Pretty sure i could list them all off the top of my head
Unteched flame chokes are always combos on most of the roster into Dtilt but you should really memorize this list if you really want to become an indestructible master of war.
http://smashboards.com/guides/ganondorfs-missed-tech-flame-choke-followups-list.503/
(Its also worth noting that if mario simply DIs inward he becomes immune to the Ftilt followup even if he misses the tech) *sadface* havent noticed it on any other characters tho.
Then theres the fact that they can tech it. I started labbing true combos on every tech option for every matchup, but oh whaddya know i forgot to finish it. :/ might start that again now that i remember.
Low percents:
1. Dthrow->wiz kick (0-10%~)
2. Dthrow->foxtrot->SH->Uair(this becomes more reliable when barely outside the window for option 1 [can usually be punctuated with a dash attack also but not true])
3. Upsmash at super low percents is easy to follow up with a pivot SH bair and SH nair, but SH Uair is my personal favorite as its possible to start stringing these to carry them across the stage (I find this flusters people and a dash attack afterwards will catch them if they airdodge without jumping. [You can also make a hard tech read at this time with a smash to really ruin their stock.] All this is good to know but not reallya true combo)
4. Dtilt->Dtilt works on FFs and heavier people from like 0-10% as long as youre not max range (also rage ruins this)
Mid percents:
5. Dair->upsmash (pretty strict percent window and highly dependant on weight and rage)
6. Dair->FH->Uair (this CAN work til higher percents if you use your second jump)
High percents:
I fkn wish there was, happy SH Bair->Ftilt fishing for the kill. Im sure you could try some wonky garbage with the first hit of Nair->wiz kick, but why bother, just kill them. lol.
Someone remind me if theres more, cant think of any though...