Noa.
Smash Master
Lasting Pk Thunder is great, and I think better than default in certain matchups.
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NCR (Norcal Regionals are allowing customs because of Evo) >_> I AGREE with all those customs you just mentioned. I need to find a way around them. Ness is going to go down a few notches, PSI Vacuum is the only one I like.So I've been playing with some friends who are taking customs somewhat seriously lately. And geez there are broken customs out there, Ness' blow by comparison.
Zig Zag can from Duck Hunt, teleporting Luma, Luigi's Ice Fireball, and Trip Tree from Villager will make these matchups hell for us. If these REALLY become a norm, expect Ness to drop a good few spots on the tier list.
Really praying that these are just a one time thing for Evo.
Evo is also going down to 5 minutes instead of 6 minutes, making timeouts extremely easier.Urgh, what are the odds that customs are going to go down in the future? I genuinely think they're really poorly balanced overall, and only serve to throw what was potentially balanced under the bus :\
Some customs are just downright broken, and I'm not one to cry out "broken" that easily.
Not sure I agree with this. Diddy and Sheik gain very little from customs, and Rosalina and Villager (who are already high tier characters) gain a LOT. Like, they become stupid. I don't think there are a lot of horrid characters by default anyways. Maybe like WFT and Doc, but everyone can be played pretty effectively.I fully support customs. They help balance the game overall and the roster becomes a lot closer with them on. There are a lot of **** and mediocre characters without customs. With customs on a lot of characters gain tools to help them against top and high tiers. With customs on the best characters are still Diddy and Sheik. None of the customs make any character oppressive or broken.
And lasting pk Thunder is great.
Diddy and sheik gain little from customs. The fact that they're the best characters with customs on shows how customs are not that big a deal. Rosalina gains very nice tools with customs but they're overrated. They're useful in forcing approaches and good mid range tools, but have limitations on their use. Villager is very questionable high tier without customs. With them he's definitely a great character, but I don't think he's overbearing at all.Not sure I agree with this. Diddy and Sheik gain very little from customs, and Rosalina and Villager (who are already high tier characters) gain a LOT. Like, they become stupid. I don't think there are a lot of horrid characters by default anyways. Maybe like WFT and Doc, but everyone can be played pretty effectively.
Villager is definitely high tier. Japanese players are consistently ranking him high, and there's just so much stuff being found out about him that I don't doubt his high tier reign any time soon. And play a Villager who's using trip sapling... I'm almost certain you'll change your mindset.Diddy and sheik gain little from customs. The fact that they're the best characters with customs on shows how customs are not that big a deal. Rosalina gains very nice tools with customs but they're overrated. They're useful in forcing approaches and good mid range tools, but have limitations on their use. Villager is very questionable high tier without customs. With them he's definitely a great character, but I don't think he's overbearing at all.
Without customs I would say there are about 10 to 15 characters that can realistically win a large national. With customs on Id say the number grows to about 20. The mid tiers are significantly weaker than the high tier, and most of them gain very strong tools. High tier characters may receive a few nice moves, but they're already so good that it doesn't really make them that much better.
I have played against customs villager and it's quite difficult. But overbearing? Worse than Sonic, Diddy, and Sheik? He's not as strong as those characters, with or without characters. Villager becomes a legitimate threat with customs on but he's not the best character in the game with them. Same with Rosalina.Villager is definitely high tier. Japanese players are consistently ranking him high, and there's just so much stuff being found out about him that I don't doubt his high tier reign any time soon. And play a Villager who's using trip sapling... I'm almost certain you'll change your mindset.
I wouldn't judge it by saying what characters can win a large national. That'd be asking for an A tier the size of half the roster. But there's certainly a good number that you can place well with. I'd argue that there's only a handful of characters that are just near impossible to place well with. I mean, a lot of people discounted Pac Man too until Abadango came around.
Saying a high tier character "doesn't get much better" with the custom tools is a bit of an understatement IMO. If you give a low tier a nice custom then fine, but giving an already proposed high tier character something like that is just asking to reincarnate Brawl MK.
I think the thing about Palutena is that her frame data and damage per hit is quite bad. Her moves are slow and laggy, and even when you do land them they aren't too damaging. Superspeed and lightweight are some of the best custom moves in the whole game, but they don't fix these essential limitations that Palutena has.Oh you guys!
I've been a customs supporter for a long time, and I've also had the pleasure to play with them for a significantly long time as well (we played customs on tournaments from the very beginning). Having gone against all of these, I'm in agreement with Noa 100%. These customs aren't broken. Hell, I showed you guys the set I had against DK in finals where he had custom upB. It was tense as hell and I was struggling with his upB but it was definitely doable.
I'll go through DK, Villager, Pally and DHD.
Duck Hunt is a character whose primary weakness in this game is finding kills. His zoning game is effective along with some very nice but niche setups and SH autocancel windows. I use him as a secondary (and have used him in tournament before, albeit only in pools where I felt comfortable trying him and Bowser Jr out). Zig Zag can is crazy cool, and has some really fun use, but it doesn't really cover DHD's essential killing weakness, and only really makes his zoning more potent. Which I quite like, personally.
Palutena is a make-or-break character when it comes to customs. She pretty much needs Super Speed and Lightweight to be viable, but with those two moves alone she's more than capable of destroying peeps with insane mobility. I went against one such palutena ages ago in tournament, he's one of Australia's really good players and it was terrifying, but when it comes down to it Pally's options out of super speed are kinda limited, and Bair is powerful but not enough to stop peeps from beating her out with our more consistent gameplans. She's like, really good, but also really fragile. I don't know how to explain her really.
One of the best players in our country is a villager main and she's freakishly good, both with and without customs. I've played her online many times and our matches are very close. Planting the tree at dead centre stage is very powerful, and the tree itself is nothing to scoff at either but it's not there forever and it only changes some MUs (for us, it doesn't realllyyyy stop villager from having to approach you if they're behind, because the only thing they can actually use to camp with properly is Fair/Bair and that gets predictable) in major ways. Also, Villager's grab is sub-par, so going over the sapling isn't the worst possible thing that could possibly happen. It's a great custom, but beatable.
DK's custom cyclone is something I've really had some up close and personal experience with (GFs of my second tournament, also earlier in bracket in the same tourney. I think I put the vids on the Ness boards when they were uploaded but I can do it again) and while I must say it made my life very frustrating and generally makes DK so much more potent in the air, it has weaknesses, can be very punishable (if he tries to use it onstage and you shield the windbox then he's really screwed) and doesn't stop DK from having other exploitable weaknesses (including not stopping his recovery from being awful in terms of vertical recovery). It's beatable - I'm very sure of that.
And stop underselling our own customs guys. The ability to make our recovery stronger, and go for better gimps is definitely something that works strongly in our favour.
I'm really starting to think who was the smart guy who gave the Killager the most broken Smashes, the most broken tilts, the most broken aerials (yes, I think they are more broken than Diddy's Uair), the most spammable projectile, an absorber/reflector, the most broken custom moves, a camping wall that can brutally murder, terrifying edgeguard (more than Brawl MK and Smash64 Pikachu) and the most absurdly broken recovery of them all. I won't be surprised if suddenly everybody start noticing how broken Killager is and that they overrate Diddy too much.Duck Hunt's zig zag definitely opens up more opportunities for him to KO, I must mention that. That darn can forces you to air dodge so easily, setting you up perfectly for his uair.
While Villager's grab isn't great, you do not know true terror until you play a trip tree Villager that knows how to perfect pivot smashes...
This is my new favorite combo lol.So just returning a bit on the discussion about which neutral b is better (or less bad), I have a piece of evidence that proves neutral B 1 is the most "useful" one.
You can combo a fully charged PK Flash into 2 fairs (51%) or a Uair (50%) at very low %s.
So if you somehow break a shield at a very low % use it, at least it's something, unlike Rising PK Flash which is a joke of a move and PK Freeze which deals less damage.
Lucas thunder is certainly better in certain matchups.This is my new favorite combo lol.
Also, I went to my first customs tourney recently. They were... meh, I didn't love em, but I did at least get some customs experience. I must say, I stand corrected on Lucas thunder. @ Noa. wasn't kidding, it's really got its uses. The way it pierces shields is just stupid, and it's basically just one giant PKT tail. PKT2 is much safer on block too (still not completely safe though).
I still wouldn't take it in all matchups, but it certainly helped me out in some matchups against projectile heavy characters (since the PKT goes right through projectiles. I still think it's harder to hit with since it's smaller and slower, and I'd rather have normal thunder against the likes of DK, Luigi, and Rob. However, I'm starting to like it more than Vacuum. I thought I'd be using Vacuum all day, but I felt much more comfortable with thunder.
Vacuum isn't bad, but it feel kind of liek a gimmick compared to Lucas thunder's reliability. It's probably my new favorite custom.
On another note, I like Lucas fire even LESS now. It's so dang laggy :\
I prefer default with anyone that has a reflector or absorber or anything. You can still juggle them with default sometimes because of its speed.I feel like anyone that you'd REALLY want to PKT juggle (as mentioned, DK, Rob, Luigi) would be better handled with regular thunder.
I still think some characters are better edgeguarded with normal thunder too, like Fox. Normal thunder's size just allows it to cover more options. In those matchups, I'd rather have Ness' thunder as well.
Is this really true? I... must test this.So. I dont play all the Ness in the world, but i figured id bounce this AT off of you guys because well, youd make better use of it.
If your using PSI Vacuum, you can execute this.
Basically, you can Ledge Trump>FastFall>PSI Vacuum.
If you postion yourself correctly and time the release right, you get a stage spike.
Its pretty simple to master but decently poweful against characters with bad recovery.
(mainly because the stage spike, while a stage spike, isnt too powerful)
If preformed quickly enough, this is like, 4-5 frames from being a true combo.