I like the game, but I wish it had a stronger narrative theme. I couldn't quite get into the dual world theme because I don't think the game did enough to tie the "real vs. dream" theme to anything that tugged at my heartstrings. It was nice that we could see how most party members wanted to be different than their current situations (the Prince wanted to settle into a life in a quiet village, Carver wanted to be a soldier, etc.) but aside from the subplot with the kid who died giving you his bed or the Ashlynn twist, it felt more like the game was designed off the heels of The Legend of Zelda: A Link to the Past to give the game more length.
DQ4 was about a world threatened by one monster's grief over how his love was treated, DQ5 was about making a family and resolving unfinished business with your old one, and DQ6 is...about self-discovery, I guess? After fighting Murdaw, you travel the world to find your other self, fighting monsters along the way but with no real idea of what it means and why, exactly, you would want to other than the Queen telling you that you're "living an incomplete existence". It all seems like an excuse to explore 2 (3, kinda) huge worlds and pick away at them in satisfying ways.
The vocations are real fun, though. They seem to be the draw of the game, with the constant stream of new abilities your party is constantly getting expanding your options at a satisfying rate. It's also nice that progression through the vocations is tied to battles won, rather than experience, so that even if you're leveling up slowly your abilities keep coming in at a more consistent rate. The vocations themselves seem to tie back to the possible theme of self discovery, in that you're always trying to find what's best for you, but again I wish this had a stronger emotional resonance.
The music is real energetic this time. Lots of bops and bangers, here, and although the classical sounding music is still around a larger focus seems to have been placed on strong melodies this time. It lends the game its otherworldly identity, too, which fits considering the world hopping gameplay. I never got tired of the battle music, it sounds pretty funky, though not as funky as the theme for towers this time.
Overall, I enjoyed the game, but I think I like both DQ4 and DQ5 better. I'm not giving this game a put down, though. I think this is a fun game to check out.
Ashlynn