Wow...we did? I keep forgetting how long that thread has been aroundLol we discussed it in Boss's match up discussion. We already agreed that its even.
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Wow...we did? I keep forgetting how long that thread has been aroundLol we discussed it in Boss's match up discussion. We already agreed that its even.
http://www.youtube.com/watch?v=t4tktxmnHf0Btw, Mario has WAY too many even matches. I swear, all we need is one broken AT...
Everytime we do matchup discussion, I try to stay as objective as possible to keep from overrating Mario. Most of them seem fair and whatnot, but when I see the sheer amount of evens and advs we have...Btw, Mario has WAY too many even matches. I swear, all we need is one broken AT...
/Agreeneither of them are as hard as the 4 I listed.
Still, you don't need FLUDD charged to stop any of his aerials or ground approaches with FIHL and if he gets in too close you can punish with a cape or Up B. The main things Mario has to balance things out is speed and the FLUDD. Also, the cape is good move since it has transcended priority and has about the same range as most of G&W's moves and that Mario's aerials generally come out faster than G&W's, especially Mario's Nair. Additionally, G&W has a hard time getting Mario off him once Mario is inside his range on the offensive. I find that the main advantages G&W has in this match-up is his recovery and KO power; G&W's recovery is very hard to gimp and he has much better KO potential in this match-up. G&W's KO power coupled with his surivability makes this match-up difficult. Anyway, I still think this match-up is 60:40 in G&W's favor.I wouldn't say he has trouble approaching...He has to cautious, especially against a grounded Mario, or he's eating 10% from upB OOS but that just means he can't be reckless with his Bair or other approach options. A charged Fludd could also throw him off, but G&W still has one of the greatest approach methods in the game.
Mario still gets points for making it a little less safe though.
Pfft, you'll never get any Marth main to believe that. As far as their concerned, Mario is low tier trash. I suggest you don't do that matchup, unless you want a flame war.ICs? They counter Mario right?
Marth, TL, and Wario are advantages too IIRC...though Marth isn't 65:35.
We've already done Marth on their boards. It was all "You have to space properly and you can't be punished" and such...after awhile it got annoying and I gave up trying to teach a brickwall to dance. I want to play one of their heroes offline and just **** him, and see what they say.Pfft, you'll never get any Marth main to believe that. As far as their concerned, Mario is low tier trash. I suggest you don't do that matchup, unless you want a flame war.
I suggest doing DK next.
lol, let's discuss like last. it's suppose to be a big discussion but just leave it last. Besides luigi's mains are working on something big Btw Mario generally has better range than luigi, (don't ask me, ask sakurai he made mario's hitbox grow in size o.0)Why is it that Mario and Luigi are even? I thought we went over this already! Luigi's aerial attacks are better than Mario's. Luigi can also juggle him with u-tilt. And his nair...ugh. His F-smash has short range, but it's fast and it's really good at KOing. I can see FLUDD screwing up his spacing, though. Also, Luigi can break out of your juggles with nair so you have to be careful. I don't see Mario having an advantage. It's more 65-35 Luigi to me.