GodAtHand
Smash Lord
I'm not sure if I tested shuttle loop, but it seems that none of his air moves work.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
can you provide vids? i'd like to see this as i am terrible at love jump lolGuys... Zelda can Love Jump OoS. Most of you probably already knew this... but... it's so fun! The neat thing about it too is that I think you can keep your second jump ;D
I have not been able to do this consistently, however, there have been numerous occasions where I found it pretty easy to do it, and I'll list a couple of them down:
- Game and Watch's down air
- Game and Watch's back air (requires precise timing at the very end of those turtle hitboxes)
- Meta Knight's Glide Attack/Glide Attack follow-up
There have been a couple of other situations, but I can't remember them at the moment. Not too sure about its viability, other than possible mindgames - though, maybe some use could be made from it. I can provide videos if you guys wish too ;o
you can explore it and see, although im doubtful as Zelda's slow magical nature tends to push things away and she has to wait.Another thing I wanted to bring up was Diddy's bananas. I was watching a video of two Japanese players abuse the bananas/foot stooling and frame perfect follow-ups to 'combo' and repeating the process like an infinite. This was a Diddy and a ZSS... some of you have probably seen this video before, or others similar to this:
http://www.youtube.com/watch?v=0fjzdZM-gkk
Yes I know it's ZSS, and not Zelda, but I'm bringing this up because it makes me wonder if Zelda has any potential 'infinite' combos herself that she can do with the bananas. I'd be willing to test a couple of different combinations, because I'm curious to see what kind of tricks Zelda can do with items in general. If there is something Zelda can do, think of how much potential she could have in matchups that require items, such as bananas, varla suit pieces, Wario's bike pieces... not sure about Peach's veggies though. Still, this would be interesting to explore around with.
Yep, right here:can you provide vids? i'd like to see this as i am terrible at love jump lol
I will be testing this out and if I come up with anything, I'll let you guys know =)you can explore it and see, although im doubtful as Zelda's slow magical nature tends to push things away and she has to wait.
im hoping you find something good though, or even somewhat entertaining to watch
interesting..... i should try and get this down so maybe i can help find some situations.Yep, right here:
http://www.youtube.com/watch?v=fKB43uLE-xg
At 4:24 is when I do the Love Jump OoS from Sonic's approach. I was a bit surprised when I did this, so I didn't really follow it up with anything. Again, I'm not sure about its viability other than an element of surprise and mindgames, but there may be something =P And like i said, you can do this out of a lot of situations, such as the ones I posted above. I hope i can expand that list with more situations though, and hope this helps guys ^^
goodluck!!I will be testing this out and if I come up with anything, I'll let you guys know =)
DKC2: Diddy's Quest:btw i want that stage music, which DK song is it?
I tried getting some ( I have nothing else to do )Another thing I wanted to bring up (yes I'm double posting, because they are two seperate topics xD) was Diddy's bananas. I was watching a video of two Japanese players abuse the bananas/foot stooling and frame perfect follow-ups to 'combo' and repeating the process like an infinite. This was a Diddy and a ZSS... some of you have probably seen this video before, or others similar to this:
Yes I know it's ZSS, and not Zelda, but I'm bringing this up because it makes me wonder if Zelda has any potential 'infinite' combos herself that she can do with the bananas. I'd be willing to test a couple of different combinations, because I'm curious to see what kind of tricks Zelda can do with items in general. If there is something Zelda can do, think of how much potential she could have in matchups that require items, such as bananas, varla suit pieces, Wario's bike pieces... not sure about Peach's veggies though. Still, this would be interesting to explore around with.
I was going to say that lolDash attack has a sweet spot as well. It has more knockback, does more damage, and sends them upward. If you hit with the "sourspot" (which is actually not bad most of the time) they go straight forward.
I forgot to mention that Diddy needs to hit the banana at the dash attack and the dash grab. So it depends on the direction of the banana as well.Short Glide Toss Down > Dsmash (he needs to go towards the opposite direction) > Dash attack (he needs to go forward not up) > Dash Grab= max of 37 damage but can only be done when diddy has 0%
mocha it's been agesAnother thing I wanted to bring up (yes I'm double posting, because they are two seperate topics xD) was Diddy's bananas. I was watching a video of two Japanese players abuse the bananas/foot stooling and frame perfect follow-ups to 'combo' and repeating the process like an infinite. This was a Diddy and a ZSS... some of you have probably seen this video before, or others similar to this:
http://www.youtube.com/watch?v=0fjzdZM-gkk
Yes I know it's ZSS, and not Zelda, but I'm bringing this up because it makes me wonder if Zelda has any potential 'infinite' combos herself that she can do with the bananas. I'd be willing to test a couple of different combinations, because I'm curious to see what kind of tricks Zelda can do with items in general. If there is something Zelda can do, think of how much potential she could have in matchups that require items, such as bananas, varla suit pieces, Wario's bike pieces... not sure about Peach's veggies though. Still, this would be interesting to explore around with.
Well, he wouldn't want characters to do these tricks to him of course xD Think of it like this... when Diddy has bananas, he can gain control. When we have bananas, we can also gain control. We have glide toss tricks up our sleeve, and we also have the option to guard the bananas and camp. But if we had the option to combo, like the Diddy and ZSS in the video, it may even make this MU more winnable for Zelda. Not saying at all that this would ever be in Zelda's favor, but wouldn't it be nice to have one high tier MU in which we can actually have the option to 'combo'?The problem of course is: why would diddy allow these characters to do these tricks on him?
Its only four times that Zelda can Footstool. But the last one doesn't gain any height...didn't see anything like Uair cancels :s
for the footstool issue, well it's just a matter of practice, just remember there are different footstool heights, think it like grounded jumps/short hops. The important thing about this is that only 4 or 5 consecutive footstools can be done, and each footstool loses height.
Also footstool heights are something like this:
First "full" footstool is unique in height and is super high (not useful for the locks because of Zelda's slow FF)
Second "full" footstool = First short footstool
Third "full footstool = Second short footstool
etc etc
it keeps going like that until there are no more footstools left.
well shuttle loop's hitbox comes on frame 8, Nair on frame 3, Fair on frame 6, Uair on frame 2, Dair on frame 4, and airdodge on frame 2... as you can see shuttle loop is like the "slowest" thing there... I really don't know how many frames of GR animation are before he can do something, but maybe knowing that could be a bit easier to know if we can actually do somethingcouple things:
Grab Release on MK: He needs about 53.5 frames to use SL. We need about 51.6 Frames to dash grab him (when timed properly) (I did some Manual work so results are not 100% accurate (did it without using hacks))
which link is for which thing you tested? just to know :3Here are the links, also the three bottom ones were initially for fun (they have Items and they end a bit early):
1.http://www.mediafire.com/?ssbhybq53sgblvu
2.http://www.mediafire.com/?skkja6sbk7bjz6i
3.http://www.mediafire.com/?zdxmeu3t5832r26
4.http://www.mediafire.com/?8do3lab10ke0osb
5.http://www.mediafire.com/?ds9zcn4s8ltt5py
6.http://www.mediafire.com/?5jh2069udhq784b
I mainly focused on SL. I haven't tried Nair ,Fair, Dair, Uair, or airdodge yet. I'm going to try them next time I get onwell shuttle loop's hitbox comes on frame 8, Nair on frame 3, Fair on frame 6, Uair on frame 2, Dair on frame 4, and airdodge on frame 2... as you can see shuttle loop is like the "slowest" thing there... I really don't know how many frames of GR animation are before he can do something, but maybe knowing that could be a bit easier to know if we can actually do something
The six I posted are mainly Semi-lagless LKs (I can't remember if one of them is Lagless though) there is one with PT its on charizard under the left platform (1st Transformation)which link is for which thing you tested? just to know :3
how tight is this timing?while messing around, I found out we can air GR Jigglypuff into an Uair... it's kind of hard to do since the timing is way strict or at least is seems like it... I tested and if done correctly Jigglypuff can't do anything, just die.
Imma post what I wrote to Jiggly when asked this, but feel free to ask me more questions if you still need help:Mocha, i have a Q for you, i recently watch ur friendlies video on hobo 3, and in the match vs MK u did a lot of love jump... MK grabbed u tossed u out of stage and u love jump diagonaly towards the battleground... i tried to do this, but i cant do it... can u tell me how u do it?
Ninjad by Mocha.Imma post what I wrote to Jiggly when asked this, but feel free to ask me more questions if you still need help:
Diagonal Love Jumps can be performed out of an attack or throw. Unless you use it all the time in a match, they can be really surprising and catch your opponent off guard. They can also be used to escape certain throws that lead to set ups. The timing is tricky though. You can escape throws like Pika's f-throw and Mk's d-throw, which can both have follow-up moves to hit you with.
To perform the Diagonal Love Jump, you have to jump + hit B as soon as your opponent throws or attacks you. it actually helps me to do this a liiiiiitle bit before they finish this, kind of like with DI where we try to do it in advance. So yeah the jump + hit b is the jumping part, but the direction you move in is dependent on the direction you tilt your control stick, but remember to tilt it lightly. If you mash down on the control stick, you may end up using Farore's Wind, Din's Fire, or Transform by accident lol.
So if you want to tilt it diagonally, tilt the control stick lightly to the side (either left or right) while jumping + hitting b. I hope this helps and I hope I didn't confuse you too much. I suck at explaining things xD
Also, if there's a particular kind of jump I did that you're having trouble with, point me out to where in the video I did it, and I'll see what i can do to help you get this down =)
I know youre a noob and all but the search engine does wonders.What control scheme do you use?
Zelda can love jump any direction albeit sideways.
Just hold whatever direction you want to jump in while Zelda is still in that tumbling "I'm in pain" animation then let go right before you jump(or else you'll do another special) and she should jump in that direction.
It's much easier to do in the downward direction because you don't have to worry about putting in the jump.
If you need to practice build a custom stage with spikes and practice love jumping off of them, its really nice because they have sex knockback so you don't need to reset her damage to avoid dying.
I would start off trying to love jump diagonally downwards so you get the timing right, then you can move onto going upwards.
*Just for fun you should try love jumping when Zelda is metal.
thks dude, i got it! =), u explained perfectly =).Imma post what I wrote to Jiggly when asked this, but feel free to ask me more questions if you still need help:
Diagonal Love Jumps can be performed out of an attack or throw. Unless you use it all the time in a match, they can be really surprising and catch your opponent off guard. They can also be used to escape certain throws that lead to set ups. The timing is tricky though. You can escape throws like Pika's f-throw and Mk's d-throw, which can both have follow-up moves to hit you with.
To perform the Diagonal Love Jump, you have to jump + hit B as soon as your opponent throws or attacks you. it actually helps me to do this a liiiiiitle bit before they finish this, kind of like with DI where we try to do it in advance. So yeah the jump + hit b is the jumping part, but the direction you move in is dependent on the direction you tilt your control stick, but remember to tilt it lightly. If you mash down on the control stick, you may end up using Farore's Wind, Din's Fire, or Transform by accident lol.
So if you want to tilt it diagonally, tilt the control stick lightly to the side (either left or right) while jumping + hitting b. I hope this helps and I hope I didn't confuse you too much. I suck at explaining things xD
Also, if there's a particular kind of jump I did that you're having trouble with, point me out to where in the video I did it, and I'll see what i can do to help you get this down =)
Thought I'd finish this nowLagless LKs:
It seems LKs in general have three main groups:
Ones with Lag: just regular LKs.
Semi-lagless LKs: LKs that stop Zelda for less than 30 frames but still has some frames of lag Lagless LKs: LKs with no lag at all.