up damage/pressure when Mario's on the edge. Depending how close Zard threw the flamethrower, Mario can eat a few and use upb to make him eat even more %. But literally you won't be using flamethrower like crazy =/
Just about. Flamethrower's quite a basic attack. It's not something to go nuts about. Oh, and that information about caping and FLUDDing Rock Smash was interesting. I'll use it next time. :)

Also, I think Squirtle's more of a problem than you guys give him credit for. His bairs and fairs can be quite a problem. I think Mario has the advantage due to him being able to juggle Squirtle with u-tilt and uair, Squirtle being easy to KO at moderate percentages due to his weight, FLUDDing to screw up his spacing for openings, and Mario being able to bair wall him like he can wall us, and Squirtle having a horrible recovery, but I think it's more 6:4 Mario since Squirtle can be a problem in the air, his agility, his strong D-smash to wait out for, and one of his throws of which I can't remember that is quite strong. That's what I think, at least.
 

BoTastic!

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Just about. Flamethrower's quite a basic attack. It's not something to go nuts about. Oh, and that information about caping and FLUDDing Rock Smash was interesting. I'll use it next time. :)

Also, I think Squirtle's more of a problem than you guys give him credit for. His bairs and fairs can be quite a problem. I think Mario has the advantage due to him being able to juggle Squirtle with u-tilt and uair, Squirtle being easy to KO at moderate percentages due to his weight, FLUDDing to screw up his spacing for openings, and Mario being able to bair wall him like he can wall us, and Squirtle having a horrible recovery, but I think it's more 6:4 Mario since Squirtle can be a problem in the air, his agility, his strong D-smash to wait out for, and one of his throws of which I can't remember that is quite strong. That's what I think, at least.
Yea squirtle is faster than Mario. But thats it. Mario has everything else over him. I agree with 60:40 as well.

and Hero we agreed on Ness Boards that its 55:45 Mario.
 

BoTastic!

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All I remember is PKNintendo making up numbers...
Ness still gives Mario a bit of trouble. I agree with 55:45. Ness's Fair, gay dair, and his good Aerial game puts him on par with Mario. Mario's Ground game and offstage game is what gives Mario the advantage.
 

Peachkid

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like how useful ness's recovery is on a 1 to 10 scale? XD he probably gave it a 12

but we all know its -3 2/5 :p
 

PKNintendo

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All I remember is PKNintendo making up numbers...
:/ I did not. or maybe I did, don't quote me on that.

No. I had it at 5-5 but in my heart I knew it was 55-45 or worse.
I just couldn't allow Mario to One up Ness. Call it a rivalry or something, but Mario is the only character in low tier I don't want Ness to lose to. Nor do I want Mario to be bottom.

And in all honesty without that stupid fad, i've come to realize that it's 55-45. 5-5 with good stage CP or even 6-4 (Mario) for bad CP.
 

HeroMystic

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why hasn't anyone put any account to squirtle's water gun? it still has the same uses as mario's fludd =(
It doesn't have as much range (although it pushes back harder), he has no good follow-ups, and most of all it's not a very good edgeguard technique. At best, he can use FIHL to mess up spacing, but that's about it.
 

PKNintendo

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It doesn't have as much range (although it pushes back harder), he has no good follow-ups, and most of all it's not a very good edgeguard technique. At best, he can use FIHL to mess up spacing, but that's about it.
Doesn't it have more range. Im pretty sure IIRC.

And @ Judge, if I made up numbers, you made up stuff too.

Judge Judy said:
Mario should have and advantage over Ness, Ness's Dash atk and Fair are the only things that I can think of that Ness really has against Mario. Ness has kill power but his only reliable ones are Bthrow and Fsmash. Mario can gimp Ness very easily and Mario is better at pressuring Ness than vice-versa. Mario's juggles are also near combos that can quickly rack up dmg on Ness. Fireballs are great for approaching Ness since Ness's PK Magnet is a free Dsmash and Ness's bat has too much startup lag most of the time. Also, any of Ness's moves that have priority are susceptable to FIHL. And Ness's PK Flash and PK Thunder are also too dangerous to use against Mario since FLUDD can grant free KOs from them most of time. PK Fire can be caped easily even while caught inside it. Mario's Fsmash has a lot more reach than Ness's and kills early.
Inb4 my stupid argument. I did so too, so were even.
 

Judge Judy

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It doesn't have as much range (although it pushes back harder), he has no good follow-ups, and most of all it's not a very good edgeguard technique. At best, he can use FIHL to mess up spacing, but that's about it.
Water Gun doesn't even push harder, it just charges slightly faster.

And @ Judge, if I made up numbers, you made up stuff too.
Meh, looks pretty accurate to me XD
 
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