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Everything about them is great, especially the expressions.Unfortunately since doggy isn't the most popular character, there aren't a whole lot of us mains in here. So let's kick it up! Let's all talk about our favorite part of doggy.
I like the unusual friendship between dog and quack
I hope not. Besides Guy, he's probably the only Duck Hunt main in the world.I heard Dunnobro say he isn't going to play bad characters anymore. Is he dropping the dog? I can understand why, but if it's true, that's super depressing. This character is going nowhere.
Duck hunt duo's expressions have to be the most diverse, and it's obvious the animation team put a lot of effort into them because even minor things like the duck's eye movement and facial expressions have been thought about.Unfortunately since doggy isn't the most popular character, there aren't a whole lot of us mains in here. So let's kick it up! Let's all talk about our favorite part of doggy.
I like the unusual friendship between dog and quack
DHD is a very tough, very stressful character to utilise, where every mistake is amplified. One major mistake and you're KO'd, about four minor ones and you're KO'd. Versus hardcore players who exploit every opportunity, you're lucky if you survive.I heard Dunnobro say he isn't going to play bad characters anymore. Is he dropping the dog? I can understand why, but if it's true, that's super depressing. This character is going nowhere.
Thanks. I feel duck hunt duo relies on flexible 'pseudo' combos, so to speak, and good reads. Usually you have to layer attacks so if one fails the next gets them (so if they're off the ledge: midair gunman, can intercept, smash forward A). Done right you can use midair gunman to force them to dodge, which means their landing is often unprotected ready for the classically slow forward smash A to spike.Dat Marth and Falco juggles with Duck Hunt were sick and crisp.
Have you ever done a complex combo without using any of the specials? Something similar to this...Thanks. I feel duck hunt duo relies on flexible 'pseudo' combos, so to speak, and good reads. Usually you have to layer attacks so if one fails the next gets them (so if they're off the ledge: midair gunman, can intercept, smash forward A). Done right you can use midair gunman to force them to dodge, which means their landing is often unprotected ready for the classically slow forward smash A to spike.
Because of character quirks, each combo set is subtly different. For example, combo'ing Marth relies on baiting to roll dodges to jabs because he's forward heavy (which means his rapid sword swings destroy frisbee), but Falcon relies on frisbee interrupts to dash jabs because his power moves can cover both front and back but he can't destroy frisbee so well.
Pseudo combos are easier the larger or slower the character. For some reason, there are still people who think Donkey Kong, Ganondorf, Bowser, Charizard and King Dedede are a viable counter to DHD. With the exception of a skilled Dedede (whose projectile is the only thing that sets him apart), the other characters classically get two stocked, save an unlucky hit or bad shielding.
Combos without specials is difficult, largely because players get the frame advantage if they opt to counter-attack or dodge a standard move. But closest I've gotten non-special combo is a grab->forward throw->dash->fair->fair (it's possible to get two air moves in, but sometimes duck hunt lands before executing: which means it then turns into a diagonal or side jab). I've been trying to find a combo-equal for non-specials for duck hunt, but his configuration isn't optimal for it.Have you ever done a complex combo without using any of the specials? Something similar to this...
Grab, pummel, back throw, dash attack, fair, nair, fast fall, uo smash, uair, another fair, and finally dair for the spike.
It's hard. And there's the risk of a gravity drop to KO, too. You can try practicing by knocking off a CPU with set damage in training mode and KO'ing them with dair. I find the best odds is to predict where the player will most likely arrive at (classically, they all want to return to the ledge), and then waiting until they're close enough they will attempt to grab it. You'll need to catch them slightly earlier though - ledge grab will trump with invincibility.It's hard to do the Dair spike. Like, I miss most of the time.
Dang it, now I'll HAFTA get the game now...Looks like Duck Hunt will be in Mario Maker.
Well I'm not gonna toot my own horn too much, but I did place in the money at a national with Duck Hunt.I heard Dunnobro say he isn't going to play bad characters anymore. Is he dropping the dog? I can understand why, but if it's true, that's super depressing. This character is going nowhere.
Excellent man! Keep on representing the (under)dog!Well I'm not gonna toot my own horn too much, but I did place in the money at a national with Duck Hunt.
I got 13th place at Smashcon out of 700+ and I'm one of the top 3 players in my state (North Carolina). I still have a lot of work to do, but I don't plan on dropping Duck Hunt.
Mexicans with explosive frisbee golf?oh man shall it be a glorious romp of explosive, Mexicans and frisbee golf...
Keep at it, man! You gotta supporter in me, fer sure! Now that I know more Duck Hunt mains are on the way up to the top, it's encouraging me to keep practicin' with him!Well I'm not gonna toot my own horn too much, but I did place in the money at a national with Duck Hunt.
I got 13th place at Smashcon out of 700+ and I'm one of the top 3 players in my state (North Carolina). I still have a lot of work to do, but I don't plan on dropping Duck Hunt.
I'm working on resolving this. There is one advantage to duck hunt duo's lack of launch power, and I'm not sure if anyone here has thought of it (I exploit it in nearly every match to save myself) - you can use the can to interrupt what would otherwise be a guaranteed smash to KO move. I've survived countless mid-air spikes and landing spikes this way (I even survived a wario fart at over 120 this way too). Most people don't do it, because to harm yourself is counter-intuitive, but because DHD has such shoddy launch power, it makes sense to override a fatal, say, Marth spike with a can.If DuckHunt had a strong (kill) throw, he'd surely jump some tiers.
I love him but losing the stock first is a HUGE disadvantage, and it happens so often it's not funny...
I'm working on resolving this. There is one advantage to duck hunt duo's lack of launch power, and I'm not sure if anyone here has thought of it (I exploit it in nearly every match to save myself) - you can use the can to interrupt what would otherwise be a guaranteed smash to KO move. I've survived countless mid-air spikes and landing spikes this way (I even survived a wario fart at over 120 this way too). Most people don't do it, because to harm yourself is counter-intuitive, but because DHD has such shoddy launch power, it makes sense to override a fatal, say, Marth spike with a can.
You can get away with it up to somewhere between 155-175 depending on location on stage and DI, but that by itself is crazy.
I was about to post up a video on canikaze to bair in my quirk KO threads (in the process of uploading the example video which is taking ages). Unfortunately, the video doesn't depict an actual KO (hard to just do as it's often spontaneous), just the technique, but I have gotten KOs using that method on numerous occasions.Don't forget kamikaze aerial kills. If you cant send them to the blast zone, sometimes you gotta bring it closer.
DHD is gaining within range, trust me, it's just a number of other characters (cough: Ike, Sonic, Sheik, super-protected roll dodge Ness/Lucas, 'good at everything' Link) are too strong within particular subsets. Sonic's speed is, in my opinion, too high (or if it is meant to be high, he's in dire need of some vulnerability period time where it's possible to punish/actually hit the... turd burglar). Sheik is similar. Ike's sword does some insane damage (like ~20% a hit... what the heck NIntendo?). Link's extendo sword plus rapid projectile spam plus decent air plus heavy weight (that causes poor launchability) combine to form a difficult to break wall on most days.But if he was just a bit more up to par
Not sure if this was answered or you found it, but there's a DHD skype group thread here:Is there still a skype group? Caz I would love to join