FrozenHobo
Smash Hero
halo reach has distracted me. sorry.
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Skyworld Platforms v2 [Dantarion]
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You mean just visually, right? I don't remember how that Temple+ works, but you decided to make that top platform non-passthrough from either side, didn't you?Might as well post this here too lol
http://i42.tinypic.com/eam48z.png
Also polygon132 and 160
But not the non-grass parts like polygon5/23
AMK, you wanna finish the job you started (and did a **** good job of) or you wanna let someone else do it?
that actually is very simple and i can make it if you want (assuming AMK doesn't respond soon, then its all his).You mean just visually, right? I don't remember how that Temple+ works, but you decided to make that top platform non-passthrough from either side, didn't you?
If so, I doubt that what you're suggesting is possible. The entire temple is a single model, and I don't think there's any way of moving individual parts separately without editing the model directly (and even with that I don't think it's possible).
However, I can offer you this alternative idea.
![]()
(rough mockup, also ignore the parts of original temple)
Take a block and resize it to fit in that hole. Then retexture it to look like the rest of the temple, and add a roof collision under it so people can understand that it's solid. I believe that this should be pretty simple to do.
Dotted platform as in the platforms that are already part of the stage. I'll mockup when I'm actually sure what I'll be doing lmao.TSON, by dotted platform, do you mean broken apart into multiple platforms in the same line?
(Ex: - - - *dotted/broken* rather than --- *connected*)
Maybe make a crappy Paint picture so I can understand your concept a little better.
About the enemies at all though, would they even really be useful? Couldn't we hit them and just abuse their absurd throw power?
What is Guzzi's version? Is it anything like the ideas I posted several pages back?Guzzi's electroplankton stage deserves more attention.
As for Newpork w/o City...maybe remove the things holding the boat?
actually the big leaves are matched, but they still move if you hit them in the middleIt is pretty much the same as your four-platform idea, but the main platform still moves when hit. I the gap between the two big leaves is also gone as well ( I forget if your diagram covered that up).
Personally, I've been curious if a version exists with the big leaves that do not actually move. Did you end up making such?
Is that documented anywhere? It'd be nice to know.I edited a piece of the MiscData[20] that controls how long after starting the match the stage transforms.
Actually, I sort of did make it for Brawl+, considering that I don't even play it, yet I post here anyway >_> I completely forgot that Brawl+ used a modified stage in addition to freezing it. I'll go fix that right now; all I have to do is add my modified MiscData to the current Brawl+ stage.They poll that runs down isn't wall-jumpable on your version (which actually matters, since I recently encountered a match where my friend survived from wall-jumping off of that after being hit under the stage, believe it or not), while the current Brawl+ version has it as wall-jumpable. Which leads me to believe you took a fresh .pac file for that, and not Brawl+'s .pac file, meaning there's no Brawl+ boundary changes, either.
Although I understand that you didn't just make that for Brawl+ players. Just pointing it out, in case the Brawl+ BR decides to use your .pac to make the necessary Brawl+ changes.
Well, it was documented... by me... right when I did it >_>Is that documented anywhere? It'd be nice to know.
Good job, by the way.
they seriously screw you sometimes Kati, and help you on others(when you tech on them) so they are alright, guess another thing that makes the stage unique. LM+ is one of my favorite stages, all that i would really like is that the lower floor would be breakable without having to break the top one one first(with more damage than the upper floor) and that the edges would be turned to walls, instead of ceilings(a little bit 'cause below the stage it should still be a ceiling) because I get stuck down there more than I like to xD.
I downloaded this stage as well and was quite amazed by the look, but I wanted to know if there is a way that we can make stages more competitively viable? There are plenty of stages that look and feel beautiful, but they have features such as walkoffs that essentially make them not worth playing. Basically, I'm asking how do you edit stages to change aspects such as length, height, and presence of ledges and such.*new topic*
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6470&Moderated=All
*warning* biiiiiig download. stage comes with 12ish brstms.
So... I don't know what's going in this new stage pack (I can't wait for it though... any specified release date?), but this Norfair Depths is quite nifty. The stage itself is far from legit (walk-off boundaries, grabble ledges on the platforms), but the scenario itself is wonderful. The maker really shows what can be done with norfair + stage hacking. If norfair+ is still needing direction, I'd suggest moving the battle to somewhere else entirely like in this stage.
as nice as this looks, it ****s with ZSS's side b as well as the tether abilities of other characters on top of having 2 walk offs. we have a plan for norfair that may be getting close to completion.Ok, fixed one final time. You can't beat infinity. The link contains both versions because I don't forsee myself needing to edit them again.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6540&Moderated=All
brawlbox, a lot of free time, and a masochistic personality.I downloaded this stage as well and was quite amazed by the look, but I wanted to know if there is a way that we can make stages more competitively viable? There are plenty of stages that look and feel beautiful, but they have features such as walkoffs that essentially make them not worth playing. Basically, I'm asking how do you edit stages to change aspects such as length, height, and presence of ledges and such.
I only have Brawlbox and the masochistic personality, but the lack of free time shouldn't deter me. I can handle anything you can throw at me.brawlbox, a lot of free time, and a masochistic personality.
Was that quote supposed to be aimed at Norfair Depths?as nice as this looks, it ****s with ZSS's side b as well as the tether abilities of other characters on top of having 2 walk offs. we have a plan for norfair that may be getting close to completion.
i will say that i do like what you're done from a casual standpoint.