Good luck with that Camal, Boss quit playing Barlw.
This makes me not want to post anymore.
That being said, fireball camping is good. They come out pretty fast, and stop him from running around with impunity. D-air is also good since it's hard for him to react to and good for punishing his lag. N-air is also awesome for its priority.
So like...I was following what you were saying until...
The main thing in this matchup is as long as you are shielding, he can't do anything that can kill you. He has to trick you or punish something laggy to land a KO move.
lolwtfwhuuut?
Just a reminder that SH Fireballs aren't all that great. Use them sparingly. They are rather slow and Sonic can easily run and powershield them. It's best used to try and interrupt an approach or something, not as a camp from the other side of the stage tool.
Don't play this matchup on FD just because it's completely gay and unfun.
FD is good against Mario, yes. lol
Best tools vs Sonic are Ftilt, fireball, and SHNair.
I disagree with Ftilt, I do agree with Nair, Bair, Dair, and Fireball.
All 3 are good at keeping his spindash at bay; fireball stops it and Ftilt/Nair plow right through.
Well, Sonic won't be approaching with Spindash, it's used as a punisher. But if a Sonic gets to hasty with it, Mario certainly has enough options to stop it I suppose, but that's nothin' huge cuz just about any attack can beat a Spindash ^_^
We also kill a fair bit earlier with Fsmash and Usmash. Keep your Usmash fresh. I cannot stress this enough. Having a fresh Usmash is like having a full bucket for oil panic in this matchup. Usmash eats right though most of Sonic's attacks and is about as fast. It'll also be killing around 130-140%.
Mario does have better onstage killing options than Sonic. Probably Mario's biggest advantage, but I'll go more into that later.
On the other white-gloved five-fingered hand, we have Sonic who will rarely be gimped but will actually be the gimp artist in this matchup because of his insane recovery. Spring will usually be a successful gimp if your second jump is gone, but if you conserve your recovery options, it shouldn't be too big a deal. Another thing to mention, when Mario Fsmashes, the shieldstun and moderately low cooldown is typically sufficient enough to avoid any staggering damage in most cases. Sonic is an exception, meaning Sonic can punish pretty much anything with a grab, which can also mean a free 20% for him. Therefore, only Fsmash when you're sure. Also remember than good Sonic players will have you walking right into their Fsmashes with their haXX0rZ mindgames...so learn to read their intentions
^^this. Mario has better onstage killing options that Sonic, meaning better range and KO power, but Sonic can kill very efficiently offstage, and you won't ever be gimping him.
Finally, cape isn't AS effective in this matchup as most others because of how slow it is and how ineffective it is for gimping Sonic (teardrop). However, if you catch a Sonic offstage without his doublejump using his sideB, for God's sake cape him. It's a free KO. He's moving extremely slow and is begging for the cape. By all means, oblige his wavering stock's final request. Cape the **** out of him.
lmao, this is true. I just hope Sonics aren't foolish enough to use a SideB to recover with no double jump xD however it does happen through misteaks and the like, so go for it xD
Edit: Also, their best stage is Yoshi's. FD is good for them too, but they can do some ******** **** on Yoshis. Ban that if you don't feel comfortable playing that stage. I swear I didn't mean to type this much.
This is also true. Mario's best bets are probably Smashville and BF (although BF is my favorite stage >_>)
All Sonics do is bait. Just stand there, and let them come to you, don't even bother fireballing imo.
The moment they come to you, throw out a shnair it outprioritizes everythign they have.
oh don't let them get stock or % lead, they intend to run out the clock trust me lol.
Bokurolled?
Well, in either case, Sonic has a shield...Nair is a safe shield pressure option, but Sonic's whole metagame revolves around approaching with shield, like KID said. Fair/Uair OoS are both very good options for Sonic, as well as OoS grab (poor range, but Sonic has a fantastic grab game)
Goes for Sonic in particular considering all his KO moves are really slow and not all that safe on shields.
Mario may have better kill moves with Fsmash and Usmash, but Sonic's Fsmash still has great range. No guaranteed set ups, but considering most of our kills will be coming from things like Bair edgeguarding, Dair semi-spiking, Stage spiking, etc, I think there's a good balance here which both characters can kill in their respective domain. Mario kills onstage, Sonic kills offstage.
D-throw sucks (tech in front of him and punish).
Not all characters benefit from the Dthrow tech. I can verify later tonight if Mario can do anything out of it, but for most characters DI up is the best responce to a Dthrow.
B-throw sucks even more for offstage positioning since it doesn't do anything special except make them face backwards, which often works in favor of the recovering character when they have a more spammable back-air.
That doesn't sound like it "sucks" to me. Sounds like it's doing it's job of getting you offstage.
lol, just because it leaves your back towards us, you really think just doing a Bair after Bthrow will destory all chances of followup? Bthrow throws you far away and is used to get you offstage, so it's not like we plan on just aggro rushing you down after a Bthrow. We then get into gimp/edgeguard mode, which is where Sonic excels.
U-throw -> U-air is complete BS and nearly impossible for Sonic to land unless his opponent is stupid.
The only time Sonic's go straight for Uthrow > Uair is when you are at 0%, which is guaranteed to hit.
Sonic can do a lot out of Uthrow. Say you decide you're just going to airdodge. That's easy enough to punish with another regrab or delayed aerial since it leaves you so low to the ground. Nothin' special.
But say you want to just Nair or Dair immediatley after the throw to stop any followups. Sonic can bait this reaction but foxtrotting away and starting a sideB, acting as if he might attack with it, instead he shield cancels it to block your aerial, shield grabs, and continues doing his thing.
I know this kinda counts into "mindtricks" but let's think about it. These are the options Sonic has out of throws, and if you're going to come in here with the crap about Sonic getting beaten out by Shield camping and that his grabs suck, it makes me laugh.
Mario has a good Dthrow > Juggle game along with a few mixups that work well at low percents, like pivot grabs/utilts whatever, so if we're including those, we'll include Sonics.
Please don't try and argue that Sonic has a bad grab game.
Mario doesn't have surefire ways to KO from shieldcamping either, but he has better throws in general (B-throw KOs earlier than any of Sonic's throws, Mario's D-throw is more problematic for the most part), and more reliable shield pressure and out of shield options. And better mindgames on shield for setting up into KO moves for that matter.
I still don't get if you're trying to say that characters in Brawl can only kill with throws. In this case I could say any character can't kill if I stay in shield, and considering both our characters have grab followups and OoS options, we can drop this subject now.
>__<