BoTastic!
Smash Master
Lets do ROB.... again. Hopefully you guys can understand who has the advantage here.
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I'm not sure about literally directly from above, but coming in from a a vertical angle, you can hit someone with a nair or dair to get them up and start to do combos. Another solution is to outcamp them, do something to make him approach you, or use fireballs while approaching. If ROB approaches its possible to U-tilt chain into a string of Uairs. I'm not 100% sure what can be done to stop it except for dodge due to your slow dair, but that still might not work. To support you, I'm pretty sure Mario does better approaching horizontally than vertically, but he has multiple SH aerials that he can do. Using my feet to do an F-tilt with ROB (don't ask) and using my hands to do a bair with Mario and they traded hits. Afro Boy, this also can solve the problem you said.Can Mario approach from directly above very well? If not you're going to eat a LOT of forward tilts.
Any character with a projectile can prevent camping, but ROB can just move farther back and dodge. Laser and Gyro outrange Fireballs.I haven't played too many good Marios, but the ones I have, have given me trouble. But, I'll offer what I can.
Most of, if not all, Mario's approaches SHOULD be with fireballs. Come to think of it, so should his retreat. Yes, we can f-air them or whatever, but they still pose one more thing for ROB to have to get through in order to get to Mario. They are slow, but their rate of fire is faster than ROBs gyro/laser combination. In addition, the fireballs make it hard for ROB to really move around on the ground to set up his zone. If he moves back, he gets hit by a fireball that had gone OVER him, if he moves forward, he eats another, etc. etc.
That's not entirely true. He can land one Upsmash. He might get 20% off of a few Utilts, but that's it.If mario gets underneath ROB while ROB is at 0-20%, you can basically tack on a guaranteed 40-50% more depending on what Mario decides to do and how ROB reacts to it... but there isn't much he can do.
ROB's Dsmash isn't a problem if you have good DI.N-air, since it stays out so long is a great "close proximity aerial" to punish ROB's Spotdodge->D-smash attempts, and a good OoS option at percents when U-tilt isn't as capable of setting up longer strings of combos.
False.Mario is relatively easy to gimp.
Who does this?Abuse the cape too much offstage, and you'll eat a B-air that you caped right into your own face.
I'll give you that one.Don't, and you run the risk of getting F-aired. Of course, there's always a fireball or two to cover your descent which makes it surprisingly more difficult than one would imagine to gimp you.
False. Against ROB, he has no kill moves that would take a stock off of Mario at 80%, short of throwing him off the side of Delfino. Fair gimping with ROB would be better suited against someone that doesn't have a GTFO aerial to prevent the Fair gimp, like Ike. Mario can Uair or SJP, stopping ROB from an actual gimp.ROB should be killing Mario around the 80-90's, as IMO, that's the best "gimp" range for him vs. Mario, as the F-airs do enough knockback that ROB doesn't have to rely on more than 2. If not, Mario should be dead by 130.
Sorry if I come off as rude, but you act as if Mario is going to be gimped. A lot. Fact of the matter is, Mario will get gimped once a set. It doesn't play as big of a role in this matchup as you might think.If ROB gets one good <70% gimp, an 80-90% "gimp" (used loosely), and is just looking for one flat-out KO, ROB wins. If Mario doesn't get gimped, and continually trades hits, Mario wins.
I strongly disagree with this. I say 50:50 on any stage.Its a tough matchup to give a ratio to, as it is dependant on stages.
FD: 55/45 ROBs favor
SV: 55/45 Mario's favor
BF: 60/40 Mario's favor
Overall: probably around the 50/50 range, but leans a smidge to Mario's favor. I wouldn't be opposed to calling it 55/45.
Anyone with good spacing will do well.I always found this match up to be in ROB's favor. A smart, aggressive ROB with good spacing will do well.
ROB's Fair is the key to this match up because we can use the WOP off stage (I think quickly enough to unable the use of the cape). Fair also eats, and goes through fireballs.
Can Mario punish a well spaced Fair that he shielded with something besides a fireball?
Some videos of this match up would be nice to see.
What about CPs..?
What are the stages to ban agasint mario?
lol, I'm tired. Nobody's saying anything I really disagree with anyway. I'm actually busy reading the drama at the Peach boards. It's better than my soapsAlso, I'm very disappointed in you, Matador. That post was pitiful.
ZomgPiercepostedinourthread!Are you discussion R.O.B. or Wario?
Range has very little to do with it. On a long stage like FD... you can eat probably... 3 lasers and 2 gyros if you approach providing we are on the opposite end of the stage, and can cape at least two of them. Once you're in mid-range, the firing rate of the fireballs is enough to overwhelm. And, providing we were at the end of the stage (in order to shoot the 5 or so projectiles) we can't move any farther back, as we run out of stage... unless we wanna ledgecamp, which, I'm fine with. That leaves us with either staying still, or moving forward. Staying still, we can F-tilt you OoS after shielding a fireball, or SG whenever you land on our shield from a fireball approachAny character with a projectile can prevent camping, but ROB can just move farther back and dodge. Laser and Gyro outrange Fireballs.
2-3 U-tilt to a U-air to another U-air if they stay directly above you or another U-air if they drift "in front" of you/B-air if the drift behind. If there's a platform underneath ROB while all this is happening, throw in another U-air or B-air somewhere in there. That adds up to around the 30-40% mark.That's not entirely true. He can land one Upsmash. He might get 20% off of a few Utilts, but that's it.
Everyone says that, and its true, but you'd be surprised how many people just don't do it.ROB's Dsmash isn't a problem if you have good DI.
You have basically no horizontal recovery. FLUDD? Laser you as soon as you start to pull it out before the water flows... bye bye FLUDD. That alone makes you easier to gimp than a lot of the cast. Cape? Like I said, if you get silly and overzealous with it, you're eating a B-air you turned around into yourself. If your saving your DJ, ya- it gets harder (as with anyone), but we've got lots of things to do to bait out that DJ, or force you to use it. ROB won't chain you off the stage, or gimp you with one or two hits, ROB will harass you until its pointless to recover.False.
One cape to slow your momentum.Who does this?
At 80% a fresh B-throw will put you far enough off the stage so that we won't have to rely on F-airs. And, like I said before- due to your horrendous horizontal recovery- it only takes robbing you of a double jump and one F-air instead of two or three.False. Against ROB, he has no kill moves that would take a stock off of Mario at 80%, short of throwing him off the side of Delfino. Fair gimping with ROB would be better suited against someone that doesn't have a GTFO aerial to prevent the Fair gimp, like Ike. Mario can Uair or SJP, stopping ROB from an actual gimp.
Exactly. Despite all the tools ROB has to gimp Mario, in practice it won't happen as ideally as we'd like, which is what makes this tough for us, and sometimes frustrating. Everything is in place for gimps left and right, but- they just don't come. While I think once a SET is a bit far out there, at least once a match is possible. Neutral Stage: you will probably get gimped once. Maybe not at 30-40%... but a 80-90% one will probably happen. You won't get gimped on your cp, and (providing we have to) we'll take you Frigate and get at least one due to either stage shenanigans or grabless edge. Ya, its smaller and allows you to camp better, and has a platform, but its too tasy of a possibility to pass up. Or, Japes and abuse our gyro/laser range and probably snag a gimp via the water.Sorry if I come off as rude, but you act as if Mario is going to be gimped. A lot. Fact of the matter is, Mario will get gimped once a set. It doesn't play as big of a role in this matchup as you might think.
That's simply a matter of personal opinion. But, to say that Mario doesn't completely handle ROB on BF or Lylat, or to some extent on Yoshi's, plus whatever your counterpick is... is silly. A stage where ROB can approach safely without having to worry about U-(insert move) shenanigans due to platforms is in his favor, but not by much. Platformed stages are in your favor, by a considerable margin.I strongly disagree with this. I say 50:50 on any stage.
Overall: probably around the 50/50 range, but leans a smidge to Mario's favor. I wouldn't be opposed to calling it 55/45.
Matador: Lol. Didn't know Pierce was that big a star.ZomgPiercepostedinourthread!
*Screeches like school girl*
He's so sensitive! He cares about keeping our agenda on track! He's so dreamy O_O