hippiedude92
Smash Hero
Let's go 50/50 with luigi <3.
btw niceass chart yo.
btw niceass chart yo.
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Actually getting inside G&W’s range isn’t too hard and G&W doesn’t really have any safe approaches against Mario due to FIHL and Up B OOS. Also, G&W has a hard time getting Mario off him once Mario is inside his range. However, G&W clearly can more reliably gimp Mario than vice-versa and G&W has a clear advantage in KO power. Anyway, I firmly believe that this match-up 60:40 in G&W's favor.Still a very difficult matchup though because it's a chore to get inside his range, and he edgeguards you really well with D-airs and F-airs. If you midair jump into his F-air, it will probably gimp you. His D-air hits you out of your Up-B and he will try to stagespike with it.
Falco, Kirby, Pikachu, Metaknight, Mr. Game & Watch... most of the characters he can't chaingrab have an advantage on him. The Ice Climbers totally wreck him, too, although they aren't exactly a pick-up-and-play character.Also, if there's no advantages that you know of, can you inform me of some Dedede counterpicks?
Mario has the slightly advantage of better camping than D3. But in other words, you'll have to play gay camping like Monk on the edge. Mario has suprerior aerial mobility and overall movement. He has better combo ability on D3. This is pretty debateable but from what I believed Mario's a better gimper But it depends highly on situation and d3 has easier gimps.Quick question: Is there anything AT ALL that Mario has on Dedede? I have a friend who mains him and he usually 3-stocks me...he doesn't use his Chain Grab on me but I can't seem to hit him at all withour getting in his grab range
Also, if there's no advantages that you know of, can you inform me of some Dedede counterpicks?
No arguments here, but we still gotta wait for the actual discussion, lol.Let's go 50/50 with luigi <3.
btw niceass chart yo.
I agree with this, but I can't say it's actually a 'chore' to get inside his range. Then again, all the G&W I ever play just try to zone me instead of space.Still a very difficult matchup though because it's a chore to get inside his range, and he edgeguards you really well with D-airs and F-airs. If you midair jump into his F-air, it will probably gimp you. His D-air hits you out of your Up-B and he will try to stagespike with it.
I doubt it...they have better aerial speed anyways....you didn't know about this? lol.Woah, that's actually pretty interesting...would it work with Sonic, and Game and Watch as well?
Last I heard the Wolf boards have it at 4-6 and some Mario mains agree with it. If there's a change now would be the time to state it.Why do you guys have Wolf at 4-6? Don't the Wolf mains think it's even?
I wouldn't say he has trouble approaching...He has to cautious, especially against a grounded Mario, or he's eating 10% from upB OOS but that just means he can't be reckless with his Bair or other approach options. A charged Fludd could also throw him off, but G&W still has one of the greatest approach methods in the game.We could have a short debate about the Wolf match-up, I'm curious to hear Matador's opinion on this match-up anyway. Anyway, I still think the G&W match-up is 60:40 in G&W's favor; G&W has trouble approaching Mario and getting Mario off him once Mario is inside his range.
There was no actual match-up ratio in the discussion thread, but pretty much everyone said we **** him, so I just tossed in 70:30.(why is Squirt at 7-3?)
I just don't like how often he shines out of combos. Utilt chains, Uair binds...he can just shine out of them; especially since Mario doesn't have much range. That just takes away his main method of racking up damage while keeping him from fireball approaching the entire match.I'll go 50/50 here.
Wolf can just spam Bair to rack up the damage and Dsmash to kill when kept fresh. The blaster can mess up Mario's approaches and recoverys and his Fsmash/Ftilt can be annoying too if you don't space well. He can also shine blind Mario for a gimp which, although is very risky for the Wolf, its hard to avoid. I find it pretty hard to cape Wolf as well, since his Side+B is diagonal upwards and fast.
Although Mario can counter all those things stated above, Wolf can deal with everything Mario has as well. I think its an even matchup.
I'd like to re-discuss this as well. Because of this whole new Nair thing, they haven't been giving me trouble.Why don't we debate Olimar? Make a thread there, e.c.t.
(please don't shoot Oli mains)
but in my opinion, I think Mario is not at the disadvantage. Eh but thats me.
(why is Squirt at 7-3?)
I thought we discussed this with the rest of PT?There was no actual match-up ratio in the discussion thread, but pretty much everyone said we **** him, so I just tossed in 70:30.
Mario's N-air breaks a large majority of Olimar's moves.@ Matador. What Nair thing?
I was wondering that myself. I'd always assumed it was even.Why is Mario disadv to zamus?