never man, Jiggs seems too boring, Mario stays bossin' it.
and i dont miss him. because even though he isnt here posting with us right now, he will always be posting in my heart...
AND IM HEAVY TRAININ FOR A TOURNEY THE 21ST, HOW DO I MAKE NEEDLECAMPING SHEIK AND MARTH DIE!
Okay, Dr. MarioMariox2 (Theoretical Ph.D in theorybrewing Mario matchups) here.
Marth: Marth is a tricky matchup here.
Essentially, there are two types of Marths:
- Aerial Pressurer
- Tipping Waiter
With such enormous power in the tippers, Mario has a seemingly impossible chance to win, right? Quite the contrary.
Mario specializes in close combat with the only move that needs proper spacing being his FSmash. This opens up a flurry of counters against the counterer himself, just so long as you don't give him the tippers Marth usually aims for.
Against the airborne Marth, I recommend mixing up rising aerials from below so you can try to land on platforms and follow up.
Against the patient grounded Marth, approach cautiously--maybe toss a fireball (wavelanding towards) to prevent the smash and get hits in.
In this matchup, feel free to try a combo-game; Marth is floatier than Roy, but all the same you'll be able to make consecutive assaults. Despite how good it seems, don't counterpick DL64. Counterpick YS and play intelligently but technically. You're too floaty for his grabs so remember the Dair if you ever find yourself in the air.
Shiek: ...Um I haven't played a tourney-Shiek so I can't go in depth here, but I can assume that CCC (Crouch-Cancel Counter) smashing can work. Mario's Dsmash can almost get you out of any ground situation.
Hope this helps.