orange/xd
Smash Ace
Ban Lylat.
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dsmash gimp to boomerang puts you in a pretty bad place, and pretty much anything that forces you to recover at or below stage level. Honestly just dashing past the ledge and throwing a boomerang doesn't slow down our approach and provides a gimp if it's placed well on the return. And if it fails we follow up with fair. And if you try to pkthunder far away from stage we can just wait and spike it. I personally have the timing/spacing down pretty well, it's not too hard. So basically you have to recover high and avoid the uair (which I don't think you can really counter, so you'll just have to outsmart us with DI each time).If the Lucas get's gimped he's doing it completely wrong.
Also, tl's grab sucks, especially since all our moves are extremely safe on block
bombs don't work on PKT1 or 2. Dair (if timed right) goes through it, which means good damage and a spike. note: if you tech the spike and follow up correctly, you get a free usmash. But only if the spike is done at a certain range above the stage.PKT2 has insane range and is nearly impossible to gimp. You can throw a few bombs or rang at us but that's about it.
You should never be able to hit a good TL with PKT1 offstage. It just takes a single boomerang to almost completely cover our recovery, and if we throw a bomb away from stage, we can just hit it with bair and cancel it. We really don't need anything complicated or fancy, it's really easy.I'm just perplexed by the concept of Toon Link easily gimping Lucas. Like **** all you have to do is not be ******** about his projectiles. I mean he can punish our recovery but so can basically everyone if they just grab the ledge.
Everytime you get him offstage you should be able to do damage with PKT1 which is nice. Just send it straight down when he's going for the ledge so that whether he uses Up B or tether he still gets hit. Sometimes you can get gimps this way but it's hard because they can DI it well and use bombs to let them Up B again and stuff like that.