Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
- Messages
- 5,450
- Location
- Playing different games
- NNID
- EternalYoshi
- 3DS FC
- 3394-4459-7089
Snake is still a great character, but not as good as he used to be.
The hitstun is a mixed blessing to him.
If you wondered why his tilt hitboxes are absurd, they are there to protect him. Snake is the easiest humanshape character in the game to combo, and none of his aerials meet the definition of "Combo Breaker". This is his main weakness here and quite a big one. The behavior of the cypher doesn't help this situation either. You may not understand unless you play as him. O_O
On the upside, he gets a lot of benefits from hitstun too.
Now that stale moves are gone, Snake's utilt is a multi-use move. It combos like crazy at lower and moderate percentages, makes a decent Combo Breaker on the ground and KOs most characters at 130%. This move will be used a lot.
His upthrow combos into utilt at low percents and can CG Dedede until 40%. He also has utilt chains against various characters until 45%. For example against Ike you can do uthrow>utilt>utilt>upair>utilt>uair or bair depending on DI.
Snake can still camp with his ordinance in Brawl+ and is still effective. His grenades are still useful for this purpose and so are his Mines, Nikita, and C4. Grenades have significantly more hitstun. If you blow someone up at moderate percentages and you are close, you can land a bair before they recover.
However, unlike vBrawl, you can't do this the whole match. You will HAVE to fight up close for a while.
The mortar slide is now a guaranteed combo at around 70% and when at about 45% his dash attack combos into utilt. For some reason, I find it impossible to do contact mortar slides. Non-Contact Mortar slides are unaffected. I don't know why. A shame too, as a contact Mortar Slide would be a guaranteed combo at around 65%.
His nair is far more useful here. The increase in hitstun and fast fall speed makes it much harder to escape and thus more viable.
His uair can combo at various percents. It's not hard to do chains with it.
Dair is a little more uselul too and is also a bit harder to escape.
Snake tech chase game is excellent here. Now that Dash dances are back, his down throw tech chase game has improved a little bit. You could also do a dash attack if you are out of grab range to tech chase.
Snake's recovery in Brawl + is.... Eh. They cypher doesn't go quite as high as it used to. I'm unsure if this will make it in an official build but the detonation speed of Snake's C4 is faster thus making C4 recovery viable again. It detonates 14 frames faster than usual.
Cypher grabs are annoying but the gravity makes it safer to C4 yourself at higher percentages.
On a side note, this also works on the ground making C4 more useful in far and mid-range combat.
His edgeguard game has gotten better. His Grenades, Mines, C4, Nikita still work well, but he has more options thanks to the absence of auto-sweetspotting. His F-smash is a predictable but lethal edge-guarding tool here and even his Cardboard box is a decent tool to use for lulz and stage spikes at high percentages.
Overall Snake is still one of the best characters in the game. He has more options here, but his lack of resistance to combos balances him out. He'll be high tier hopefully.
Combos
Unconfirmed combos work in CPUs on all levels, including 9, and may just be a result of punishment of improper DI. feel free to test in on a human and tell me if it works on one.
Unconfirmed
Confirmed
Note
Up throw CG
on DDD from 5% until 40%. Starts on 10% and ends at 50% on Falcon.
Up throw to sticky
on G&W, Fox, Falco, Wolf, Toon Link, Link, and Zelda. Doesn't work on certain Characters like Yoshi, Ness, and Mario.
Uthrow>utilt>utilt>utilt>utilt>uair>bair
on Falcon only. If you suspect him to DI behind you after the second utilt, short hop a bair instead.
Dash attack>utilt> bair
on Falcon at 48%.
Utilt chains on most characters until 30%.
40% on Fox, Falco, and Falcon. Best attempted when opponent is on ground.
Back throw>Dash attack on most characters at 0%.
Fast fallers and heavier characters require at least 10% damage. Feel free to ftilt if they don't tech.
Stages
Will be discussed another time. We need more data about Snake in this game.
Matchups
Will be discussed when we get sufficient data about our options in Brawl+.
Videos
0WN1N (Mario) VS. SciFiGuy (Snake)
0WN1N (DK) VS. SciFiGuy (Snake)
0WN1N (Charizard) VS. SciFiGuy (Snake)
0WN1N (Sheik) VS. SciFiGuy (Snake) 1
0WN1N VS. SciFiGuy<---- Ditto 1
0WN1N VS. SciFiGuy<----- Ditto 2
0WN1N VS. SciFiGuy<--- Snake vs. CF
Change Log
4/18/09 - Added sections for sake of orginization. Also added a bit more detail.
5/9/09 - Added Videos.
5/10/09 - Added Combo section
6/13/09 - Small update regarding C4 recovery.
Frame Data for VBrawl
http://www.smashboards.com/showpost.php?p=6890913&postcount=1
Even though this is Brawl+, this is still important to know.
We need more data AND vids. Discuss.