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The hero of Dragon Quest III, Erdrick, joins the battle!

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Rumble Red

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Let's get Erdrick into Smash and Slime into Fighterz. Just imagine Broly getting decimated by a bunch of Slimes forming into a King Slime above his head.

Also, I'm gonna uhhhh plug some more of my art here if you don't mind.

I realized I never drew female Erdrick before, so I had to rectify that ASAP.
You kid, but a pack of DQ characters might still have made people happier than Goku, Goku, Goku, Goku and Goku.

Cute Saiyaman 2, there.
 

Teeb147

Smash Legend
Joined
Nov 15, 2007
Messages
10,624
Let's get Erdrick into Smash and Slime into Fighterz. Just imagine Broly getting decimated by a bunch of Slimes forming into a King Slime above his head.

Also, I'm gonna uhhhh plug some more of my art here if you don't mind.

I realized I never drew female Erdrick before, so I had to rectify that ASAP.
I forgot to reply to this one , but that's really good art, and you really have a defined style there.
Feels bold ;p
 

NomadLuminary

Smash Ace
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I dont think erdrick should play like link, but probably more like him than an FE character. I liked seeing the moveset because it shows he could have a lot of different weapons and attacks, but I dunno if i would give him a boomerang when he could have something much more different.
It's interesting to mix and match because we can see the mvoes that are already in smash, but yeah there's too much potential in making them unique . Like I also wouldn't give him fire breath for fire magic, and stuff like that, but it's still cool to easily visualize. Also, I think a whip could be interesting, tho i wouldnt put something like that for a f-air, personally.

Other than that, I think you did a pretty neat job with it NomadLuminary NomadLuminary NomadLuminary NomadLuminary . It's a nice example for variety.
I'm not sure how I feel about tension for now cuz i think it'd be really cool but at the same i might rather have another magic for down b. (tho the menu idea kinda fixes that maybe) Well, if ever i make a moveset i'll try to include it in another way, and I probably wont do the 'menu' thing, just to try something different, but anyway i like seeing the different ideas :)
When I get the time, I should rework the template. He isn't here yet so this will be fun after my exams are completed. I had a blast making this.
 

Teeb147

Smash Legend
Joined
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Messages
10,624
When I get the time, I should rework the template. He isn't here yet so this will be fun after my exams are completed. I had a blast making this.
You could keep that one as 1 template that uses moves in the game to display them easily.
Another one could be totally original moves, tho then you wont have easy images to show for it.

If I make a moveset it'll be simpler but i may include some fisticuff and axe stuff in there. Maybe one other thing. Mostly sword and magic besides that i think.
 

NomadLuminary

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Been listening to this for a while and I can't stop listening to it


If I make a moveset it'll be simpler but i may include some fisticuff and axe stuff in there. Maybe one other thing. Mostly sword and magic besides that i think.
I could make Erdrick into a complete Magiknight and less of an all-rounder then. Limit me with just his Sword, no shield.
 

Teeb147

Smash Legend
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Been listening to this for a while and I can't stop listening to it




I could make Erdrick into a complete Magiknight and less of an all-rounder then. Limit me with just his Sword, no shield.
I dunno I think it could be cool to have some shield stuff, even hits like palutena. (especially if it has super armor during the hit like her)
In DQ9 there were tons of shield skills, tho none of them were offensive, but wouldnt mind something that can do a defensive buff or something.

In the end there's quite a bit of possibility :D
 

NomadLuminary

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I dunno I think it could be cool to have some shield stuff, even hits like palutena. (especially if it has super armor during the hit like her)
In DQ9 there were tons of shield skills, tho none of them were offensive, but wouldnt mind something that can do a defensive buff or something.

In the end there's quite a bit of possibility :D
There are parry moves in Dragon Quest. Let's see what I can do if I just limit Erdricks spells to Zap, Healing and Kaclang. Keeping his traits to sword mastery and parrying/countering.
 

Teeb147

Smash Legend
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There are parry moves in Dragon Quest. Let's see what I can do if I just limit Erdricks spells to Zap, Healing and Kaclang. Keeping his traits to sword mastery and parrying/countering.
We have too many counterers already, I want something more original personally. And everyone can parry now :p
Kaclang was an interesting idea tho. I wouldnt have thought of using it before someone brought it up.
 
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NomadLuminary

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We have too many counterers already, I want something more original personally. And everyone can parry now :p
Kaclang was an interesting idea tho. I wouldnt have thought of using it before someone brought it up.
Oh I got it. How about monster taming from Dragon Quest 5, and the monsters franchise.
 

Teeb147

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Oh I got it. How about monster taming from Dragon Quest 5, and the monsters franchise.
Yup, well there's that leak rumor about slime being in one of the skills. So that's something.
Besides that, it might be weird for erdrick to summon monsters, but i could see maybe another one besides slime. I'd be ok with just slime and magic too tho :)
 

Yatanagi

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There are parry moves in Dragon Quest. Let's see what I can do if I just limit Erdricks spells to Zap, Healing and Kaclang. Keeping his traits to sword mastery and parrying/countering.
I feel nowdays DQ parry and counter is more organic then FE system tho. I think they instead of turning it in a attack they could just add the fitting sound for a Block or Perfect Shield + Forward Smash. I see Erdrick been full of Classic Midi sounds for his actions.
 

NomadLuminary

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I feel nowdays DQ parry and counter is more organic then FE system tho. I think they instead of turning it in a attack they could just add the fitting sound for a Block or Perfect Shield + Forward Smash. I see Erdrick been full of Classic Midi sounds for his actions.
I was thinking of the parry to be essentially, once it happens, the opponent gets stunned. Almost like a shield bash.
 

shinhed-echi

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I have a lot of catching up to do. How’s your day, everybody?

I’ve mentioned this a couple of times but I would love for Erdrick to summon monsters. It’s somehow a staple of the series. Well, sometimes. :D

In my move set I included a monster stampede as a final smash. But I’d be fine with something like Zelda’s Down B or Dedede’s side B from Brawl (with slimes instead of waddle dees).

Feeling really good today. Things seem to be pointing to Erdrick’s inclusion. I’ve played the heck out of Sega Heroes, on my DQ break (because my old phone broke and I changed platform temporarily), and I can’t wait to get home and... have time to try out Sonic 3 A.I.R. (Which is a widescreen versión of Sonic 3 made by fans).

Also I just moved a few days ago and I can finally play Smash online because I used to have my router really far from my tv. Just tested a few matches today, and it’s mostly lagless.
 

TheYungLink

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My day's good. I'm taking a break from studying to play some Final Fantasy 6. It's my first one and it's dear to my heart, even if as I'm playing it right now I have more issues with it.

I'm in the second half. You probably know what that is but I'll be vague in case some here don't know.

As for non game stuff, I heard that [adult swim] recently put every episode of Samurai Jack on their website for free, so when I have time I'm looking forward to rewatching that, and catching up on the [adult swim] episodes I never watched.
 

Dannio

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I'm excited to see what Erdrick could bring to Smash. I support.
 

shinhed-echi

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My day's good. I'm taking a break from studying to play some Final Fantasy 6. It's my first one and it's dear to my heart, even if as I'm playing it right now I have more issues with it.

I'm in the second half. You probably know what that is but I'll be vague in case some here don't know.

As for non game stuff, I heard that [adult swim] recently put every episode of Samurai Jack on their website for free, so when I have time I'm looking forward to rewatching that, and catching up on the [adult swim] episodes I never watched.
Ah , ff6. So good. My 2nd FF And usually tied 1st with ff7 for me personally.

I was a big fan of Samurai Jack, both my wife and I. But we kind of lost a bit of interest with the new episodes being a bit more ... graphic.
Shouldn’t be an issue but that’s just the way we are. Still, I don’t doubt it’s a great series.
 

NomadLuminary

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I just finished studying for my poetry final tomorrow. I'm probably gonna continue studying later in the evening since I have to study for my fantasy exam as well.

I'm currently making several character templates as well as make a brand new Erdrick 2.0 template soon. The plan is adding Erdrick summoning monsters, and having his party member out. Keeping the multiple weapons concept too, essentially create a far more complicated version of the character.
 

Rumble Red

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I'm finally playing Breath of the Wild for the first time. I've held off for a long while because it just didn't seem like it would give me what I wanted out of a Zelda game, and all the inventory stuff seemed like a hassle. After playing it for a few hours... it isn't really giving me what I want out of a Zelda game, and the inventory stuff is a hassle. Oops.

It's definitely a good game, and the Zelda formula needed a kick in the pants for sure, but it's just not my kind of thing. I'm definitely more into condensed, focused games; I'm also a weirdo who didn't like Mario Odyssey that much, though it's amazing in a lot of ways. I'm gonna try to finish BotW and see if my opinion changes any, of course.
 

Teeb147

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While I was outside I thought up a moveset. Here it is :)

Attacks:

A: Jab or kick
AA: Shield hit
AAA: Bigger sword hit finisher after knocking someone with the shield hit.
A-rapid: Multi-fist (fisticuff)

Forward-tilt: Wind Sickles (fisticuff) -> Hands charge up to then launch a wave of arcing wind forward, having great range but not a lot of knock back (maybe just a small wind box along with the damage)
Down-tilt: Leg Sweep (staff/pole) -> Use a staff weapon to sweep forward on the ground. Has a chance to trip.
Up-Tilt: Sword/Axe swing going up OR Whip hit upwards like the belmonts.

Dash Attack: Running Elemental Slash -> An elementally charged up slash like a fire slash in DQHeroes, or other sword skill like Luminary in DQ11

Forward Smash: Gigaslash ->Huge lightning infused sword attack forward and towards the ground.
Up Smash: Shining Shot (bow) -> Shoots upwards with a shining arrow that hits upwards and then rains down around erdrick to hit all around.
Down Smash: Whip attack on both sides like the belmonts OR Boom -> Big explosion all around erdrick. Third idea is a strong mace hit back and forth.

Neutral-Aerial: Axes of Evil -> Swings and spins around an axe hitting back and forth, with an effect on it like in the games, providing a big hit box around.
Forward-Aerial: A good Sword strike like some of the sword characters.
Back-Aerial: Boomerang throw backwards (doesn't go too far, and only does a weak arm hit if boomerang is already out) OR Slime throw :p (throws a slime that looks happy to be thrown, and hits others on contact)
Up-Aerial: Axe/Sword swing up OR Bang -> could act like Ivysaur's up-air to some degree.
Down-Aerial: Whip hit downwards or Bow shooting arrow downwards -> A bit like Megaman's down-air, but faster startup and no spiking hitbox.

Specials:

B: Sizzle -> Casts fire that moves forward in a wave motion close to the ground, and also sweeps backwards at some points. (Good as a setup, or making opponents go in the air) Powered up version stays longer if charged with tension.
Side-B: Zap -> Casts lightning that goes forwards and upwards. Is more powerful version and a longer arc if charged with tension.
Up-B: Bang jump -> Casts bang downwards, causing an explosion shooting erdrick upwards. Does not put in free-fall, but can't jump after it. (Can be useful to quickly go in the air after someone and following up, or shooting arrows downwards at someone on the ground, etc) More powerful blast and height with tension charge.
Down-B: Blockenspiel (shield) -> Both a blocking ability as well as an attack. Take reduced damage and no knockback, and attack at the same time (maybe with a small delay?) with the shield. OR Tension up which has a bit of startup (or Feel the burn, which would act like Incineroar's revenge in smash).

Grabs: Slime could come out as part of grab or some throws.

Final Smash: Gigagash. Super powered up version that hits a big and wide arc forward. Maybe even party members showing up and using MPathy to give mp to erdrick to use the powerful move, almost like a DBZ spirit bomb moment.

-
And that's it. what do you think? :)
 
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NomadLuminary

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While I was outside I thought up a moveset. Here it is :)

Attacks:

A: Jab or kick
AA: Shield hit
AAA: Bigger sword hit finisher after knocking someone with the shield hit.
A-rapid: Multi-fist (fisticuff)

Forward-tilt: Wind Sickles (fisticuff) -> Hands charge up to then launch a wave of arcing wind forward, having great range but not a lot of knock back (maybe just a small wind box along with the damage)
Down-tilt: Leg Sweep (staff/pole) -> Use a staff weapon to sweep forward on the ground. Has a chance to trip.
Up-Tilt: Sword/Axe swing going up OR Whip hit upwards like the belmonts.

Dash Attack: Running Elemental Slash -> An elementally charged up slash like a fire slash in DQHeroes, or other sword skill like Luminary in DQ11

Forward Smash: Gigaslash ->Huge lightning infused sword attack forward and towards the ground.
Up Smash: Shining Shot (bow) -> Shoots upwards with a shining arrow that hits upwards and then rains down around erdrick to hit all around.
Down Smash: Whip attack on both sides like the belmonts OR Boom -> Big explosion all around erdrick. Third idea is a strong mace hit back and forth.

Neutral-Aerial: Axes of Evil -> Swings and spins around an axe hitting back and forth, with an effect on it like in the games, providing a big hit box around.
Forward-Aerial: A good Sword strike like some of the sword characters.
Back-Aerial: Boomerang throw backwards (doesn't go too far, and only does a weak arm hit if boomerang is already out) OR Slime throw :p (throws a slime that looks happy to be thrown, and hits others on contact)
Up-Aerial: Axe/Sword swing up OR Bang -> could act like Ivysaur's up-air to some degree.
Down-Aerial: Whip hit downwards or Bow shooting arrow downwards -> A bit like Megaman's down-air, but faster startup and no spiking hitbox.

Specials:

B: Sizzle -> Casts fire that moves forward in a wave motion close to the ground, and also sweeps backwards at some points. (Good as a setup, or making opponents go in the air) Powered up version stays longer if charged with tension.
Side-B: Zap -> Casts lightning that goes forwards and upwards. Is more powerful version and a longer arc if charged with tension.
Up-B: Bang jump -> Casts bang downwards, causing an explosion shooting erdrick upwards. Does not put in free-fall, but can't jump after it. (Can be useful to quickly go in the air after someone and following up, or shooting arrows downwards at someone on the ground, etc) More powerful blast and height with tension charge.
Down-B: Blockenspiel (shield) -> Both a blocking ability as well as an attack. Take reduced damage and no knockback, and attack at the same time (maybe with a small delay?) with the shield. OR Tension up which has a bit of startup (or Feel the burn, which would act like Incineroar's revenge in smash).

Grabs: Slime could come out as part of grab or some throws.

Final Smash: Gigagash. Super powered up version that hits a big and wide arc forward. Maybe even party members showing up and using MPathy to give mp to erdrick to use the powerful move, almost like a DBZ spirit bomb moment.

-
And that's it. what do you think? :)
That's so good! I'm honestly not familiar with the fisticuff tree in Dragon Quest 8 nor the bow so I'm kind of surprised they were here. The back air reminds me of something out of villagers kit so I quite enjoy that. Is the Nair a circle similar to Clouds? If so that is interesting. Is the Blockenspiel similar to a parry? And also the bang jump is very interesting, I don't think anyone I know thought of that idea.

If you don't mind, maybe I can incorporate some of your stuff into the Erdrick template, maybe make an ultimate Erdrick character sheet. Other guys can feel free to pitch in their ideas too.
 

Teeb147

Smash Legend
Joined
Nov 15, 2007
Messages
10,624
That's so good! I'm honestly not familiar with the fisticuff tree in Dragon Quest 8 nor the bow so I'm kind of surprised they were here. The back air reminds me of something out of villagers kit so I quite enjoy that. Is the Nair a circle similar to Clouds? If so that is interesting. Is the Blockenspiel similar to a parry? And also the bang jump is very interesting, I don't think anyone I know thought of that idea.

If you don't mind, maybe I can incorporate some of your stuff into the Erdrick template, maybe make an ultimate Erdrick character sheet. Other guys can feel free to pitch in their ideas too.
You can use anything from it if you want, though I dont mind seeing completely different sets so dont get rid of your own, too :)

I tried to use a little bit of everything in the series, to make the character super diverse :)
I always like fisticuff in the games, even if focusing on weapons is usually better for the end game. The nair spin could be like cloud, but my original idea was more an horizontal spin, so it would mostly hit front and back, but I like the wider spin too like youre thinking. What I like about the horizontal spin tho it's that it could spin more, kinda like bayonetta. And yeah I tried to come up with something different for up-b :p

Blockenspiel in the game acts as both a block and an attack. You take less damage and also attack an enemy.
I like the idea of being able to block some and neutralize knockback and also throw out an attack at the same time. It sounds a bit like a counter but I think (and would like) it could have less delay at the end of it, so that it could be used a bit more often, and could be a bit like pit's down-b shielding but with closer range and a hit at the same time or at the end of it. That's how I imagined it anyway, there's other ways it could be ;p
 
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NomadLuminary

Smash Ace
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You can use anything from it if you want, though I dont mind seeing completely different sets so dont get rid of your own, too :)
Oh I don't plan on that. More like fuse together.

I tried to use a little bit of everything in the series, to make the character super diverse :)
I always like fisticuff in the games, even if focusing on weapons is usually better for the end game. The nair spin could be like cloud, but my original idea was more an horizontal spin, so it would mostly hit front and back, but I like the wider spin too like youre thinking. What I like about the horizontal spin tho it's that it could spin more, kinda like bayonetta. And yeah I tried to come up with something different for up-b :p
Is fisticuffs kind of like a boxing thing or is it more martial arts. Also, I'm guessing the idea you were trying to emulate is similar to the Roy nair I was pitching on my template.

Blockenspiel in the game acts as both a block and an attack. You take less damage and also attack an enemy.
I like the idea of being able to block some and neutralize knockback and also throw out an attack at the same time. It sounds a bit like a counter but I think (and would like) it could have less delay at the end of it, so that it could be used a bit more often, and could be a bit like pit's down-b shielding but with closer range and a hit at the same time or at the end of it. That's how I imagined it anyway, there's other ways it could be ;p
It could be interesting if it was more like Erdrick takes half damage, reflects the other back and receives 0 knockbacks.
 

Teeb147

Smash Legend
Joined
Nov 15, 2007
Messages
10,624
Oh I don't plan on that. More like fuse together.



Is fisticuffs kind of like a boxing thing or is it more martial arts. Also, I'm guessing the idea you were trying to emulate is similar to the Roy nair I was pitching on my template.



It could be interesting if it was more like Erdrick takes half damage, reflects the other back and receives 0 knockbacks.
Fisticuffs just means fighting with fists. But in Dragon Quest it's unarmed skills. You can get a boost in strength to compensate for having no weapon but it starts to fall off when you get towards the end of the game.

I'm mostly speaking from DQ9 experience because i didnt get fisticuff in 8, but..
The advantage is that you get skills that use no mp, like Wind sickles, which hits a group, and Multi-fist which hits 4 times randomly.
You also get Boulder toss which costs mp but is pretty good for hitting all enemies and is earth element, which there isn't much of.

And yeah there's a few different ways blockenspiel could work really. I dont know how good it would be to only reflect half of it since youre taking half too, but I guess it could be good if youre already at a high percent and just want to get more on them. If there's low delay then there should probably be a bit of time before it can be used again. not too long tho ;p
 
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BZL8

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Is it a problem if I am more excited about the possibility of what Toriyama could draw to celebrate a Dragon Quest arrival in Smash Bros?
 

Teeb147

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Is it a problem if I am more excited about the possibility of what Toriyama could draw to celebrate a Dragon Quest arrival in Smash Bros?
I mean, just seeing the character designs and renders in game would(will?) be awesome ;p
 
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BZL8

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I mean, just seeing the character designs and renders in game would(will?) be awesome ;p
I just want to see Toriyama do his take on Mario, Link, Cloud, and a few others.

I miss the artwork that would come with every newcomer back in the 3DS/Wii U era.
 
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Rumble Red

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Messages
342
I just want to see Toriyama do his take on Mario, Link, Cloud, and a few others.

I miss the artwork that would come with every newcomer back in the 3DS/Wii U era.
It's such a shame that stopped happening. I guess there weren't as many opportunities for it this time, but that was one of my favourite things about the lead-up to Smash 4.

I've said this before, but I'm pretty sure that if anything DQ-related does come to Smash they'll get Toriyama on board for something. The existing art of Erdrick is all over the place in style and most of it's pretty old, so I wouldn't be surprised at all if they had Toriyama do new designs for the Smash team to work from. It'd be a good marketing angle, and I could definitely see a Smash 4-style illustration coming out of that as well.

Of course I'd want to see his take on icons like Mario and Link, but it'd be cool to see his take on some of the weirder characters too. I bet Olimar or K. Rool would fit his style perfectly.
 

shinhed-echi

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Is it a problem if I am more excited about the possibility of what Toriyama could draw to celebrate a Dragon Quest arrival in Smash Bros?
Nope. I’ve been waiting for the very same thing since the last DLC speculation days from Smash 4.

Who would you like to see in Toriyama style?

From my side, I’d like to see Mario, Ganondorf, Zero Suit Samus, ROB (the man draws some awesome robots, would love to see how he manages to make ROB a bit rounder), Link, Marth, and last but not least, Cloud!
 

NomadLuminary

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Nope. I’ve been waiting for the very same thing since the last DLC speculation days from Smash 4.

Who would you like to see in Toriyama style?

From my side, I’d like to see Mario, Ganondorf, Zero Suit Samus, ROB (the man draws some awesome robots, would love to see how he manages to make ROB a bit rounder), Link, Marth, and last but not least, Cloud!
Honestly I'm curious on how he would do Joker. It's just something so outside of his style.
 

Yatanagi

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Messages
290
While I was outside I thought up a moveset. Here it is :)

Attacks:

A: Jab or kick
AA: Shield hit
AAA: Bigger sword hit finisher after knocking someone with the shield hit.
A-rapid: Multi-fist (fisticuff)

Forward-tilt: Wind Sickles (fisticuff) -> Hands charge up to then launch a wave of arcing wind forward, having great range but not a lot of knock back (maybe just a small wind box along with the damage)
Down-tilt: Leg Sweep (staff/pole) -> Use a staff weapon to sweep forward on the ground. Has a chance to trip.
Up-Tilt: Sword/Axe swing going up OR Whip hit upwards like the belmonts.

Dash Attack: Running Elemental Slash -> An elementally charged up slash like a fire slash in DQHeroes, or other sword skill like Luminary in DQ11

Forward Smash: Gigaslash ->Huge lightning infused sword attack forward and towards the ground.
Up Smash: Shining Shot (bow) -> Shoots upwards with a shining arrow that hits upwards and then rains down around erdrick to hit all around.
Down Smash: Whip attack on both sides like the belmonts OR Boom -> Big explosion all around erdrick. Third idea is a strong mace hit back and forth.

Neutral-Aerial: Axes of Evil -> Swings and spins around an axe hitting back and forth, with an effect on it like in the games, providing a big hit box around.
Forward-Aerial: A good Sword strike like some of the sword characters.
Back-Aerial: Boomerang throw backwards (doesn't go too far, and only does a weak arm hit if boomerang is already out) OR Slime throw :p (throws a slime that looks happy to be thrown, and hits others on contact)
Up-Aerial: Axe/Sword swing up OR Bang -> could act like Ivysaur's up-air to some degree.
Down-Aerial: Whip hit downwards or Bow shooting arrow downwards -> A bit like Megaman's down-air, but faster startup and no spiking hitbox.

Specials:

B: Sizzle -> Casts fire that moves forward in a wave motion close to the ground, and also sweeps backwards at some points. (Good as a setup, or making opponents go in the air) Powered up version stays longer if charged with tension.
Side-B: Zap -> Casts lightning that goes forwards and upwards. Is more powerful version and a longer arc if charged with tension.
Up-B: Bang jump -> Casts bang downwards, causing an explosion shooting erdrick upwards. Does not put in free-fall, but can't jump after it. (Can be useful to quickly go in the air after someone and following up, or shooting arrows downwards at someone on the ground, etc) More powerful blast and height with tension charge.
Down-B: Blockenspiel (shield) -> Both a blocking ability as well as an attack. Take reduced damage and no knockback, and attack at the same time (maybe with a small delay?) with the shield. OR Tension up which has a bit of startup (or Feel the burn, which would act like Incineroar's revenge in smash).

Grabs: Slime could come out as part of grab or some throws.

Final Smash: Gigagash. Super powered up version that hits a big and wide arc forward. Maybe even party members showing up and using MPathy to give mp to erdrick to use the powerful move, almost like a DBZ spirit bomb moment.

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And that's it. what do you think? :)
It's a good one, the only thing that I think is that Zap should got on Neutral B, as it's the Signature Spell for Hero Class and the one probably Kirby will copy.
 

Oblivion129

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Does anyone else wonder why Tansut was told to not leak Cloud by his source, but for Erdrick it's totally fine?

Anyways, I'm enjoying all the DQ fanart surfacing here. It was pretty hard for me to find before.
 

NomadLuminary

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Does anyone else wonder why Tansut was told to not leak Cloud by his source, but for Erdrick it's totally fine?

Anyways, I'm enjoying all the DQ fanart surfacing here. It was pretty hard for me to find before.
My belief is for two reasons. One to make the reveal that much more poignant, but also perhaps Erdrick is (as much as I disagree with the idea) not as significant of a deal compared to cloud.

And also I love promoting Dragon Quest fan art. There are a bunch out there that no one looks into.

CrLU2kLVUAEJTX1.png
 
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