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The Lycia Alliance: Roy Legacy Support Thread

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Ura

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So FE6 did have a possibility of getting releasing overseas huh?

I'm glad things went the way they are now. If they were to remake FE6 (in a potential FE 7 + 6 remake), they should change up Roy's stats so that people won't endlessly complain about Roy's stats again.
 
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So FE6 did have a possibility of getting releasing overseas huh?

I'm glad things went the way they are now. If they were to remake FE6 (in a potential FE 7 + 6 remake), they should change up Roy's stats so that people won't endlessly complain about Roy's stats again.
Give him a Chrom/Lucina promotion deal, too. That way nobody complains about his promotion, and everyone wins.
 

Kirbyfan391

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Yeah, there needs to be an accurate translation of that interview. Because I don't think anyone would call FE6's story as "hard", lol.
 

Tahu Mata

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Despite the spoiler tag, I want to make this post as popular as possible. I had some good ideas on how to universally get an FE6 remake to appeal to a wider audience, and I tied it in with Roy's potential Smash inclusion.

https://miiverse.nintendo.net/posts/AYMHAAACAAADVHj0GDwigw

Please spread this like wildfire.
Yeah, I would love to see FE6 finally localized after all these years, and it would be even better if it was announced alongside Roy in Smash.
 

SSB4 Roy Pharae

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It is different but I think a lot more can be done to declone him to be different from Marth. Like I mentioned before, a new side B that involves Roy using a Fire Projectile from his sword and a down B that incorporates both his Counter and his Double-Edged Dance in to one move would make him really unique. That and a lot of his A attacks can use some revamping (which PM did a good job of I guess though I want to see more A attacks changed if Roy becomes DLC).
SMX, I really like the idea of a "Double-Edged Counter". I am probably to first one to ask you this, but I have a question about the down special you suggested for Roy. What if an opponent attempted to attack Roy when he tries to get back to the stage, and the Double-Edged Counter got executed?

Like for example, an opponent jumps out of the stage and tries to attack Roy, but he counters and uses the Double-Edged Dance as one move while trying to get back to the stage, but it makes Roy not make it back to the stage.

Or what if Roy cancelled the counter and went straight into the Double-Edged Dance? Would it give him more air time to get back to the stage?

Again, great idea with the Double-Edged Counter, but how will this work when some opponents try to make Roy not make it back to the stage?
 

SchAlternate

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SMX, I really like the idea of a "Double-Edged Counter". I am probably to first one to ask you this, but I have a question about the down special you suggested for Roy. What if an opponent attempted to attack Roy when he tries to get back to the stage, and the Double-Edged Counter got executed?

Like for example, an opponent jumps out of the stage and tries to attack Roy, but he counters and uses the Double-Edged Dance as one move while trying to get back to the stage, but it makes Roy not make it back to the stage.

Or what if Roy cancelled the counter and went straight into the Double-Edged Dance? Would it give him more air time to get back to the stage?

Again, great idea with the Double-Edged Counter, but how will this work when some opponents try to make Roy not make it back to the stage?
I had an idea of a counter that made him dash across the stage upon activation, and that it travels even further when countering a hit. And it even worked in midair.

Would probably be an interesting way to protect him against edgeguards.
 

Guineapig126

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I had an idea of a counter that made him dash across the stage upon activation, and that it travels even further when countering a hit. And it even worked in midair.

Would probably be an interesting way to protect him against edgeguards.
That's actually a really good idea for a moveset. The Double-Edged Counter, if it can be activated outside of being hit, can have potential for combo-starting, depending on the mechanics. It'll be really interesting to see how his moves actually work out, though. This move is one that can be really cool. sits here knowing it wont happen but wants it anyways
 

Ura

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SMX, I really like the idea of a "Double-Edged Counter". I am probably to first one to ask you this, but I have a question about the down special you suggested for Roy. What if an opponent attempted to attack Roy when he tries to get back to the stage, and the Double-Edged Counter got executed?

Like for example, an opponent jumps out of the stage and tries to attack Roy, but he counters and uses the Double-Edged Dance as one move while trying to get back to the stage, but it makes Roy not make it back to the stage.

Or what if Roy cancelled the counter and went straight into the Double-Edged Dance? Would it give him more air time to get back to the stage?

Again, great idea with the Double-Edged Counter, but how will this work when some opponents try to make Roy not make it back to the stage?
In theory, it would work both ways. He would have the ability to just use his plain counter as he did in Melee but he would also have the option to perform the double edged dance right after if the player presses :GCB: with the :GCN: multiple times so it wouldn't hinder him while he's in the air. That way, Roy can have a new Side B (like the one I mentioned before).
 
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•Col•

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I had an idea of a counter that made him dash across the stage upon activation, and that it travels even further when countering a hit. And it even worked in midair.
Sounds similar to Lil Mac's counter.

I would prefer something else though. A more Fire Emblem-esque counter. If he gets attacked, then he does a simple slash attack with his sword engulfed in flames.



However, if he counters and is hit with a projectile, then he performs the ranged attack the Sword of Seals has in FE6. He would swing his sword and a large explosion will occur in the place where the person who shot the projectile is currently standing.




It would be a nice compromise for the people that want Roy to have his ranged attack from the game without it being too ridiculous in Smash. It would also be a really good way to deal with the characters that like to spam projectiles and try to play keepaway.
 

SchAlternate

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Sounds similar to Lil Mac's counter.

I would prefer something else though. A more Fire Emblem-esque counter. If he gets attacked, then he does a simple slash attack with his sword engulfed in flames.



However, if he counters and is hit with a projectile, then he performs the ranged attack the Sword of Seals has in FE6. He would swing his sword and a large explosion will occur in the place where the person who shot the projectile is currently standing.




It would be a nice compromise for the people that want Roy to have his ranged attack from the game without it being too ridiculous in Smash. It would also be a really good way to deal with the characters that like to spam projectiles and try to play keepaway.
A reflector/counter move sounds nice.

Though I think a Dash Counter/Double Edge Counter will do too. Maybe even give it another name to differentiate it from the other generic counters of the FE cast. Warrior Rush? Peril Dash? Reckless Advance?

Also, what if Roy's counter doesn't protect him from the damage he takes? Like, he gets hit by the attack, resists the knockback and counters, but still takes damage from the attack?
 
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Too bad they won't need to vote for him anymore since he will be officially announced soon. But it's a rather well done and heartfelt video that the artist had made.
I think it's a really bad idea to stop trying to gather Roy support. Even if his sound files are found via patch through credible sources, more votes and constant support means:
  • Roy's chances are even higher, we can't call it a 100% deal until he's in HD.
  • Roy is done sooner.
  • Roy has more love put into his design.
  • When the ballot votes are shown from Roy, he's even more presentable with more votes to choose from, where sides both for and against Roy get much better stuff in a reveal.

So beautiful...
I am making sure everyone in the world sees this. Brb, it'll take a bit.
 
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Croph

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All characters should be able to wall jump. It gives fighters more options, which never hurts.

Anyway, Dr. Mario and Mewtwo can now wall jump. But, I don't think any FE character can. Still, I'm all for Roy wall jumping. I mean, in FE6 he does some flashy backflips after he attacks, I wanna see those acrobatic skills be put to good use!
 

FalKoopa

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What would be his Final Smash though. Mewtwo got a really flashy one.

I love Eliwood's critical hit animation, so I kind of wish it's something similar to that.


:231:
 

DougX

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What would be his Final Smash though. Mewtwo got a really flashy one.

I love Eliwood's critical hit animation, so I kind of wish it's something similar to that.


:231:
I got another idea that's flashy and over-the-top. How about a Final Smash where Roy uses the powah of fihur and barrages the opponent(s) with fiery explosions? : D
 

Ura

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Referring back to my specials in my custom movelist for Roy......

:GCB:Flare Blade (Revamped): The move would have the same effect it had in Melee only the animation would be similar to the one he had in Fire Emblem 6. He would hold his sword upwards (while the sword is on fire) instead of holding it near his shoulder and would lunge his sword at his opponent instead of slamming his sword on the ground.

:GCR:/:GCL::GCB:Flame Charge: A brand new Side B for Roy that lets him charge and shoot a fireball from his sword. His start up animation would be similar to Ike's Side B and he would be able to charge up his fireball for higher damage and knockback.

:GCU::GCB:Blazer (Buffed): Similar to the Blazer he had in Melee only he has great horizontal recovery (similar to how Marth and Lucina have great vertical recovery) while also still having good vertical recovery.

:GCD::GCB:Double-Edged Counter: Roy has the option to use his normal Counter from Melee only he can follow up with his Double-Edged Dance right after by pressing :GCN::GCB: multiple times for excellent combo potential.

:GCB:Ultimate Flare (Final Smash): Similar to Marth and Lucina's animation for their Final Smash's, Roy goes from one side of the stage to the other and unleashes a massive eruption that traps anyone he comes in to contact with and deals 50% damage and large knockback to anyone that comes in to contact with the eruption.
I imagine the start up for Roy's Final Smash would be really similar to Marth and Lucina's only instead of directly hitting his opponents, he traps them in a eruption which IMO is much better.
 
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Ura

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I support both characters to be included as DLC.

#DecloneRoy #FreeWolf
 

~ Valkyrie ~

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You know, one of the bigger problems in Sm4sh to me was the lack of variety in Final Smashes' types. A lot became very look-a-like (Before it was :link2:and :ike:, now we have :4kirby:, :4robinm:,:4greninja:, :4mii: doing exactly same Final Smash for example). So for Roy, I kinda hope he gets a more unique Final Smash. Perhaps something that gives us him unique kind of control, preferably.



I support both characters to be included as DLC.

#DecloneRoy #FreeWolf
I want the whole family of Smashers back, so everyone's okay in my book. Besides, Wolf was one of the better semiclones in Brawl - thus it baffles me why he wasn't brought back.
 

Kirbyfan391

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Yeah, both Wolf and Roy deserve to be in imo. I'd rather neither fanbase berate each other, but that's bound to happen either way. But Wolf and Roy are both accused for being "clones"(yeah, "semi-clone" for Wolf but the keyword here is "clone"), and let's not forget how hated Wolf was after/during Brawl for this, it was almost as much as Roy is. So in that respect, given all the similarities the Roy fanbase shares with the Wolf one(and indeed, there is a lot of overlap between the two fanbase as well), it would be ironic yet sad if we were pitted against each other.

Personally, both are characters I really want to get in. Roy for reasons I stated before ITT and Wolf because he is my Brawl secondary and ex-main.
 
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SSB4 Roy Pharae

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Does anyone have any ideas on what Roy's other idle animation could be in SSB4?

In Melee, Roy was one of the characters with one idle animation.
Even Dr. Mario had only one idle animation in that game, where he rolls his head, but in SSB4, Dr. Mario has two idle stances, including a brand new one where his puts his fists together like he's ready to battle.

So what new idle animation Roy would get when he comes back?
 

DougX

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Does anyone have any ideas on what Roy's other idle animation could be in SSB4?

In Melee, Roy was one of the characters with one idle animation.
Even Dr. Mario had only one idle animation in that game, where he rolls his head, but in SSB4, Dr. Mario has two idle stances, including a brand new one where his puts his fists together like he's ready to battle.

So what new idle animation Roy would get when he comes back?
I got an idea for a second idle animation. He twirls his sword and sheaths it (or holds it behind him if they're too lazy to add his sheath in-game again) for a brief period of time and then unsheathes it and goes back to his normal stance, which references his idle stance as a Great Lord in Binding Blade before he attacks. I think that'd be a neat reference.
 
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Dinoman96

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Does anyone have any ideas on what Roy's other idle animation could be in SSB4?

In Melee, Roy was one of the characters with one idle animation.
Even Dr. Mario had only one idle animation in that game, where he rolls his head, but in SSB4, Dr. Mario has two idle stances, including a brand new one where his puts his fists together like he's ready to battle.

So what new idle animation Roy would get when he comes back?
Did Project M ever give him additional idle animations?

Anyways, a thought I just had: With the possible re-inclusion of Roy, it seems every Nintendo console that's had at least once Fire Emblem game in its library is likely to be represented in Smash.



Marth was in the first Famicom/NES game, and the third game, Mystery of the Emblem, for the Super Famicom/SNES (and thus, he appeared in both the DS remakes of those titles). Binding Blade, Roy's game, was on the GBA, and Ike was in both Path of Radience and Radiant Dawn for the Gamecube and Wii respectively. Lastly, Robin and Lucina both came from Awakening on the 3DS.

Pretty interesting and fun way to represent this long running franchise. Lucina seems a bit redundant in repping the 3DS era considering we have Robin, but she's just there because she was easy to make, so eh.
 
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Yomi's Biggest Fan

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With the latest entry in the series (Fire Emblem)l IF) being the first title to have a C rating in Japan, I was wondering what Fire Emblem title has the darkest plot before IF happened. I would say Awakening because of the whole Grima situation, but Fire Emblem Radiant Dawn makes much more sense since it at least had less cheesy humor and fanservice.
 

SSB4 Roy Pharae

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I took a first look at Brawl Minus yesterday and saw a video of Roy fighting Captain Falcon. When I saw some of Roy's moves, I was impressed with it. They actually gave Roy a unique Blazer and he shot fire with one move I saw, and some of his aerials are very different from Marth's.

Regardless, I think Project M handled Roy better than Brawl Minus did, but the latter actually gave him those unique aerial moves and that blazer. Plus, he has his scabbard in Brawl Minus.

Here is the link to the video: https://www.youtube.com/watch?v=3WDAIeBei1c.

What do you think about Roy in Brawl Minus? To me, I prefer Project M Roy, but those aerials and that blazer I saw in Brawl Minus made Roy stand out even more.

In the end, both Project M and Brawl Minus prove that Roy can actually be unique from Marth in terms of how his moves are handled and executed. We know he'll be changed slightly when he comes back to SSB4.
 
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With the latest entry in the series (Fire Emblem)l IF) being the first title to have a C rating in Japan, I was wondering what Fire Emblem title has the darkest plot before IF happened. I would say Awakening because of the whole Grima situation, but Fire Emblem Radiant Dawn makes much more sense since it at least had less cheesy humor and fanservice.
Awakening and Radiant Dawn are child's play compared to Genealogy of the Holy War and Thracia 776. Thracia itself captures the reality and pain of war far better than the rest of the series, and it goes into the truly dark stuff that happens in Jugdral more than Genealogy, despite the first generation massacre in Genealogy. Thracia also makes it harder to save civilians, innocents, and other soldiers, and has more situations involving them. My vote easily goes to Thracia.

It's also literally the darkest because of pitch black FoW. ( ͡~ ͜ʖ ͡°)

Here's some swanky FE5 music that truly brings out war, both in cheery and dark ways:



I took a first look at Brawl Minus yesterday and saw a video of Roy fighting Captain Falcon. When I saw some of Roy's moves, I was impressed with it. They actually gave Roy a unique Blazer and he shot fire with one move I saw, and some of his aerials are very different from Marth's.

Regardless, I think Project M handled Roy better than Brawl Minus did, but the latter actually gave him those unique aerial moves and that blazer. Plus, he has his scabbard in Brawl Minus.

Here is the link to the video: https://www.youtube.com/watch?v=3WDAIeBei1c.

What do you think about Roy in Brawl Minus? To me, I prefer Project M Roy, but those aerials and that blazer I saw in Brawl Minus made Roy stand out even more.

In the end, both Project M and Brawl Minus prove that Roy can actually be unique from Marth in terms of how his moves are handled and executed. We know he'll be changed slightly when he comes back to SSB4.
I swear you're Frank Dominici (friend on Facebook) from another universe. I just showed him Raito's Roy versus some CF and PM Roy's moveset a few days ago. I think Roy has potential for much more than what B- or PM did, and he deserves more, but I would gladly welcome something of that caliber.

http://www.siliconera.com/2015/04/29/fire-emblem-developer-explains-game-split-two-versions/

Good stuff, some old news but they gave even more reasons to justify the route split. It was already justified to me due to getting two Awakening-sized games, but this will help get more people on board. Hopefully the hell of completing support logs for both avatar genders and parent/child choices for two Awakening-sized games comes. :^)
 
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Yomi's Biggest Fan

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Awakening and Radiant Dawn are child's play compared to Genealogy of the Holy War and Thracia 776. Thracia itself captures the reality and pain of war far better than the rest of the series, and it goes into the truly dark stuff that happens in Jugdral more than Genealogy, despite the first generation massacre in Genealogy. Thracia also makes it harder to save civilians, innocents, and other soldiers, and has more situations involving them. My vote easily goes to Thracia.

It's also literally the darkest because of pitch black FoW. ( ͡~ ͜ʖ ͡°)
Despite all of this, it probably had a lower rating just because of the lower resolution graphics. Then again, I've only Monshou no Nazo of the of Classic Fire Emblem titles.

Who knows, the IF might explore the same subject matter as the ones you had mentioned (Especially the Nohr version since I've heard that it will be harder in comparison to Hoshido). With the enhanced visuals and better voice acting, it's easy to see why the game would have a higher rating than both games in this day and age.
 

Troykv

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The Jugdrall games also have canon incest... I with that they created the anti-christ (metaphorically) o.oU

UBER SPOILERS

Arvis/Alvis x Dierdre (Half-Siblings) = Julius (The "Anti-Christ") and Julia (The Last Hope)
 
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PWN3

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What do you think about Roy in Brawl Minus? To me, I prefer Project M Roy, but those aerials and that blazer I saw in Brawl Minus made Roy stand out even more.
I have to admit, Brawl Minus Roy actually looks pretty awesome! One thing I really liked -- as simple as it is -- is that Double-Edge Dance looked like it only had three swings instead of the usual four. Given that both Marth and Lucina lost a lot of the cooler, powerful hits in Dancing Blade in Smash 4, giving Roy some nice big strikes would be warmly welcomed from me. He could use his meteor-ing overhead slash from Melee and PM or something like a KO lunge based off his original attack animation in FE6. A change like that to de-clone him might be a nice little twist in something familiar to make him stand out.
 

Tahu Mata

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I took a first look at Brawl Minus yesterday and saw a video of Roy fighting Captain Falcon. When I saw some of Roy's moves, I was impressed with it. They actually gave Roy a unique Blazer and he shot fire with one move I saw, and some of his aerials are very different from Marth's.

Regardless, I think Project M handled Roy better than Brawl Minus did, but the latter actually gave him those unique aerial moves and that blazer. Plus, he has his scabbard in Brawl Minus.

Here is the link to the video: https://www.youtube.com/watch?v=3WDAIeBei1c.

What do you think about Roy in Brawl Minus? To me, I prefer Project M Roy, but those aerials and that blazer I saw in Brawl Minus made Roy stand out even more.

In the end, both Project M and Brawl Minus prove that Roy can actually be unique from Marth in terms of how his moves are handled and executed. We know he'll be changed slightly when he comes back to SSB4.
I've played Brawl Minus, and Roy is effectively almost an entirely different character in it. They really brought a lot of unique stuff for him, and this a great example of how they could further declone him.
 

SSB4 Roy Pharae

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I've played Brawl Minus, and Roy is effectively almost an entirely different character in it. They really brought a lot of unique stuff for him, and this a great example of how they could further declone him.
I was thinking of Roy having his moves from both Project M and Brawl Minus.

He can have the ground A-moves and Double-Edged Dance and the back-air attack from Project M and those unique aerials and Blazer from Brawl Minus. I know Sakurai can declone Roy and I hope he has his scabbard in the game. Hopefully Roy gets announced at e3 along with a trailer where we can find out.

E3 2015 starts on the 16th of next month and ends on the 18th. I'm thinking that three characters will be announced at E3 just like the previous two E3's. It's almost obvious that it could be Roy and Ryu, but if there was a third character to be announced, I guess it would be Wolf since many people mention Star Fox U.
 
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Tahu Mata

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I was thinking of Roy having his moves from both Project M and Brawl Minus.

He can have the ground A-moves and Double-Edged Dance and the back-air attack from Project M and those unique aerials and Blazer from Brawl Minus. I know Sakurai can declone Roy and I hope he has his scabbard in the game. Hopefully Roy gets announced at e3 along with a trailer where we can find out.

E3 2015 starts on the 16th of next month and ends on the 18th. I'm thinking that three characters will be announced at E3 just like the previous two E3's. It's almost obvious that it could be Roy and Ryu, but if there was a third character to be announced, I guess it would be Wolf since many people mention Star Fox U.
Well, the 2 previous E3s had 3 characters announced, so it's very possible the same could happen again.
 

SSB4 Roy Pharae

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Well, the 2 previous E3s had 3 characters announced, so it's very possible the same could happen again.
This should be worth the wait. We have up until next month where Nintendo will show off several things during their E3 conference, including Smash DLC content. There's a big chance that they will announce the release date for Lucas DLC too.
 
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