If there's minimal lag you're right, it'd be pretty identical. But that's why the whole idea is actually kind of silly. We know there are certain characters who do better or who do worse in lag, but in what circumstances? Is it player dependent? There are way too many factors to be quite honest. I don't think it'd be very productive and not worth our time.
Yeah see there's no point to extrapolating data we already know.. the character's themselves offline or online have the same potentials.
~We need more research on lag. (Moves/stages which cause most lag, average lag, which connection types play better, etc.) I don't think and online teir list can be made unless we determine contants and catagories. Like I said before someone who plays with virtually no lag would have a much different perspective than someone who plays with a lot of lag. With the "almost no lag" perspective the teir list would end nearly identical to the normal one.
This. In fact I remember a while back a few of us at faux finder decided BF was the lagless stage. Until like 3 matches in when someone teched at just the wrong time and the whole match went WOAH then back to normal.
But yeah that's another lag factor, super tech whores who (cause it's the best way to brawl) constantly jock their air dodges/recoveries etc and you can tell when it's causing the lag cause it happens RIGHT when a good DI would be expected or what have you and then everyone's like oh crap cause the lag throws it all off.
Hmm... in almost all cases this seems like it's going to need mass participation by several boards or at least just the online boards. We need to think of a way to simplify this. I actually am starting to like the idea of tracking and recording online tournament results (from the OTL boards). It will give us a lot of data very quickly for character wins and losses.
Yeah actually that's a way better idea than trying to record fresh data, lol I didn't think of that. And the fact that they're numbers put up by the beasts of brawl means that they'll be that more reliable. There may not be representation from all the characters at the top top but there should be enough data to get something going.
And as for characters doing worse in lag, some are severely affected. I main Ike and Ganon, and Ike is affected much worse than Ganon. Ike relies heavily on his jab game in most match-ups; jab canceling and buffering jab follow-ups becomes very difficult in even a small amount of lag. Ganon on the other hand relies on punishing and a few combos out of his flame choke which can still be executed well even with lag (although not as easily).
Basically I think characters who do a lot of buffering in order to combo and whatever will suffer more than characters who don't need to buffer anything. There are other factors too of course.
No doubt lag hurts ike's game... or the doom that is say... DK vs Marth? Haha ever since I mentioned how he sucks online against marth I always get some folks that turn to DK (or Lucario *sniffle*) to try to beat Marth (or Kirby *sniffle*) and it just don't happen! Well OK... there was one team of DK's but that's like trying to brawl inside a soup can.
But yeah I second some kind of reference that spells out the characters that are hurt by lag even if they're obvious ones like Ness, who i've only used in low lag matches for dread fear of it being PK THUNDER .... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzz oh!