Zink said:
Anyway, I noticed this: In Oot Ganondorf was very evil and malevolent. In WW we saw the compassionate side, which is destroyed by WW Link pwning him. What made this good side of him appear? The events of Twilight Princess.
This is exactly what I'm imagining it is. Really, who would ever think to have Ganondorf fight alongside Link? Maybe that's the big surprise, the backing behind the hype. If Ganondorf is helping Link in TP, I would think of it as a perfect way to switch things up without being cliche at all.
Also, I think if the game ends in disaster, i.e. the flooding of hyrule, it would be something totally different, totally new and unexpected to the average fan. Also, it would have the same sort of artistic expression that has been showing up in Zelda games. We all know that art is full of symbolism and I saw a lot of symbolism in Majora's Mask and Wind Waker. But I'll only list a few to cut back on words
The Giants saving the world from utter destruction seems to me like a symbol of Nintendo’s great franchises keeping them aloft in the vastly competitive market.
The flooding of Hyrule and the conversation of the king at the end seemed to me to be a statement about Miyamoto's being bound by Hyrule, wanting to end it already.
And look, in TP, link has a chain of his foot, still expressing the same idea of captivity.
I honestly think this and the picture beside it are just Miyamoto's way of saying something. And that is, he's not only bound by the franchise but the fans as well, which is why he agreed to make this game more 'mature'. It was public demand. I dare say I'm not the only one who thinks Midna, in the second pic, looks less like a person with a hat than a person throwing their hands up in rage, a cel-shaded soul in a black and white world. And that's the beauty of art, the expressions behind them.
Basically, if TP had Ganon working alongside Link, and an ending that totally destroyed Hyrule. It would make a great ending for Zelda as we know it, and a great symbol for Nintendo's current struggle in the gaming industry...which, if you ask me, is a struggle they want to give up, but aren't willing to because of their fans. Just think about it, They're working with companies who were once enemies [Sega in GX, Capcom in Zelda] which would be Ganondorf, and they know that the world/market are starting to cave in on them. If not Nintendo entirely, then at least, the Zelda franchise.
BTW, who thinks the new, abstracted realism is one of the best art forms for Zelda yet? Much better than cel-shading., and it goes along with Nintendo’s attitude.