rPSIvysaur
[ɑɹsaɪ]
- Joined
- Jun 7, 2009
- Messages
- 16,415
yeah, anyone want to give ratios?
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D3 can't gimp us. If mk can't theres no way he can.I'm going 40-60 IMO, he can stop our projectile game easily with tilts and waddle doos, he can possibly b-air gimp us. He stops our close range pressure w/ a single grab. He also stops our d-air attempts with u-tilt. Over all it's pretty hard. The only thing we have in this MU is PKT(/possibly U-smash) and N-air
http://www.youtube.com/watch?v=Cdiz0k0Rudwking ddd vs lucas
55-45 DDD favor?
KILL YOURSELVES
ARE YOU ****ING KIDDING ME
WHY IS THERE A MATCHUP DISCUSSION FOR A CHARACTER THATS NOT VIABLE?
Why are you acting like you know our character way better than we do? Ksizle troll less plox.king ddd vs lucas
55-45 DDD favor?
KILL YOURSELVES
ARE YOU ****ING KIDDING ME
WHY IS THERE A MATCHUP DISCUSSION FOR A CHARACTER THATS NOT VIABLE?
This is the reason why trolls work, you start replying to them... just stop replying to them and keep up with the MU instead. If Ksizle decides to help the MU with actual information so be it.Why are you acting like you know our character way better than we do? Ksizle troll less plox.
Why can't we camp him? Waddle Doos are useless.We lose.
Bair wins,
and
his grab > every approach.
We can't camp him.
DDDs just don't know the MU.
It's REALLY bad.
i'd have to say i'm sold on the 60-40... but def not 65-35... i used to think this was lucas' best match up out of the higher tier characters until i played lain's D3. i have yet to play Atomsk though. I'll see if i can play him at Viridian City on the 24th of this month (if he shows up).Bair shuts down all Lucas aerial approaches, but Lucas can shieldgrab his Bair. Inhale>Lucas pretty much. Dtilt stops him on the ground as does grab. If Lucas gets inside his range however he can cause havoc with cross-up'ed Nairs, grabs and Dairs. 60:40 D3, maybe 65:35.
Comments in blue.F-smash - Lots you can use to punish this, it's laggy
D-smash - Same as Fsmash
U-smash - Same
F-tilt - Not much you can do if it's spaced correctly
D-tilt - Shieldgrab, possibly Ftilt if your in range
U-tilt - If you airdodge the hitbox above D3, jab
Dash Attack - Shieldgrab, or a lot of other options. This move is waaaay laggy.
Jab - Ftilt, maybe shieldgrab
Bair - Not gonna punish it if auto canceled but if it's FFed shieldgrab
Fair - Uair
Uair - Just Airdodge
Dair - Same as Uair except shield
Nair - This move sucks and won't be used often.
Ok so I get that it's truly a game of risk-reward, but what is to stop DDD from grabbing you everytime you run at him? What's the best anti-grab approach, (I assume they can be beat out by f-tilt)Iunno about the frame data but from what I've experienced, there's a few common things DDD's do that are punishable if you're ready for it.
If he ftilts as a range check, you can run block and get a free fsmash.
If he throws a waddle dee, you can run block it and still have enough time to dash grab him. And I'm talking like halfway across final D. The throw is pretty laggy.
If he inhales, fsmash and dsmash and even grab beat it cleanly. Usmash gets left behind. You get pulled towards him as you're doing these and you win.
If you block a fastfalled dair, don't instantly shieldgrab. For one, you have much better damage options like a smash or dair. But primarily cause he'll bounce over your grab. His up tilt can also go over your grab.
Know the gay part? The ways to own a DDD for those spacing moves: waddle and dtilt, is something you would rarely want to do. Run blocking at a DDD is not a fair game of risk-reward. CG to the edge to gr dtilt or just grab release is alot of damage and its not like he has a huge problem killing.
Its not a counterpick matchup but I don't think its even either. I'd agree with 60-40 in DDD's favor. Once he knows the matchup, you just have to guess right more than he does.
PK fiiiiiiire!Also look at ways to beat his inhale.
prob not since he'll only use it to punish approaches.Would FH PK Fire help to stop wall of B-air?