M@1funk$hun
Smash Ace
As we are all aware here in the Mario boards, the match-up guide is extremely out of date and missing the gayest and most overused character in this game, Zelda.
From here we can start talking about the strategies we can use against characters, stuff that out prioritizes their stuff, why Dr. Mario is a terrible excuse for the one and only plumber, and even say inappropriate things about Peach.
So I'm thinking we could pick up where the theorycrafting thread left off and keep discussing matchups in general.
Currently Discussing:
DK
Match-Ups Finished (Finished are highlight in green, unfinished are in red)
Fox 65-35 (Fox's favor)
Falco 60-40 (Falco's favor)
Puff50-50 (IMPORTANTThis matchup is MUCH easier if you play Doctor Mario)
Sheik70-30 (sheik's favor)
Marth65-35 (Blademan's favor)
Peach 65-35 (Peach's favor)
Racecar Driver 55-45 (C. Falc's favor)
Ice Climbers65-35 (OUR FAVOR)
Samus 60-40 (Samus' favor)
Ganondorf 65-35 (Ganon's Favor)
Dr. Mario55-45 (OUR FAVOR)
MARIO DITTOS!
Pikachu65-35 (OUR FAVOR)
Luigi 55-45 (Luigi Favor)
Donkey Kong55-45 (OUR FAVOR)
Link65-35 (OUR FAVOR)
Zelda
Mewtwo
Roy
Young Link 70-30 (OUR FAVOR)
Mr. G&W60-40 (OUR FAVOR)
Yoshi
Pichu
Bowser
Ness
Kirby
Also, if you would like me to get a proffesional with the character we are discussing in here, or possibly some doc mains because Mario and Doc are so similar, please tell me.
I would like to go in order of this list, because it is the newest tier list, and therefore in pretty good order depending on relevance. But if you went to some national and got a **** ton of Young Link experience, then absolutely go ahead and post while it is still fresh in your mind.
So lets get started Mario mains. The revival starts now.
A meaningful post from our Hero Bamesy
Pikachu:
Background Info
A fun matchup if the pika is good. Heavily in your favor because the rat doesn't have much to outspace you or out power you. Most pika's like to nair THROUGH your shield and space uairs from there, so the best option is to just not shield in this matchup because your Utilt will beat out anything pika can approach with (mostly nair). Pika is faster than you, but not by much, so try and have a sense of prediction and cut off as many options as you can with FH dairs or platform dsmashes. Pika has some fun with his Up-B, so the best thing you can do is grab the ledge (this cuts off one option) and if he chooses to land onstage WD on and throw his *** back off with a bthrow
DON'T
-Fall for the baits. Pikachu has no range or priority over you so the rat will try and mindgame you to death. Don't let this happen or you'll get combo'd/ tail spiked, which brings me to my next thing not to do
-Get tail spiked. It's easily avoidable if you UpB when you think he's going to do it, but if you are DI'ing properly and end up above him, then you'll most likely be eating tail
-Get Sniped. Recovering a little low? save a good cape for when you think he's gonna send a jolt because they're hard to attack through when recovering.
DO
-Utilt. It's what's going to beat pikachu the worst. Plain and simple. Nothing he can do can outrange it aside from fsmash.
-Fsmash. Save thing as utilt basically just with more range and more lag. Be careful with these because pikachu's LOVE to punish
-Combooooooooo. You got an easy combo target here. Don't uair spam as much as you do against, say, FFers, because pika is slightly floaty.
Ganondorf:
Background Info
Personally, my favorite matchup. His nair is identical to C. Falc's, so use the same strategies that were stated there. His fair beats your everything. It's just a giant fist flying through the air that's better than our fist (don't worry, it's the only fist that's better). Ganon outranges most of Mario's stuff just with a jab or fair. Fortunately, he's so slow that you can get around it. What most like to do is after an aerial do a jab just to cover the option of most anything because of how much power/ range his jab has. Same recovery as C. Falc except slower. Easy edgeguard. This matchup comes down to baiting and adapting a lot (atleast from my perspective) so don't hurt your brain too much because all in all he's just a big lug.
DON'T
-go superduper aggro on him. Like I said his fair beats what ever you got and he also has a few options off of grab (chaingrab, I think) just close space gradually rather than quickly
-try and oppose his aerials. Some may try to drop down from a plat and bair you, so from here just DD away from it or if you have ridiculous prediction skills uair before he can get the bair out and abuse the startup lag.
-try and outspace him. just use your speed to get inside and crouch cancel stuff, he's too slow to punish you most of the time
-aerial through his shield. he can jump out and bair you easy.
DO
-grab. oh lordy do you have to grab. you have a dthrow chaingrab on him until you mess up. seriously it goes on forever, and even then you can probably throw a victory fist to fsmash to finish the combo. CC grab works wonders
-edgeguard PROPERLY. don't overcomplicate things. it's an easy bair/cape and he's dead.
-WD into SHIELD or WD OOS. this baits him to do a fade away fair to which you can WD out and grab. even with dat crazy lcancel you still have a frame advantage if you're quick enough.
Captain Falcon:
Background Info
Probably one of the most fun matchups in the game aside from falcon dittos/ technical falco dittos. C. Falc can combo your *** just as well as you can combo his with his long legs and tight suit and whatnot. Falcons also contain a raptor boost, their sideB, which will devastate the non-worthy Mario player. They like to dash dance into this so try not to go for any early fairs that might get you pulverized. The average falcon player is also fast, but Mario can equal that speed with proper platform game or just smart wavedashes. Also, falcon's bread and butter approach tactic (nair) is hard to beat (go into it in more detail later). Watch for the gentleman on shield if you shield the nair. They like to do this to stop shield grabs. Fortunately there is some lag after gentleman to play around with. Mix up your techs as best you can because falcon is based around tech chases.
DON'T
-stand still. If anything just dashdance around a little bit, he's too fast for you to just let him do as he pleases.
-approach. his nair beats your aerials. period. end of story. plus you have the fiyabawl to help your camping needs.
-survival DI. this just makes his combos that much easier to perform on someone with such a fun comboing weight as Mario. only survival DI if you think the Knee is coming or he caught you with a random Fsmash or something. otherwise Down and Away DI.
-let him back on stage. for the love of god don't do it. he's just soooo easy to edge guard. you can etiher bair him or simply cape if he chooses to go low. I find that bair is a better choice sometimes though because if he sweetspots it and you cape, turning him around doesn't stop him from grabbing the ledge. although you can try and trick him by staying on the ledge, make him commit to landing on the stage, then do a normal getup and cape him when he gets too close. But I digress.
-Fall for the gimmicks. Random falcon kicks, flying reverse knees, stage spikes, random *** grabs. these are all things that should be expected because most falcons are just straight up flashy.
DO
-Utilt. Oh girl is this your bread and butter. If you time it so you hit the first part of his nair, you can beat it (WD into utilt is the best setup for this I've found) it beats SH dair if they're dumb enough to try it, and it STARTS COMBOS. Utilt -> Uair Blind, yeah that's falcon's worst nightmare. If they name the Wheel of Fortune after anything , it'll be OUR uair, not his. If you do land the victory fist on him, don't drop the combo, or start a tech chase if they choose to crouch cancel it (if they're above 20%, don't worry about them CCing it) hell you can even jab reset off of it
-Dsmash. If you come in with a Uair approach and it gets shielded/ CCd, go for a dsmash afterwards. It's usually a good idea to do this after aerials just to make sure, but falcon in particular because this is how you can stop them from grabbing you if you decide to approach (which you shouldn't be doing)
-Chaingrab (not in friendlies) but yeah chaingrab. I'll have to double check the percentages, but you have an uthrow chaingrab on him for awhile, into what is most likely a dthrow chaingrab.
-Have fun. Like I said, it's a fun matchup that you can scream over and oggle at the nasty combos.
Ice Climbers:
Background Info
IC's aerial game outranges ours. Their bair has more range, along with their uair if you decide to come down. The Italien's approaches are also completely stuffed by blizzard if you come in with a SH anything. Fortunately for us the IC's have a laggy WD and are relatively floaty, making them slow in the air. Theres also two of them, so twice the Chris Breezys to throw on their ***. Their WD has 14 frames of lag (most frames in the cast I think, but I'm not sure) so abuse that if you see movement patterns.
DON'T
-Get above the IC's. This matchup is a combo fest for Mario is you play it right, but the IC's got that uair that is gonna juggle you till the Goombas come home.
-Get grabbed. Fortunately the IC's have little to do on Mr. Large Fist (other than wobbling of course) but still that's an easy 30% your looking at if you do get grabbed
-Be too aggressive. Once your inside the two, for the love of god stay there, but they panic over your fireballs because all they got is some iceblocks, so camping isn't out of the question.
DO
-Dsmash. Use it. Abuse it. You're gonna serve those punk *** climbers with your fresh moves. There's also not much they can do about it aside from jumping over it and fairing. Careful to not get this shielded often either, because it can once again get you faired.
-Utilt. No not uair, utilt. Since the IC's can eat you alive if your caught in the air by mistake, use your ground game to get THEM up in the air. From here just don't drop the combo, because it's almost guaranteed.
-Grab. Fthrow and Bthrow work wonders in this matchup because they both have a hitbox that knocks other enemies away as you are throwing the first enemy. You become a ****ing wrecking ball with a hat on. A red hat. Stained with Ice Climber blood.
From here we can start talking about the strategies we can use against characters, stuff that out prioritizes their stuff, why Dr. Mario is a terrible excuse for the one and only plumber, and even say inappropriate things about Peach.
So I'm thinking we could pick up where the theorycrafting thread left off and keep discussing matchups in general.
Currently Discussing:
DK
Match-Ups Finished (Finished are highlight in green, unfinished are in red)
Fox 65-35 (Fox's favor)
Falco 60-40 (Falco's favor)
Puff50-50 (IMPORTANTThis matchup is MUCH easier if you play Doctor Mario)
Sheik70-30 (sheik's favor)
Marth65-35 (Blademan's favor)
Peach 65-35 (Peach's favor)
Racecar Driver 55-45 (C. Falc's favor)
Ice Climbers65-35 (OUR FAVOR)
Samus 60-40 (Samus' favor)
Ganondorf 65-35 (Ganon's Favor)
Dr. Mario55-45 (OUR FAVOR)
MARIO DITTOS!
Pikachu65-35 (OUR FAVOR)
Luigi 55-45 (Luigi Favor)
Donkey Kong55-45 (OUR FAVOR)
Link65-35 (OUR FAVOR)
Zelda
Mewtwo
Roy
Young Link 70-30 (OUR FAVOR)
Mr. G&W60-40 (OUR FAVOR)
Yoshi
Pichu
Bowser
Ness
Kirby
Also, if you would like me to get a proffesional with the character we are discussing in here, or possibly some doc mains because Mario and Doc are so similar, please tell me.
I would like to go in order of this list, because it is the newest tier list, and therefore in pretty good order depending on relevance. But if you went to some national and got a **** ton of Young Link experience, then absolutely go ahead and post while it is still fresh in your mind.
So lets get started Mario mains. The revival starts now.
A meaningful post from our Hero Bamesy
Well, this is sad(ish) news but, this is my last post for 2 months or so. A music project is starting tonight that will leave almost no time for anything else. Any time I can commit to smash will probably be playing and that will be rare on its own, so I'll be without melee for a while. :/
Meaning no Mawio Bwoz!
Keep up the awesome work. You guys are all awesome. As people and players. <3 you, I'd list you all but you know who you are haha
And you know what to do to bring yourselves to the next level. Individually, together, and Mario as a character. There's plenty of room to grow, in every way. It's up to YOU to do it. You have everything it takes, all of you, stay together and become better than you think you can be. You can be your best and still have room to grow. That's how great this game is, how good life is.
Remember that and you'll be good to go forever. It's all easy, this is just a game and there's really not much to it. I barely play this game and have so little experience it's gross, but I know how to get better, so I can compete at the level I do because of the way I see the game, nothing else. Through this, just the fact that you know things like WD OOS are good, and that you should use it, I know that YOU can become your BEST instantly. You've seen and heard everything you'll ever need to hear or see about this game (or anything) and that's all the experience you'll ever need, now it's just a matter of using it. Using all of the tools you have and know exist. See and hear it all differently, and you'll know what I mean.
You got this!
Final words...
DON'T STOP CHANGING. To improve is to become different towards what is better. To become different is to change. Changing is the ONLY way to EVER improve. Metagame, yourself, anything. Always remember that, what's in your head will beat what anyone's hands can do.
I posted those final words everywhere I've been active, but the Mario Boards are by FAR BEYOND REASON my FAVORITE boards. You know what to do (grab more? LOL) and you know the rest.
Oh, and remember to smile.
Pikachu:
Background Info
A fun matchup if the pika is good. Heavily in your favor because the rat doesn't have much to outspace you or out power you. Most pika's like to nair THROUGH your shield and space uairs from there, so the best option is to just not shield in this matchup because your Utilt will beat out anything pika can approach with (mostly nair). Pika is faster than you, but not by much, so try and have a sense of prediction and cut off as many options as you can with FH dairs or platform dsmashes. Pika has some fun with his Up-B, so the best thing you can do is grab the ledge (this cuts off one option) and if he chooses to land onstage WD on and throw his *** back off with a bthrow
DON'T
-Fall for the baits. Pikachu has no range or priority over you so the rat will try and mindgame you to death. Don't let this happen or you'll get combo'd/ tail spiked, which brings me to my next thing not to do
-Get tail spiked. It's easily avoidable if you UpB when you think he's going to do it, but if you are DI'ing properly and end up above him, then you'll most likely be eating tail
-Get Sniped. Recovering a little low? save a good cape for when you think he's gonna send a jolt because they're hard to attack through when recovering.
DO
-Utilt. It's what's going to beat pikachu the worst. Plain and simple. Nothing he can do can outrange it aside from fsmash.
-Fsmash. Save thing as utilt basically just with more range and more lag. Be careful with these because pikachu's LOVE to punish
-Combooooooooo. You got an easy combo target here. Don't uair spam as much as you do against, say, FFers, because pika is slightly floaty.
Ganondorf:
Background Info
Personally, my favorite matchup. His nair is identical to C. Falc's, so use the same strategies that were stated there. His fair beats your everything. It's just a giant fist flying through the air that's better than our fist (don't worry, it's the only fist that's better). Ganon outranges most of Mario's stuff just with a jab or fair. Fortunately, he's so slow that you can get around it. What most like to do is after an aerial do a jab just to cover the option of most anything because of how much power/ range his jab has. Same recovery as C. Falc except slower. Easy edgeguard. This matchup comes down to baiting and adapting a lot (atleast from my perspective) so don't hurt your brain too much because all in all he's just a big lug.
DON'T
-go superduper aggro on him. Like I said his fair beats what ever you got and he also has a few options off of grab (chaingrab, I think) just close space gradually rather than quickly
-try and oppose his aerials. Some may try to drop down from a plat and bair you, so from here just DD away from it or if you have ridiculous prediction skills uair before he can get the bair out and abuse the startup lag.
-try and outspace him. just use your speed to get inside and crouch cancel stuff, he's too slow to punish you most of the time
-aerial through his shield. he can jump out and bair you easy.
DO
-grab. oh lordy do you have to grab. you have a dthrow chaingrab on him until you mess up. seriously it goes on forever, and even then you can probably throw a victory fist to fsmash to finish the combo. CC grab works wonders
-edgeguard PROPERLY. don't overcomplicate things. it's an easy bair/cape and he's dead.
-WD into SHIELD or WD OOS. this baits him to do a fade away fair to which you can WD out and grab. even with dat crazy lcancel you still have a frame advantage if you're quick enough.
Captain Falcon:
Background Info
Probably one of the most fun matchups in the game aside from falcon dittos/ technical falco dittos. C. Falc can combo your *** just as well as you can combo his with his long legs and tight suit and whatnot. Falcons also contain a raptor boost, their sideB, which will devastate the non-worthy Mario player. They like to dash dance into this so try not to go for any early fairs that might get you pulverized. The average falcon player is also fast, but Mario can equal that speed with proper platform game or just smart wavedashes. Also, falcon's bread and butter approach tactic (nair) is hard to beat (go into it in more detail later). Watch for the gentleman on shield if you shield the nair. They like to do this to stop shield grabs. Fortunately there is some lag after gentleman to play around with. Mix up your techs as best you can because falcon is based around tech chases.
DON'T
-stand still. If anything just dashdance around a little bit, he's too fast for you to just let him do as he pleases.
-approach. his nair beats your aerials. period. end of story. plus you have the fiyabawl to help your camping needs.
-survival DI. this just makes his combos that much easier to perform on someone with such a fun comboing weight as Mario. only survival DI if you think the Knee is coming or he caught you with a random Fsmash or something. otherwise Down and Away DI.
-let him back on stage. for the love of god don't do it. he's just soooo easy to edge guard. you can etiher bair him or simply cape if he chooses to go low. I find that bair is a better choice sometimes though because if he sweetspots it and you cape, turning him around doesn't stop him from grabbing the ledge. although you can try and trick him by staying on the ledge, make him commit to landing on the stage, then do a normal getup and cape him when he gets too close. But I digress.
-Fall for the gimmicks. Random falcon kicks, flying reverse knees, stage spikes, random *** grabs. these are all things that should be expected because most falcons are just straight up flashy.
DO
-Utilt. Oh girl is this your bread and butter. If you time it so you hit the first part of his nair, you can beat it (WD into utilt is the best setup for this I've found) it beats SH dair if they're dumb enough to try it, and it STARTS COMBOS. Utilt -> Uair Blind, yeah that's falcon's worst nightmare. If they name the Wheel of Fortune after anything , it'll be OUR uair, not his. If you do land the victory fist on him, don't drop the combo, or start a tech chase if they choose to crouch cancel it (if they're above 20%, don't worry about them CCing it) hell you can even jab reset off of it
-Dsmash. If you come in with a Uair approach and it gets shielded/ CCd, go for a dsmash afterwards. It's usually a good idea to do this after aerials just to make sure, but falcon in particular because this is how you can stop them from grabbing you if you decide to approach (which you shouldn't be doing)
-Chaingrab (not in friendlies) but yeah chaingrab. I'll have to double check the percentages, but you have an uthrow chaingrab on him for awhile, into what is most likely a dthrow chaingrab.
-Have fun. Like I said, it's a fun matchup that you can scream over and oggle at the nasty combos.
Ice Climbers:
Background Info
IC's aerial game outranges ours. Their bair has more range, along with their uair if you decide to come down. The Italien's approaches are also completely stuffed by blizzard if you come in with a SH anything. Fortunately for us the IC's have a laggy WD and are relatively floaty, making them slow in the air. Theres also two of them, so twice the Chris Breezys to throw on their ***. Their WD has 14 frames of lag (most frames in the cast I think, but I'm not sure) so abuse that if you see movement patterns.
DON'T
-Get above the IC's. This matchup is a combo fest for Mario is you play it right, but the IC's got that uair that is gonna juggle you till the Goombas come home.
-Get grabbed. Fortunately the IC's have little to do on Mr. Large Fist (other than wobbling of course) but still that's an easy 30% your looking at if you do get grabbed
-Be too aggressive. Once your inside the two, for the love of god stay there, but they panic over your fireballs because all they got is some iceblocks, so camping isn't out of the question.
DO
-Dsmash. Use it. Abuse it. You're gonna serve those punk *** climbers with your fresh moves. There's also not much they can do about it aside from jumping over it and fairing. Careful to not get this shielded often either, because it can once again get you faired.
-Utilt. No not uair, utilt. Since the IC's can eat you alive if your caught in the air by mistake, use your ground game to get THEM up in the air. From here just don't drop the combo, because it's almost guaranteed.
-Grab. Fthrow and Bthrow work wonders in this matchup because they both have a hitbox that knocks other enemies away as you are throwing the first enemy. You become a ****ing wrecking ball with a hat on. A red hat. Stained with Ice Climber blood.