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The Legend of Zelda: Twilight Princess (USE SPOILER TAGS)

Destiny Smasher

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Yea, yea. Just give us the game this spring, with or without Rev. support, and I'll be good.
And show us some d4mned Rev. footage already.

By the way, did anyone notice jus thow detailed the character animation is? This Zelda may not have voice acting, but I kinda like it, since they're making up for it with such detailed character animation.

Watch a dialogue scene and look closely at the characters. I'm impressed. I've seen hardly any games express emotion during speech so well without cutting to full blown cut-scenes.

That and Link is actually looking to have *gasp* persoinality!
This game really is looking to be better than OoT in every way. Iwata's got the pressure on him, so let's see how it turns out. The whole gaming community is watching.

And by the way, I don't believe Nintendo confirmed its release in April. They just said that it wouldn't be until their next fiscal year, which starts April 1st, meaning April is the earliest it could come out.
 

Chill

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Destiny Smasher said:
Yea, yea. Just give us the game this spring, with or without Rev. support, and I'll be good.
Definately, the Rev Zelda will come in it's own time. Just release this thing without Rev support.
Destiny Smasher said:
By the way, did anyone notice jus thow detailed the character animation is? This Zelda may not have voice acting, but I kinda like it, since they're making up for it with such detailed character animation.
It is impressive but I think it would be that much better if they used voice actors. Especially if they spent the time to find voices that really suit each character. If they don't want Link to speak he doesn't have to. KOTOR has tons of spoken dialouge and the main character never says a thing.

They say it's because they want the player to feel like he is Link but I don't feel like I'm Link when the only thing he says is "Yes" and "No".

EDIT: I noticed you edited the first page Giygas and was wondering why you left up the rumor titles when we now have the offical title? Also, the game takes place between OoT and the Windwaker, not after the Wind Waker.
 

blaksheap82

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^ Yeah, I agree, I only buy guides for Pokemon games actually, I prefer to figure the whole thing out on my own. If I really get stuck, I just look up that part of the guide in the store. I hate spoilers, it's like having someone tell you the entire plot of a movie before going to see it. However, I am very tired of Nin not giving us any kind of release date yet, especially after that NGC issue, because if it's true, then just tell us, because the cat's out of the bag, and if it's not, then stop making us want to pull our hair out with all the rumors.

Chill said:
They say it's because they want the player to feel like he is Link but I don't feel like I'm Link when the only thing he says is "Yes" and "No".
Yeah, I know what you mean. Although I read in an interview with Aonuma, the director, that they didn't include voice acting because they wanted each recorded vocal they did use to have more impact, because Zelda hasn't had voice acting yet, and they didn't feel that it was necessary. There's some truth to that, because I still remember the sound Ganondorf made when he turned around with a swirl of his cape from the organ he was playing. It did give it some more impact because there were little to no other vocal sounds in the whole game that I can remember, at least, but I still think voice acting would complement this more realistic very well.
 

Chill

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^I think that can work both ways though. In the windwaker I really liked the Hyrule level because the rest of the game was in color. If they want a certain sound to have emphasis let eveything else fall silent, movies do this quite often.


NGC responds:
NGC magazine today strongly denied the recent claims that their exclusive revelations about The Legend of Zelda: Twilight Princess were mere speculation.

The unofficial Nintendo mag (heartily recommended by Press Start Online) had claimed that a senior source at Nintendo let slip that "Twilight Princess will be playable on the forthcoming Revolution using the upcoming console's unique controller. When you insert the disc into your Revolution, you'll be given the option to use the Revolution's controller, with all the advantages this will bring."

This was countered by Nintendo, who told the website Eurogamer: "The article in the January edition of NGC Magazine is pure speculation. Nintendo have made no new announcements regarding The Legend of Zelda: Twilight Princess. We can however confirm that the game is still in development and that it will launch on Nintendo GameCube in 2006."

Speaking to Mike and Chris, Martin Kitts claimed: "The news came from somebody senior at Nintendo who, admittedly, probably shouldn't have let it slip before E3. But they did, and we would have been crazy not to print it. Next thing you know, instead of a brilliant news exclusive, we've got somebody else at Nintendo issuing a carefully worded non-denial, and various sites that specialise in rumours are telling the world that NGC is not to be trusted. So to clear things up, that news piece wasn't a load of bull - it's direct from the people who are making the game."
 

The rAt

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Its days like this that make me wonder how Nintendo stays afloat. I mean, to the general populace of 15-25 year old men (which is ideal video game demographic), Nintendo is just not very popular. Nintendo makes the bulk of its money from the smaller demograhics, but more importantly the pre-established fans. More shinanigans like this will completely destroy the latter demographic. Period. Don't announce a game until within a few months of its final release date. Period.

Well, on the upshot... its POSSIBLE that this is still innacurate...

On a side note, I noticed that they are taking nominations for the 2005 Forum Awards. As who's been a member quite some time, but doesn't post unnecessarily unless I have something to say, I guess I'm not ultra well known. However, I've said a lot about a lot of things, and I'd like to think a few people know me. I guess what I mean is this; if anyone likes what I have to say and thinks I'd fit well into one of those catergories, you know what to do...
 

Uchiharakiri

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So NGC are saying that they didn't lie then, huh? Well i'd rather believe Nintendo, you know, because afterall, they do have A LOT more face to lose than NGC for telling a lie, if what they said about NGC'S rumor was a lie after all. So the plot thickens.
 

blaksheap82

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Yeah, I posted something along those lines a page or so back, but I still can't think of any reason for the life of me why they wouldn't just outright say that it hasn't been delayed. I don't even care either way about Rev-specific functions, just don't delay the freaking game again!! The most infuriating thing was this part: "We can however confirm that the game is still in development and that it will launch on Nintendo GameCube in 2006." Yes, we know, that's all anyone can confirm!

Chill said:
^I think that can work both ways though. In the windwaker I really liked the Hyrule level because the rest of the game was in color. If they want a certain sound to have emphasis let eveything else fall silent, movies do this quite often.
Yeah, I remember getting a fairly eerie feeling going into the black and white throne room-like area, especially the way the animators managed to actually freeze the Moblins' facial expressions and poses.
 

Destiny Smasher

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Wow, it seems NGC has their reputation on the line now.

So if the game DOES support rev. features, everyone will look back and go, "Wow, they told us about this! They must be good at uncovering stuff!" or something.

Yes, I do agree that good voices AND amazing animation would be perfect. I don't WANT to feel like I'm Link. I want Link to be his own character whose shoes I step in, like when I play Resident Evil 4. I'm not me, I'm Leon S. Kennedy. That's what I want, and Twilighjt Princess, despite lack of dialogue, does indeed look to bring Link into more of a character.

After all, body language is just as important to communication as what you're saying. Anyway, I am disappointed about the lack of voices, but it worked well in Paper Mario 2 because the writing was spot on, and I didn't even think about voices for most of the game. However, I'm excited because at LEAST there's still going to be plenty of personality in the characters simply by their facial expressions and body movements.

And yes, agreeing with the 'rat' whole-heartedly (I've been sayin' it for two years now): the good ol' days of not knowing about games until they came out was a blessing I took for granted. Developers need to be more tight-lipped about games until they are close to being finished.

Problem is, most people don't want that. I mean, seriously, people want every piece of info they can get, and they want it now. Nintendo is trying to hold back and not spill it all out so that they still have potential 'hype' stored up for when they need it. I think they're doing it well by releasing bits of information over a period of time, and then, as they've said, exploding at E3 this year.

Everyone can't wait for E3 because we all get butt loads of info that take days to sift through. E3 has become a mental Christmas for me--it's really sad, but I admit it.
 

The rAt

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You know, I think I may be one of the few who like Link to remain silent. Its tough to put my finger on why. I don't think it is so much that I want to BE Link, although the fact that you can name him after yourself does seem to support that idea. Rather, I think it has more to do with his personality. Link never struck me as a talker. In fact, he always struck me as a character that wouldn't talk unless he had to. He struck me as the kind of guy who lets his actions speak for themselves. It plays off of the fact that he is the perpetual reluctant hero. He never wants to be out there saving the world, it just needs to be done, and he's the one who can do it. I feel like him speaking would undercut that a bit. I mean, sure they could have him say things which support these character traits, but then I wouldn't have to ask myself "why doesn't Link ever talk?" and then I wouldn't really be figuring it out myself, and I guess that's why I feel so connected to the character. That is, he makes me figure out what he's thinking (even what he's saying) rather because it isn't what he says that it is important; it is what he does.

Well, I've got more to say, but something just came up. I'll try and post later. Have a good one, all...

Andy
 

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I'm not really for Link talking either. I don't care if he ever says a word it's really the other characters not talking that I dislike.

On the subject of his personality though, I have to admit I wouldn't mind some changes there. If every Link is supposed to be different then there should be some differences in their personalities even if they are only slight differences.

I thought I remembered reading somewhere that TP Link is supposed to a little stuck up. Instead of Link always rushing into battle I think it would be a nice change if they mixed it up occaisonally. I wouldn't mind seeing a Link who at first tries to find someone else to solve his problems before he eventually grows into a hero that fixes things for everyone else.
 

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I like the Zelda dialogue the way it is, text with some yells, grunts, sighs, etc, etc. every now and then. It's not really the Zelda way if it were to done with voice-driven dialogue.

As for the Rev support deal, it is either completely bogus or partially true. Maybe we might not get Rev controls (Just use the shell for regular controls on the Rev), but as someone said previously, it could unlock an extra area in a game or there could be special items for unlocking on the Rev (oracles concept perhaps, where playing the GBC game on the GBA allows access to a special store) and then using them on the GC later if you want (Who would if it's backward compatible, unless the GC controller is more preferrable for gameplay).

NOE was the only faction that denied the NGC claim completely, am I right? Nintendo's careful wording itself would be a sign that there might just be some kind of Rev element to the game, but not quite what was claimed by NGC. So the magazine might not be completely wrong after all.

That's my 2 cents on this discussion for the time being. I'll be waiting for more news on this matter.
 

Destiny Smasher

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Well, remember that our little WW Link is quite the touter of the Courage concept. Unlike many Links before him, you could tell he was reluctant rather easily, you KNEW he was afraid, but he still acted. That's what courage is about. I want to sort of see that with this Link, but since he's older, I want to see the rage in his face when he sees a little boy strapped to a poll, and I want to see his anguish when we's turned into a wolf. I don't mind if he doesn't speak, thought not speaking AT ALL is kind of odd. I'm usually against the whole mute-protagonist thing, and I really would like him to talk at least SOME, as that's actually realistic, whereas not talking at all just...isn't.
 

blaksheap82

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Destiny Smasher said:
I want to see the rage in his face when he sees a little boy strapped to a poll, and I want to see his anguish when we's turned into a wolf. I don't mind if he doesn't speak, thought not speaking AT ALL is kind of odd. I'm usually against the whole mute-protagonist thing, and I really would like him to talk at least SOME, as that's actually realistic, whereas not talking at all just...isn't.
I think that I've been thinking similarly on the subject. With this more realistic iteration, if there is more emotion on each char's face, I want to see it on Link as well, as opposed to the "mute-protagonist", a good way to put it. In WW, when someone would talk to you, it almost felt like they were talking to a robot or a computer or any other inanimate object. Like someone posted above, they don't want it to be dialogue-driven, but just a few simple words, "yes" and "no" when answering a char, would still make a difference, and could still preserve the feel the developers want for any audio there is. In OoT, there was just something about Link's lack of anything that made it feel for me like he was almost detached from the world he was in. Like when he emerged into the Hyrule ruled by Ganondorf, the town market that was once so full of life is now run down, dreary, and inhabited only by Redeads that will eat you if they get close enough, there was no change of expression or difference in his demeanor. WW Link gave more of a reaction when confronted by a Redead than OoT Link did. I realize that the hardware wasn't as advanced, but seeing as they could do it now, and especially with this realistic iteration, it could definitely be a welcome change.

Wow, I just rambled on, didn't I? Sorry about that.
 

Destiny Smasher

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I don't think that was somuch of a ramble as detailed example.

I agree with this, though. Games are getting to th epoint where it is feasible and possible to change character expressions and animations for realism. If I can walk into a room of Redead for the first time, and Link's expression and movement change to that of fear or at least nervousness, that would be awesome. And then, by the end of the game, perhaps he wouldn't be phazed by them at all.

I don't think things will be quite this detailed, but just fine-tuned character expression and animation like I've seen in the E3 demo--if that's how every scene is throughout the entire game, I will be very pleased.

And for goodness sake, give us a friggin' satisfying ending, Nintendo.
 

blaksheap82

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Oh, thanks. And I could tell you really understand what I was saying, also, so that makes me glad that I expressed well what I was trying to say. That's a better idea than I thought of, having Link's reactions to things change as he gets accustomed to them throughout the game, especially seeing as each iteration, except for the few sequels, seems to begin with him getting thrown into the role of hero, like someone stated above.
 

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On the subject of music and sound, I think waht they did in Oot would work, i.e., voice-acting a few select parts, like Ganondorf's laugh. And I would LOVE to see the organ make a return, it made Ganondorf seem so much more evil. btw, any bets on whether we'll see the man or the pig? This may be reopening the timeline thing, but I always thought that Ganon was like Ganondorf's super saiyan form. He needs the Triforce of Power to use it, but in Wind Waker he didn't because he underestimated Link and Zelda. Then every time afterward he became Ganon, but he still wasn't strong enough.
 

blaksheap82

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I'm really confused on the Ganon/Ganondorf thing now, even though it's been explained at least a few times (which could be part of the culprit). In WW, I just didn't really notice a change in how he looked, whether the narration/dialogue called him Ganon or Ganondorf. I didn't really know there was a difference when I played WW, so it's no wonder I wasn't paying that much attention.
 

Bedi Vegeta

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To the best of my knowledge, in most games, Ganondorf is the normal form, and Ganon is the monster. WW was just screwed up. Nobody knows why, it could just have been a simple mistake.

Also, regarding sound, I liked it a lot in MM how every character would make their own unique sound when you started talking to them. I was dissapointed that this didn't happen in WW...I don't think the characters should ever actually talk, because it would just ruin the mood of the games, and most people would probably disagree with how the characters sound, especially if they have appeared in other games. It is impossible to please everybody.
 

The rAt

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And the issue becomes even more trippy if you consider the possibility that Ganon is a demon that Gannondorf allowed to posses him through his death. Then, you can treat them as the same character, yet at the same time distinctly separate. Both would be essentially tied to the Triforce, having inhabited the same body, but would have different attributes/personality-traits/ect.
Its a bit out there, but it would explain why sometimes we see Ganon and sometimes we see Gannondorf. Anyways, chew on it for a bit and let me know what you think.
 

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I think the whole timeline revolves around the relationships between Ganon/Gannondorf, berween each Link, and between each Zelda.
 

Destiny Smasher

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Yea, voice acting is good, but it's seriously overrated.

Lots of people hate Tales f Symphonia's voice acting, but I loved it. Yea, there were some voices that I thought were strupid and annoying, but they did what any voice SHOULD do--match the character.

Collette sounded...as I would imagine her to sound, annoying as it was.

I'd like the Zelda games to have voice acting, myself, but I'll be just as pleased if they go with well-written dialogue, beautiful expression/body animation, and little voice clips. From thye looks of things, they're going to have all those three things.
 

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I liked the giggles, the sighs, moans, and short voice acting in Wind Waker. By short, I mean like Links Sister shouting "Oy!" and the shop Boat with "Hi!" and "Bye". And lots not forget Ganondorf's evil laugh. Not really full dialouge but it gave more charecter to the game than most games with full voice acting.

And just off the subject: Does the voice actor who played loyld in Tales of Symphonia play Robin on Teen Titans? While playing it, it almost seemed like I was hearing lines from Teen Titans exactly from Loyld. Or maybe it's just me.
 

blaksheap82

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The rAt said:
And the issue becomes even more trippy if you consider the possibility that Ganon is a demon that Gannondorf allowed to posses him through his death. Then, you can treat them as the same character, yet at the same time distinctly separate. Both would be essentially tied to the Triforce, having inhabited the same body, but would have different attributes/personality-traits/ect.
Its a bit out there, but it would explain why sometimes we see Ganon and sometimes we see Gannondorf. Anyways, chew on it for a bit and let me know what you think.
Yeah, we went through this whole thing once before, no point in rehashing it. I just don't recall any picture memories of Pig-Ganon except for the very end of OoT, and even then he was so big his face was kind of hard to see, so I don't remember any piggish features. If I had any images to relate this to, it would probably clear things up, I just don't remember anything like that. :/
 

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It's all too complicated to grasp. It's kinda like the Chicken and the Egg question. In fact, it's exactly like the chicken and the egg question and we will most likely never grasp a real answear anytime soon. So lets let the dead lie, or something to that effect.
 

Revolutions

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Deo_Smash said:
And just off the subject: Does the voice actor who played loyld in Tales of Symphonia play Robin on Teen Titans? While playing it, it almost seemed like I was hearing lines from Teen Titans exactly from Loyld. Or maybe it's just me.
Yup. Another fun voice actor fact: The voice of Ashley in Resident Evil 4 voices Sandy the Squirrel on Spongebob.

Anyway, I'm going spoiler free on Zelda so I don't really have anything else to contribute. Sorry for ruining the topic. :(
 

Destiny Smasher

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Oh, we want fun actor facts, do we? *grin*

The same girl voices the following characters:
Raven from Teen Titans
Rikku from FFX/X-2
Timmy Turner
Some of the Koopa Kids on the old Mario Bros. cartoon

Mwaha. Tara Strong is so cool.

Anyway, if anyone remembers how I've been raving about the awesome character animation, check it out!

http://www.gamespot.com/videos.html?type=videos&category=On+the+Spot

Go down to the one that says G.A.M.E. 1, and check it out. (It mentions Zelda: TP and DoA4 in it's description) There's not much there on Zelda, and you'll probably already know all of it, but there's some dialogue scenes there that I haven't seen in other E3 footage, and I was impressed.

Pay attention to the way the characters' move, and you'll see what I'm talkin' about. It's really good.
 

Chill

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Tara Strong also voices:
Tommy from the Rugrats.
Bubbles of the PowerPuff girls.
Omi from Xiolin Showdown.
Sakura from Xenosaga Episode II.

I think you and I have a few things in common DestinySmasher. I watched the vid and the chracter animation is great. The scene between Link, the large man and the woman(with the text covered of course) is fantastic. That's one of the major reasons I'm looking forward to KHII. Of course the gameplay and story are going to be good but the animation is incredible.
 

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Raven is also the girl on that Cartoon Network show with the Grim Reaper. Also, nearly every anime on Cartoon Network has the same guy in it, he's the voice of Spike Lee on Cowboy Bebop (one of the coolest shows I've ever seen), Sabuza on Naruto, a minor char on IGPX, the list goes on. One other that popped into my head, I noticed that Misty on Pokemon is also Dee Dee on Dexter's Lab. Listen close enough, and you start to realize it seems like there are only a dozen people that do the voices for every cartoon made. Oh, the voice of the black girl in Rugrats is also the voice for Magma in X-Men Legends (I'm not sure about the sequel, I didn't play that one). Ok, I'm done. :dizzy:

Sorry, I almost forgot what the topic was. I'm wondering like Zink about the Rev and DS Zeldas. The Rev Zelda will most likely be a Four Swords type deal I'm thinking, because if another standard Zelda is released, people will be expecting it to top TP right away, and Nin isn't going to let the awe we're supposed to recieve from playing TP wear off so soon.
 

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Oy to that. I enjoyed the Cel shaded graphics way more than semi-realistic look and feel to Ocarina of Time. Everything felt more lively and vivid. It gave me chills, it was cool. Now a celshaded Four swords would be awesoume and I wouldn't mind another Full Length Cel Shaded Adventure like Wind Waker. As much as I enjoyed the complexness, suriousness, and realistic feel of Oot, Wind Waker had more of a draw-in for me than any other Zelda game. There was more charecter to WW than Oot, simply put, and I love charecter.
 

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Yes, the cel-shading does giva a lot more life to the game: people's faces steam when mad, or turn red, and such. It allows for more emotion than there had been before. Of course, TP might have even more "life" but you won't see pigs turn red. However, I am very interested in the cat thing. Are they the new "pet" animal, like pigs from WW and cuccoos from Oot? And I think I saw a goat or sheep herding minigame played somewhere...
 

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I've only seen cats but I'm sure cuccos will appear, they are like a trade mark animal in the Zelda series although they were replaced with pigs in Wind Waker. So maybe they won't show up? I kinda hope they do. Angry Birds! AAAHH!
 

blaksheap82

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Deo_Smash said:
Oy to that. I enjoyed the Cel shaded graphics way more than semi-realistic look and feel to Ocarina of Time. Everything felt more lively and vivid. It gave me chills, it was cool. Now a celshaded Four swords would be awesoume and I wouldn't mind another Full Length Cel Shaded Adventure like Wind Waker. As much as I enjoyed the complexness, suriousness, and realistic feel of Oot, Wind Waker had more of a draw-in for me than any other Zelda game. There was more charecter to WW than Oot, simply put, and I love charecter.
Uh, FS wasn't cel-shaded? It definitely looked like it was. But I thought WW was more lively and drew me in more than OoT did, too. The environment was more expansive, but it just had a quality that OoT lacked, for some reason, and I can't put my finger on it.

Zink and Deo, about the cats and other animals, chicken gliding is back (Yay!); you're right, there is a cattle herding game; you call hawks with certain blades of grass, like the gulls in WW, and a few others. I can't remember for sure, but I think you call the different animals with different blades of grass, or it could just be the hawks. But I know you interact with more animals than just what's shown in the trailers.
 

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I hope it just like the seagull thing in WW. If it becomes a key thing to do over and over and over and over and over and over like the Ocarina, someone(s) is going to die at Nintendo. Pray it's not a key person for Nintendo.

A step away from animals, when I saw the trailer for the first time, I got chills. But one of the things that I about flipped for is when I saw Link fighting a goron! Holy $#!+! I love gorons but not only watching one fight as well as fighting it is just spectacular! I want TP now!
 

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That's funny, haven't the Gorons been helpful before? Maybe Link has to fight one to gain respect. Or they are controlled by Ganon?
 

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well i am pretty sure that if i don't get to play this game soon i will kill myself because i can't stand waiting much longer.
 

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In your sink
I know, Marcel, I know exactly how you feel.

But I saw the trailer before I ever even played Ocarina of Time, sad I know but I never had a N64. I got a hold of the Master Quest bundle. But the Goron in the trailer looked alot like Daruna. I wonder if this is him himself, his spirit (like I heard thats how Epona is back, or something to that effect), or his son even. I dunno but I LOVE GORONS AND I WANT TP NOW!!!!!!!
I'm a goron maniac but their so cool and laid back. It would awsoume to hang out with one. Just sitting in a cave letting the time pass by. Oh yeah....
 
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