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I like to think so too hahaThe Hero - Sage pairing is so popular that DQ11 kinda made it a thing with Not-Erdrick
If Erdrick has a slime summon, can it be a Koala instead lol.Even not been a Yūsha I would still want Madason on the alts as he was the base for Yūsha Yoshihiko's Design, and would be funny go full crazyman playing as him(As I do when I play with Yoshi).
I remember swords they should port that to switch lol they won't tho I'd love a full on turn based remake of it I love the cast they give you and the hero looks cool I just hope fans don't forget them they don't deserve itThat’s reasonable.
You know... Descendant... Alef.. he could learn Zap. Remember his level capped at 17 I think, but imagine if he could go beyond that. Being a descendant of Erdrick, he could learn Zap, it’s not like he didn’t learn it from design (like Lorasian Prince from DQ2 who doesn’t learn magic by design).
If I were to include a non mainline hero, I’d include Blade from DQS but most people won’t remember him.
DQH characters are fine, they’re recent. But I think DQH1 Mc fits an Erdrick alt more than DQH2 Mc.
oo woo, seeing sofia there brings peace to my heart. thank youTeeb147 I found a variant of that fan art you posted a while back during DQ day:
https://twitter.com/k_kymz
\o/
Everyone! Lend your energy!
Even if Madason isn't super compatible/thematically approproiate as an alt, I think he has a decent chance as a Swordfighter costume. They could give him a staff, which would make for a unique costume, and Gale Strike looks exactly like Woosh.Even not been a Yūsha I would still want Madason on the alts as he was the base for Yūsha Yoshihiko's Design, and would be funny go full crazyman playing as him(As I do when I play with Yoshi).
That'd be really cool, though I think Terry would probably take it if it was one or the other. DQ crossovers without Terry aren't allowed to exist.\o/Even if Madason isn't super compatible/thematically approproiate as an alt, I think he has a decent chance as a Swordfighter costume. They could give him a staff, which would make for a unique costume, and Gale Strike looks exactly like Woosh.
His game's obviously popular, and he's in the upcoming DQ movie, so I could actually see it happening.
I just noticed we're not getting Dragon Quest 12 until like 2021-2022.Teeb147 I found a variant of that fan art you posted a while back during DQ day:
https://twitter.com/k_kymz
I don’t know about you guys, but I find it hard to believe that Descendant is such a ******. If anything, I would think he’s the buffest one of them all. And the tallest too.Teeb147 I found a variant of that fan art you posted a while back during DQ day:
https://twitter.com/k_kymz
DQXI Spoilers AheadI don’t know about you guys, but I find it hard to believe that Descendant is such a ******. If anything, I would think he’s the buffest one of them all. And the tallest too.
I don’t know about you guys, but I find it hard to believe that Descendant is such a ******. If anything, I would think he’s the buffest one of them all. And the tallest too.
Don't worry, here's the original:DQXI Spoilers Ahead
Especially after the Dragon Quest XI ending, guy looked huge in it. I honestly don't see him being this tiny.
Honestly, they can take as long as they want. Just as long as it's great.I just noticed we're not getting Dragon Quest 12 until like 2021-2022.
I think a lot of people gave up on multiple packs because of what sakurai said about dlc not too long ago. That it may be worth not making a lot of dlc but a new game instead. something like that.we've probably gone over this but do you think they'll keep the DLC going for a while like 2 or 3 packs what do you guys think? i think they should keep it going since this game was released early in the switches life.
To be fair, Sakurai made it clear at the same time, that it was Nintendo that decided that DLC would happen. If Nintendo wants more DLC, it will happen. IMO, it only benefits the game. We are never getting a Smash game like Ultimate again, might as well go balls to the wall before the next system is out.I think a lot of people gave up on multiple packs because of what sakurai said about dlc not too long ago. That it may be worth not making a lot of dlc but a new game instead. something like that.
But if it's true that it's the last smash he works on, then there could be more. Honestly i dont know what to think about it now. I hope there's more, but it could go either way.
I hope that's true. And there's a chance for it for sure. It's just the way he talked about it made it sound like he wasnt just speaking for him, but it could still be seen like youre saying, or how the translation was. It'd make a lot of sense to have more dlc. especially with how well smash sold.To be fair, Sakurai made it clear at the same time, that it was Nintendo that decided that DLC would happen. If Nintendo wants more DLC, it will happen. IMO, it only benefits the game. We are never getting a Smash game like Ultimate again, might as well go balls to the wall before the next system is out.
I want MORE characters! ;pI kinda don't care about more DLC after Erdrick honestly (hope they are in), I feel that the game is good already as it is and I dislike the idea of the DLC costing more than the base game.
At this rate I just want the characters so that we can speculate some other characters lolI want MORE characters! ;p
Nah but if we get erdrick that will definitely help me stay interested in the game .
I thought I was patient for e3, and i partly am, but now i just want things to be clearer. It's not as fun to go in other threads or forums right now.
I'll try my best to keep myself busy with whatever i like and mostly just visit very few places. (or at least less places that arent as fun)
e3's so close
Shame you didn't like it. Hopefully DQ11 is up your alley because it was the game that changed my view on JRPGs, and I played P5 before that.I have been playing Dragon Quest V for iOS heavily for the past two days. Finally playing it after you guys suggested it to me for the character arcs. I believe I am near the endgame now. Here are my impressions:
Sorry, but I dislike it so far. Gameplay-wise and game-design wise, it is fine, but of the mainline quests involving talking to all people gets rotten old quickly.
I think biggest offense this game made character-wise was not developing all the potential bride candidates enough prior to choosing who to marry.
I know too little of Debra and Nera to feel a strong incentive to choose them. When I got to that big decision moment, it was rather anti-climatic, because it was obvious to me that Bianca was the best choice due to me spending the most time with her. Even then, I feel that the time I spent with young Bianca in the ghost mansion was not enough for me to get a strong impression on the character.
Also in the young timeline, I did not feel much of a strong connection to Prince Harry and the protagonist's father either to really give a crap about the 10 year time skip of enslavement. In general, not enough character development in DQV to be really invested in the game. The game feels a bit tiresome to play as a result.
I also wish I had more control in choices. After playing Persona 5, I dislike not having the ability to speak my own when I choose choices that I don't jive with, but I have to choose yes in order to progress the story.
Still, I guess I could complement the game for having an interesting way of progressing the story. I liked the child part in particular for the little details like having the child being unable to read signs and books.
At the least, I am going to be done with game by tomorrow. It makes me wonder if DQ11S will be even worth the purchase TBH. I have been disappointed with how DQ8 handled its characters as well as DQV's.
Haha nah it's fine, I can see the appeal of Slime even if I dislike it being before a hero. That being said, if we had more smash reps in the future, having Rocket Slime show up after Erdrick and potentially a young Terry wouldn't hurt.Okay, so I'm still pretty chill with Erdrick, but is it bad that I saw this video earlier today, and now I'm genuinely sad that we'll probably never get to have Slime in Smash? It's just... it's just so beautiful as a concept. (I fully acknowledge that this has likely been posted before, but it's new because it's new to me).
Yeah, I would say it's fair to say you won't be interested in the other games if 8 and 5 were not your thing. DQ is not a game that usually lingers too long on it's plot points, it has a particular storytelling style that typically leaves the person playing to figure the implications. Some of the stuff that had made me the saddest, for example, were dealt with in six lines or so. It's a style it took me some time to fully appreciate, even after I had played the games for almost 10 years, but I never had an aversion to it like you are having, of seeing the gaps between points as an issue and not just allowing some room for you to connect the dots. Perhaps that means the series is just out of what you will ever like.I have been playing Dragon Quest V for iOS heavily for the past two days. Finally playing it after you guys suggested it to me for the character arcs. I believe I am near the endgame now. Here are my impressions:
Sorry, but I dislike it so far. Gameplay-wise and game-design wise, it is fine, but of the mainline quests involving talking to all people gets rotten old quickly and kills the pacing.
I think biggest offense this game made character-wise was not developing all the potential bride candidates enough prior to choosing who to marry.
I know too little of Debra and Nera to feel a strong incentive to choose them. When I got to that big decision moment, it was rather anti-climatic, because it was obvious to me that Bianca was the best choice due to me spending the most time with her. Even then, I feel that the time I spent with young Bianca in the ghost mansion was not enough for me to get a strong impression on the character. I feel this single flaw kills the game for me from being really invested.
Also in the young timeline, I did not feel much of a strong connection to Prince Harry and the protagonist's father either to really give a crap about the 10 year time skip of enslavement. In general, not enough character development in DQV to be really invested in the game. The game feels a bit tiresome to play as a result.
I also wish I had more control in choices. After playing Persona 5, I dislike not having the ability to speak my own when I choose choices that I don't jive with, but I have to choose yes in order to progress the story.
Still, I guess I could complement the game for having an interesting way of progressing the story. I liked the child part in particular for the little details like having the child being unable to read signs and books.
At the least, I am going to be done with game by tomorrow. It makes me wonder if DQ11S will be even worth the purchase TBH. I have been disappointed with how DQ8 handled its characters as well as DQV's.
even if this series isn't for you. you gave it a fair shot you are better than most.I have been playing Dragon Quest V for iOS heavily for the past two days. Finally playing it after you guys suggested it to me for the character arcs. I believe I am near the endgame now. Here are my impressions:
Sorry, but I dislike it so far. Gameplay-wise and game-design wise, it is fine, but of the mainline quests involving talking to all people gets rotten old quickly and kills the pacing.
I think biggest offense this game made character-wise was not developing all the potential bride candidates enough prior to choosing who to marry.
I know too little of Debra and Nera to feel a strong incentive to choose them. When I got to that big decision moment, it was rather anti-climatic, because it was obvious to me that Bianca was the best choice due to me spending the most time with her. Even then, I feel that the time I spent with young Bianca in the ghost mansion was not enough for me to get a strong impression on the character. I feel this single flaw kills the game for me from being really invested.
Also in the young timeline, I did not feel much of a strong connection to Prince Harry and the protagonist's father either to really give a crap about the 10 year time skip of enslavement. In general, not enough character development in DQV to be really invested in the game. The game feels a bit tiresome to play as a result.
I also wish I had more control in choices. After playing Persona 5, I dislike not having the ability to speak my own when I choose choices that I don't jive with, but I have to choose yes in order to progress the story.
Still, I guess I could complement the game for having an interesting way of progressing the story. I liked the child part in particular for the little details like having the child being unable to read signs and books.
At the least, I am going to be done with game by tomorrow. It makes me wonder if DQ11S will be even worth the purchase TBH. I have been disappointed with how DQ8 handled its characters as well as DQV's.
Changing slime for each attack seems fine in concept but really if you play it out, it doesn't feel right, because a slime shouldn't be able to change to another one just like that to make an attack. It goes a bit too far past the flexibility to go off-canon, .. and also im not sure it would look good to see it change that often.Okay, so I'm still pretty chill with Erdrick, but is it bad that I saw this video earlier today, and now I'm genuinely sad that we'll probably never get to have Slime in Smash? It's just... it's just so beautiful as a concept. (I fully acknowledge that this has likely been posted before, but it's new because it's new to me).
I mean... Piranha Plant changes into an entirely different Plant for its forward-smash and side-special, and several of its other attacks are lifted from other, more specialized Plants a regular one wouldn't have. Basically, Slime would be doing the same thing, serving as an amalgamation of the many different Slimes throughout DQ history.Changing slime for each attack seems fine in concept but really if you play it out, it doesn't feel right, because a slime shouldn't be able to change to another one just like that to make an attack. It goes a bit too far past the flexibility to go off-canon, .. and also im not sure it would look good to see it change that often.
A slime itself, would not be able to do very much, But I do think there could be enough moveset potential to make it interesting enough, so I'm not saying slime doesn't have moveset potential. Whether it'd be very interesting to play or not would really depend on sakurai's creativity.
Yeh but all those piranha plants amount to mostly color changes or adding spikes, so it doesnt seem that big. Slimes have different families and almost all have their own trademark ways to be, and none are able to morph into another, the only one close to that is an amount of slimes can transform into a slime king, and making a stack would be fine but it would still take 3 slimes.I mean... Piranha Plant changes into an entirely different Plant for its forward-smash and side-special, and several of its other attacks are lifted from other, more specialized Plants a regular one wouldn't have. Basically, Slime would be doing the same thing, serving as an amalgamation of the many different Slimes throughout DQ history.
I agree though that I would kind of need to actually see it in motion for it to feel 100% right.
Yeah, I can definitely see where you're coming from, especially as it relates to the actual games. I suppose I just have a looser take on it - Piranha Plants can't exactly turn into other kinds of plant either, but I'm willing to forgive the inconsistency because it makes for a significantly more interesting moveset, y'know? Either way the veeeery basics of the idea still make me sure a Slime moveset could be extremely interesting.Yeh but all those piranha plants amount to mostly color changes or adding spikes, so it doesnt seem that big. Slimes have different families and almost all have their own trademark ways to be, and none are able to morph into another, the only one close to that is an amount of slimes can transform into a slime king, and making a stack would be fine but it would still take 3 slimes.
Other than that, a heal slime is pretty different from a regular slime, and it would also feel weird for it to turn into that in the air.
I guess one way to put it is if you played pokemon, and then someone said hey what if we had an eevee that could turn into different eevees on each move? Well, they'd make the argument that eevees can transform into evolutions, so it's not such a big deal, but people who know the game enough would be like no way, dont do that, eevees stay their evolution. (but there's other ways it could be done if someone is creative).
Does that make sense?
I think if they'd take mostly from rocket slime and the regular moves, and it could have frizz and tension too. Some of the other stuff would work. And I can imagine more moves being invented to work. And again, it entirely depends on how sakurai would creatively do one, if he'd want to make that character.Yeah, I can definitely see where you're coming from, especially as it relates to the actual games. I suppose I just have a looser take on it - Piranha Plants can't exactly turn into other kinds of plant either, but I'm willing to forgive the inconsistency because it makes for a significantly more interesting moveset, y'know? Either way the veeeery basics of the idea still make me sure a Slime moveset could be extremely interesting.
I’ve thought of something like this tbh. It would make for a cool mechanic, although similar to Pikmin.You can fix the Slime moveset being non-canon by doing one simple thing
Slime --> Slimes
Boom, fixed. Now it's more than one slime
If they'd do that then it could be a good excuse to put madason in as an alt too ;p
Im tellin ya, Madason is just gonna use some random monster as a sword and shield.If they'd do that then it could be a good excuse to put madason in as an alt too ;p
That's just weird, lol. I'd love it as a character in mugen or something tho. ;pIm tellin ya, Madason is just gonna use some random monster as a sword and shield.
Not at all, though Madason fighting similar to Chaos in UNIST sounds fun....That's just weird, lol. I'd love it as a character in mugen or something tho. ;p
edit: if it's a dream of yours i apologize for laughing at it.
still funny to imagine tho
Speaking of. When we getting Slime mittensNot at all, though Madason fighting similar to Chaos in UNIST sounds fun....
You hit the nail on the head, I think, on why I find Dragon Quest's specific style of storytelling so appealing.DQ is not a game that usually lingers too long on it's plot points, it has a particular storytelling style that typically leaves the person playing to figure the implications. Some of the stuff that had made me the saddest, for example, were dealt with in six lines or so. It's a style it took me some time to fully appreciate, even after I had played the games for almost 10 years, but I never had an aversion to it like you are having, of seeing the gaps between points as an issue and not just allowing some room for you to connect the dots.
The shield's aesthetic is what weirds me out the most. Usually this size of the emblem is used when ROTO in runes is written on it, but this version doesn't have it, but also doesn't use the larger emblem you can see in games like Battle Road victory. So yeah, I don't think so.