$Lil' Gerald Is In Dat Style$
Smash Lord
Yeah, I remember that, that was a yr back. He was too good w/ CF's DI.
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He almost beat Dojo's MK with C. Falcon back at APEX.Did he win a CF against a high tier and aren't we like suppose to discuss about CF and Ganondorf--ish?
Good question. I don't want it closed immediately. I guess we could use this thread rediscuss anybody that people think the MU and/or ratio is different and can back themselves up. Also, I want one of those charts like other threads have. They are more organized. Anybody able to make one?ahh inferno a question:
what happens with the thread when we complete the MU discussion?
will we make a character re- discusion or will this thread be closed?
How is that NOT terrible and we consider it a 55:45?Snake isn't terrible.. it's just that you have to work sooooooooooooooooo much harder.. and you HAVE to get the lead and play flawlessly which is mad gey
lol, you basically just made my point. Good **** Hippie.Snake isn't that * terrible.. it's just that you have to work sooooooooooooooooo much harder.. and you HAVE to get the lead and play flawlessly which is mad gey
I would like to finish C. Falcon and Ganondorf unless you think we discussed everything. After that, I might use this thread unless you guys think it would be neater to use another thread.I'm really starting to think that G&W isn't nearly as hard as we're assuming...and Snake's a bit harder.
G&W takes a good grasp of the basics, and matchup knowledge. SDI his Bair/Nair, utilize your OOS attacks properly, tech the Dthrow 90% of the time, and have unpredictable approaches...and watch for his smashes. It's not that difficult a matchup...never has been for me.
Snake, on the other hand, can effectively wall Mario, and severely limits his options with Ftilt and Utilt. Nair aerially walls us out, and Dthrow techchasing is a *****. We build damage quickly, but he doesn't even die reliably until 120% and higher.
I personally believe those two matchups need redicussing...whether or not we do it in this thread is completely up to you Inferno. You definitely did a great job with this one, and I wish I had the talent to make that chart for you T_T
Same as above. I have people I wanna rediscuss myself.I got a question, how is Mario vs Diddy Kong is 50/50, I'm still having trouble w/ Diddy Kong. Can we re-discuss that?
1) run. 2)taunt before you get tiltedlol, you basically just made my point. Good **** Hippie.
Srsly, when you have the lead (high %), and he's 0% with a fresh stock...what are your options? And please don't tell me camp with fireballs, he can camp WAY harder.
That's just Ally DI (otherwise known as WTF HAX! DI). It has nothing to do with the character XDto snake, if he has like 70%, to him with godly ally di, it's like 20% to him xDDDD
My bad dude, didn't mean to derail the thread.I would like to finish C. Falcon and Ganondorf unless you think we discussed everything. After that, I might use this thread unless you guys think it would be neater to use another thread.
Everything is in Snake's favor online...Woops, i always forget that wifi has an effect on matchups, guess it's important to mention it. It's definitely in snake's favor on Wifi, but i dont know about offline.
If you guys say we are done. C. Falcon ratio sounds like a little debate though. I saw a majority of 60:40 Mario but I saw a couple of 55:45 Mario. Can we try and get that. Also I say vs. Ganon is 65:35 Mario.Are we done w/ the CF and Ganon matchup? We already know that the matchup is in our favor, Mario vs Diddy has to be 55/45 Diddy, Diddy is more aggressive w/ those bananas and it can pressure us. Mario vs Snake matchup still the same to me, play smart, spam fireballs, take him to frigate opheron, battlefield, YI, brinstar since Mario does too gud w/ his juggling around the platforms which that pressure Snake and gets on nerves. Have some good spacing vs Snake like Luigi do.
GOD **** IT!!! iwas thinking exactly the same and wanted to post this and i saw you already did it^^I'm really starting to think that G&W isn't nearly as hard as we're assuming...and Snake's a bit harder.
G&W takes a good grasp of the basics, and matchup knowledge. SDI his Bair/Nair, utilize your OOS attacks properly, tech the Dthrow 90% of the time, and have unpredictable approaches...and watch for his smashes. It's not that difficult a matchup...never has been for me.
Snake, on the other hand, can effectively wall Mario, and severely limits his options with Ftilt and Utilt. Nair aerially walls us out, and Dthrow techchasing is a *****. We build damage quickly, but he doesn't even die reliably until 120% and higher.
I personally believe those two matchups need redicussing...whether or not we do it in this thread is completely up to you Inferno. You definitely did a great job with this one, and I wish I had the talent to make that chart for you T_T
wh is it 55:45 vs falconCF, it doesn't matter to me, it's still in our favor and same w/ Ganon. Can we re-discuss anyone after we done w/ CF and Ganon MU.
Mario vs Falcon. 60/40 arguable for 55/45
Mario vs Ganon. 65/35
I beat Warpstatus's Mario like exactly 66% of the time with my G&W, and he's like leagues better than me in general, actually being a power ranked player (his Mario btw is quite good...I believe Vato taught him the character). I still think it's solidly 65/35, and the problem with this matchup is how easily G&W gimps you. Weak hit of F-air (or the strong hit for that matter) usually gimps, and his D-air is very scary offstage too.I'm really starting to think that G&W isn't nearly as hard as we're assuming...and Snake's a bit harder.
G&W takes a good grasp of the basics, and matchup knowledge. SDI his Bair/Nair, utilize your OOS attacks properly, tech the Dthrow 90% of the time, and have unpredictable approaches...and watch for his smashes. It's not that difficult a matchup...never has been for me.
I agree that Snake is ridiculously hard.Snake, on the other hand, can effectively wall Mario, and severely limits his options with Ftilt and Utilt. Nair aerially walls us out, and Dthrow techchasing is a *****. We build damage quickly, but he doesn't even die reliably until 120% and higher.