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Big O
Thanks to the frame data we have, I was able to find a very clever way to test in theory who would be comboable out of Flame Choke by a 6 frame Jab assuming no hitbox changes.
For better or worse, it only affects the Pit/Dark Pit matchups. Everyone else we would probably need a 9 frame D-tilt.
If you're curious, I discovered completely by chance that Grounded Wizkick has the exact frame duration as point blank Flame Choke. This gave me a number reference to work with, and to put myself in a bufferable state that gave me an extra 2 frames compared to Flame Choke, I chose to buffer U-smash and Backwards Roll (using 2 CPU Ganons set on Control).