[TSON]
Hella.
What exactly am I testing
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i'm trying to think of a better explanation than "i moved **** as far away as i could."What files in the STGPICTOCHAT.pac makes the revised hazards work like they do in Pictochat+?
no... the idea never occurred to me.ahh, well no rush or anything. The ssb intro and metal mario stages worked out well. Have you tried the ssb intro stage with the big slope's collision as a wall instead of a a floor?
yeah... that doesn't turn out so good...I'm looking forward to the big blue+. My attempts included taking the falcon flier from SSE and trying to ignore the sandbag and lack of animation on the engines.
weel the box only can be in teh foreground, because, is aprt of the stage, i can't move it, just delete it, and if you ahve tryed teh version with the box, you should know why i don't like in the colision, and the box is small it wont block my view,and for the swinging platfor i want to match the level of teh two platform (2platform will be a little lower) so they will be at the same level.I love GHZ+, and I'm glad to see you're still working on it. I might have misunderstood your drawing, but it looked like you're wanting to put the box in the foreground. Personally, I think it would be better in the background so that you won't have to worry about it blocking your view. I'd love it if you could add the swinging platform to the stage. I think it would be cool if it swung a little lower than the other two platforms since they're so high. Good luck with it; I can't wait to see what you end up with.
On a different note, has anybody made more competitive replacements for Mushroomy Kingdom and Spear Pillar? I really like the music on those stages, but I don't like actually playing on them. (I'm sorry if they've already been posted here; this thread's really long.)
Okay, that sounds fine to me. I'll be looking forward to it.weel the box only can be in teh foreground, because, is aprt of the stage, i can't move it, just delete it, and if you ahve tryed teh version with the box, you should know why i don't like in the colision, and the box is small it wont block my view,and for the swinging platfor i want to match the level of teh two platform (2platform will be a little lower) so they will be at the same level.
well i'll do a new collision because, when i moved it some things changes a litlle, but most important is looking for a new and original layout for the platsformsI fixed the left ledge if you are having trouble Guzzi. It behaves just like right I think, though I forget if I tinkered with the right as well.
teh sonic's characters will be erased (they are a little glichly and sometimes blaze and amy disapear) and about the TV, it soesn't represent nothing, and if i want to delete it, the 3rd platform will be erased, so it will stay, also i solve the texture problem for knuckles tail and silver when they run nunder the stage, oh and thanks to mewtwo the stage will have shadowsI would like to see how each new aspect works on its own. I like the platform idea, but I never found spectators in the background to be interesting.
Does the tv represent something from the game?
I think a extra bare bones version with just the platforms and new collision would be the way to go.
keep up the good work : )
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..Was big blue released?
THIS! How do you do this? I'm trying to remove stage parts on something I'm working on and I noticed that AMKalmar did both of the stages with heavy model edits. Can someone please help me out here? I know this isn't a help thread but this is exactly what I've been looking for.I SHALL MODEL EDIT IT... to death.