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Just because one move can go through everything, doesnt mean they are better. I highly doubt that Utilt on Mario is as ******** as MK tornado on Luigi. It will end up being highly predictable over time. Also, have you tested this?CF > Mario? I hear his Utilt beats everything we have.
Mario>startup lagCF > Mario? I hear his Utilt beats everything we have.
If one of his moves beats all of ours, it means something. Not only will it make an effective wall when needed, but his Utilt also kills. CF's specific Utilt is also pretty good at keeping us from returning to the stage from the ledge.Just because one move can go through everything, doesnt mean they are better. I highly doubt that Utilt on Mario is as ******** as MK tornado on Luigi. It will end up being highly predictable over time. Also, have you tested this?
CF's Utilt isn't that slow, during startup or with ending lag. It's actually rather quick.Mario>startup lag
You've tested it?Ummm...Mario's Up B >>>>>> CF's Utilt, fatal flaw in logic?
Poor CF...You turning into ???????? Hero? You're not around much anymore.Falcon's U-tilt is good, but the start-up lag is atrocious. As far as combatting against it, Up-B does beat it. As does fireballs... Cape too.
Never tried B-air against it, though.
Eh, I just don't have much to talk about anymore. Plus I've been occupied in other areas of my life. I'm still around though, like a ninja.Poor CF...You turning into ???????? Hero? You're not around much anymore.
PM me with specifics and I'll help you from there, we also have a Q&A thread as well...and Monk's hotline...How is Ivysaur 55:45, i have always had a hard time fighting him, if possible, could i get some tips
Well first, isn't shieldgrabs one of Mario's worst nemesis?i think cape jumping is really only matchup changing agianst sheild grabbers other than that it really won't change matchups at all.
Ivysaur is 6/4 -65/35 Mario's favor. You outcamp her, outbox her, combo easily in this matchup, and gimp her extremely easily.How is Ivysaur 55:45, i have always had a hard time fighting him, if possible, could i get some tips
Wow Caped Metaknight's Tornado :O, this sounds really legit. I'll try Cape Jumping tonight and see how it goes.Well first, isn't shieldgrabs one of Mario's worst nemesis?
Secondly, think about it. In fact, try it out against a CPU, then try it in a friendly. I learned that Cape Jump is actually very versatile.
First, you're still a moving target, meaning you're not a sitting duck. Second, this is awesome for baiting attacks, since they're going to be reversed.
But here's the pencil pusher though: You cut the start-up time of Cape right off with a Cape Jump. I caped Metaknight's Tornado with this when it was used as a punisher. I can imagine Cape Jump allowing Metaknight's Glide to be caped much more easily as well.
Just use it for alittle while. I think it'll be a nice addition.
When was it agreed that G&W was 40:60? This was highly debatable for the longest time, but I thought everyone settled for 35:65? I'll edit everything else though.You wanted corrections on mistakes. Here are the ones I saw. The ratios agreed by the smashers are put on here.
Snake: 40:60
G&W: 40:60
Bowser: 60:40
Fox: 50:50
Can you show me how to make and edit one of these? It would be really helpful for my thread.
Are you saying G&W should stay 35:65 or Snake should stay 45:55?gaw is waaay harder than snake is, lol
The chart is outdated and frankly I don't care enough to look for an updated one. A lot of other character boards are in the same boat too.Looks pretty good. But isn't Sonic mid-tier?
I don't think Mario loses to Fox though.o___O, yo, since when Mario vs Fox is in Mario's favor? lul
Well, 5 points don't really matter anyway. And yes, realistically Sonic is low tier, but we won't give up on him (even with some crappy hitboxes and frames on moves). Good thing he's got fanboys/etc.Sonic is realistically low tier due to his inability to land any KO move before reaction time, and Mario beats him slightly due to having fireballs to control the stage, and due to having significantly more reliable kill moves (mainly Up-smash).
You gotta remember that G&W is freaking light. You will probably kill G&W around 90% with Usmash if not a high ceiling and around 100-110% with Fsmash bucket braking included. Snake on the other hand will probably die around 150% from Fsmash and like 180% from Usmash (note that this isn't Ally DI). Snake has better and safer kill options. G&W kills around the same percent or slightly lower because they are smashes, but they are very slow and can be shielded on reaction. G&W also can't nearly punish as hard as Snake can. One false move with Mario can lead to 15-20% with an ftilt combo or starts a tech chase that isn't hard to follow. You really won't be gimping either of these players due to their very good recoveries and Snake doesn't need to gimp you because he can kill you very easily.G&W is fundamentally better at shutting down Mario than Snake, as he's a smaller target that covers more area compared to his size, and he's quite good at taking advantage of Mario's relatively small shield size, and he's also much better at edgeguarding and harder to gimp.
There are more solutions to working around Snake's stuff since he's limited to ground moves for the most part, although the real problem with this matchup is Snake's outrageous weight which makes him take forever to kill if you don't gimp him. Usually you will end up trading hits with him a lot outside of some combos here and there, but he survives twice as long.
Sonic is realistically low tier due to his inability to land any KO move before reaction time, and Mario beats him slightly due to having fireballs to control the stage, and due to having significantly more reliable kill moves (mainly Up-smash).
Fixed. This is the KO percent you're going for on FD/BF/SV. You'll only kill him at 90% if you can pull off a sliding Up-smash, which is cool, except also really hard to do and also runs a risk of getting outprioritized by whatever poke G&W does.You gotta remember that G&W is freaking light. You will probably kill G&W around 110% no DI with Usmash if not a high ceiling
F-smash is nearly impossible to land on G&W, and it's usually very difficult to get into the position where F-smash will kill him before he Bucket Brakes. It's best used to punish him at low percents when he's not going to expect it, but if he's playing to not get killed, there is really no way to land it.and around 100-110% with Fsmash bucket braking included.
No, Snake dies at about 110-120% from Up-angled F-smash with no DI, and about 150% from Up-smash with no DI.Snake on the other hand will probably die around 150% from Fsmash and like 180% from Usmash (note that this isn't Ally DI).
G&W actually is the one with safer kill moves, in that his F-air is really gay for Mario to deal with, and his Smashes are all safe on block (at best you can punish his F-smash with F-tilt basically) and more disjointed than Mario's F-smash (besides U-smash which has invulnerability frames, and all of them have less than 15 frames of ending lag).Snake has better and safer kill options.
True, but he does have some traps like N-air/U-air -> Smash that can't be ignored, and not teching his D-throw can lead to a quick death, or even if you tech it, he does have the option of F-airing on techchase.G&W kills around the same percent or slightly lower because they are smashes, but they are very slow and can be shielded on reaction.
G&W does over 13% on most of his aerials, and he has no trouble unstaling them with U-air stalling, which in itself is a trap that can lead to free Up-smashes. Snake can be put into a really bad position if you can grab him near the edge, while the same doesn't really work against G&W.G&W also can't nearly punish as hard as Snake can. One false move with Mario can lead to 15-20% with an ftilt combo or starts a tech chase that isn't hard to follow. You really won't be gimping either of these players due to their very good recoveries and Snake doesn't need to gimp you because he can kill you very easily.
OK. Maybe 100% from a regular Usmash. Point is it's ridiculously low.Fixed. This is the KO percent you're going for on FD/BF/SV. You'll only kill him at 90% if you can pull off a sliding Up-smash, which is cool, except also really hard to do and also runs a risk of getting outprioritized by whatever poke G&W does.
I've definitely landed Fsmash's. Theory says you won't hit him, but in reality it's possible to hit with.F-smash is nearly impossible to land on G&W, and it's usually very difficult to get into the position where F-smash will kill him before he Bucket Brakes. It's best used to punish him at low percents when he's not going to expect it, but if he's playing to not get killed, there is really no way to land it.
I said with no Ally DI. Ally DI means he will live to like 200%.No, Snake dies at about 110-120% from Up-angled F-smash with no DI, and about 150% from Up-smash with no DI.
Possibly a mess up on my part. My point is that you can shield his smashes on reaction. Although they are safe on block, they shouldn't hit often.G&W actually is the one with safer kill moves, in that his F-air is really gay for Mario to deal with, and his Smashes are all safe on block (at best you can punish his F-smash with F-tilt basically) and more disjointed than Mario's F-smash (besides U-smash which has invulnerability frames, and all of them have less than 15 frames of ending lag).
I have never seen Uair > Usmash as a combo. I have no idea how you get that guarenteed.True, but he does have some traps like N-air/U-air -> Smash that can't be ignored, and not teching his D-throw can lead to a quick death, or even if you tech it, he does have the option of F-airing on techchase.
You seemed to not get my point on this one. I'm talking about Snake's godly punish game which G&W does not have close to.G&W does over 13% on most of his aerials, and he has no trouble unstaling them with U-air stalling, which in itself is a trap that can lead to free Up-smashes. Snake can be put into a really bad position if you can grab him near the edge, while the same doesn't really work against G&W.