Melaf
Smash Journeyman
on falcon??? lol mario destroy falcon well match against inexperienced falcon are **** everytime and very fun for mario
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........................... Thanx?There you go soul now quit bugging me
ehhh no point. i think it's just me and you at this point. instead of discussing match-ups, we could give each other advice on match-ups. because any difference in how we play our match-ups would lead to a discussion with no resolution! what are your fave match-ups bro?I want to bring this back. I know its been a while but i would like to do discussions again. The only problem is if there is even anyone so discuss the match ups with.......any takers?
we must do all the mario dittos next tournament we are at together >:3Im using mario more
hes so much fun
and i looove his stache :D
You shouldn't have too much trouble, counter to edgeguard and never approach.Hey guys any anti mario advice for a marth player. ive got the edge guarding down thats about it lol. Im aware of marios sh bair then hew free a few frames. THats about it. Thanks . Basically principal basics that a player needs to beat mario as marth. Thank you.
It really depends on the situation. 60%-80% on shiek and marth you definatly want to dthrow -> pummel -> fsmash. With fox and falco, you want to uthrow -> wavedash fsmash between 60% and 90%. Ganon you want to dthrow -> uair -> combo, and peach.... well you normally want to hit her with a fair instead of a throw, because it's a better setup.I suck at edgeguarding,
Whats the toughest hit to hit with as mario?
like to punish someone who just landed
is nair good enough?
or do I bair?
I feel like folks with good DI just dont get torn apart enough by any of those moves
or am I wrong?
vs fox/falco jump off the edge and nair back to the edge, this will egdeguard their side B more effectivelyI suck at edgeguarding,
Whats the toughest hit to hit with as mario?
like to punish someone who just landed
is nair good enough?
or do I bair?
I feel like folks with good DI just dont get torn apart enough by any of those moves
or am I wrong?
The cape is a more effective way to achieve this without risking getting spiked/jew combo'd. If your opponent is one of the few people who knows to tumble out of sideB cape, you need to ledgegrab and invincible nair the upBvs fox/falco jump off the edge and nair back to the edge, this will egdeguard their side B more effectively
i'm agree with the cape thing, but sometimes you don't have that much time to legdegrab and nair back up (i'm talking about the side b fox's/falco's recovery, up bs should always be edgeguard with the cape or fsmash/dsmash), the nair has enough hitbox to hit that side b just in time without you get the exact spacing, for any other situation the cape works fineThe cape is a more effective way to achieve this without risking getting spiked/jew combo'd. If your opponent is one of the few people who knows to tumble out of sideB cape, you need to ledgegrab and invincible nair the upB
What I don't recommend:What should I do and not do when playing a Marth?
I learned about fairs the hard way and fell prey to the tipper many times. How would you recommend to recover without getting ***** by his dtilt/fsmash?What I don't recommend:
-Fair approaching will get swatted. So be careful w/ those.
-Using your double jump UNLESS you're avoiding an up tilt spammer
-Misjudge their fsmash range (and get tippered/killed in the process)when you're falling to grab the edge
-Messing up on the edge, his dtilt/fsmash is easy prey for people that make mistakes
What I do recommend:
-Fireball approaches(to help you get in, full hop ones of course)
-Ftilt footsies/pokes(it goes further than your fsmash and safe on shield if you poke w/ the tip of your foot)
-Up air blind!(get him above you w/ a dthrow/uptilt and juggle him like a mad man)
-Fsmash his falling diagonal recoveries(fsmash tilted upward)
-Dthrow upsmash at low percents. At mid percents, replace upsmash w/ uptilt/upair to start combos
-Challenge him in the air w/ your dair(then convert into falling upair ---> uptilt --> etc)
-Rolling(a fixed amount, low amount since Marth's can't get too much off a grab vs Mario) when you're in the corner/danger
Hopefully this helps, all I can think of atm.
There's A LOT of different ways you can recover. One way to avoid dtilt/fsmash is to do an early sweet spot. I'll post an example later today.I learned about fairs the hard way and fell prey to the tipper many times. How would you recommend to recover without getting ***** by his dtilt/fsmash?
Stage control vs Marth is TOUGH. Especially if you're in the corner/on the edge. My suggestion, if you can't get that control back, STAND YOUR GROUND and fight like a warrior and work w/ the space God gave you! Fireballs help you neutralize a swing(neutral A, ftilt, fsmash, etc.) that might give you enough time to get center stage. Roll if you have to. WD'ing oos isn't that great.I'm having a tough time trying to recover versus Marth. Not just getting on the ledge, but trying to gain back stage control. I feel like every option on the ledge gets me forward smashed. Is trying to bait it by leaving/regrabbing the ledge a good option?