AMKalmar
Smash Ace
That was just an image. I haven't touched it yet. Photoshop is an amazing tool.
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I like tinkering.What's wrong with the camera Shadic? If you think it's comes to close to the death boundaries that's because I wanted to keep it closer to the original in that aspect. The camcenter is centered on the solid part of the stage on the x axis. I could center it vertically aswell if you think it's too low. Top and bottom boundaries are left alone. I did say I would do item spawns this evening an include it with the pokemon trainer and spawn point stuff... patience grasshopper?
Pfft...I thought of this idea first. You just improved on it by using the right side instead of the left.my idea for GHZ was to make one side of the stage 2 of the breakable platform (removing the stuff past it) and turn the other side into a grabbable part. i say we probably could find a different idea since they both would have the same gimmick of breakable/moving ledges.
But you don't with small characters, so it's obviously a size issue.I'm pretty satisfied with YI:M; very, very good job AMK. The only weird thing i found is that when you hit one of the center boxes and you try to go through the hole, you teleport back to where you started(if you are going slow) or you teleport to the next block(if you are going fast). Other than that it's just perfect, again awesome job with this stage.
well, the cars would be removed if the center ground was removed (it would look/function weird if there were floating cars). if people want the center to remain, though, i don't see a problem with keeping the cars.I agree about the land on the sides of Onett, but there's no need to remove the cars.
You have plenty of warning; you can jump over it or powershield it easily. You can even crouch cancel and tech off the left building if you don't want to leave yourself open for the bit of stun on a flubbed shield.
it wasn't the damage, but the above reason i was worried about. it seems people like the idea of the outside ground being removed and the inside staying. that with a sped up stage should work fine.Frozen, wouldn't it be better (and in the case of "wall infinites") to speed up the stage some so cars appear more often thus forcing players to play on the buildings more often than on the main ground? The cars only do a mere 30% and don't have as much knockback as they did in Melee. If you sped up the stage slightly with your modifications, I think Onett would indeed be a lot better.
ah, yes, the right roof. thats an easy fix, but definitely a needed one.All Onett needs is a speedup so that the cars come more often. And to a fix to those lousy rooftop edges on the right side of the stage.
And floating houses don't look weird?well, the cars would be removed if the center ground was removed (it would look/function weird if there were floating cars)
I'm pretty much against making walkoffs into platform stages by getting rid of the floor (with maybe for the exception of FlatZone2, since that doesn't need you to get rid of anything graphically, only making the non-screen part show up behind the character). It just doesn't feel right to me...
Small characters like? It happened to me with Mario and he's... medium-small?But you don't with small characters, so it's obviously a size issue.
There's no way we could make the blocks like, 2x their size, and just put down half as many of them, or something?
That's one of the things that needed changing, yes (I assume you mean make it closer at it's closest). I just haven't gotten around to looking into it.I don't know if this has been said, but is there any way to change the camera on NPC?
I agree. No stage needs big enough boundaries to keep everyone living so easily. Each stage may look ok, but in reality they need to be shrunken a bit, or something physics-wise can be changed(?), to make it less of the gay that is vBrawl.This may sound silly, but I'm starting to think that near every stage in brawl+ should have the AMK Yoshi's Island boundaries. Might just be me but living to near 200% is silly and slows down the match.
My mistake, just tested the original and you are correct. In that case I would guess it's because each block has a ledge and you can't roll off a ledge. Testing...we fixed it on LM+. i'm pretty sure we could roll on the platforms on vYI:M.
Ninechars.Can someone post the Freeze Stage code for Summit in the OP?