Normal? And I'm assuming that's anything you think. Normal is defined as the popular view of the community and time after time the majority have been proven wrong.
Wow man... Have you taken any psychology classes? You said this:
You can have a very physical view based soley on facts or a abstract view based on percentiles, patterns, and human rationalized thinking.
I have yet to run into someone who doesn't use both of your "views". Seriously... A LOT of the ways people generate facts is through the USE of percentiles, rationalized thinking, and graphs that chart the patterns that they find. The ironic thing is, that all of those things, while abstract, are still functions of the left side of the brain. They are all based around logic, and it's simply a way to gather information on something. When a credible fact is presented to someone that they know is a credible source, I'm willing to bet they will accept it. When a credible hypothesis (note hypothesis, we throw the word theory around all the time yet this "cloud theory" is just a mere hypothesis) is presented to the same average person with graphs, percentages, and is explained to in lamen's terms, the average person will accept it.
okay, now your arguing points that have not been made....okay as long as it makes you happy
I'm nipping it in the bud, seeing as how I've referenced the freeze frame so much I figured someone might bring that into account.
1)You must have just drawn a T-rex and then copy and pasted it were it fit best because it does not fit. I think you didn't stay well on the lines either.
Son, you is wrong about that one. Unlike yours and the other drawings here I absolutely sticked to the formation of the clouds. Not only that, I adjusted the opacity of the clouds when I drew it in photoshop so I could be able to tell where I have drawn and haven't drawn. The other picture that was drawn is way to good and it's obvious without blow ups that it goes beyond the clouds. He's simply trying to show off that he is a good artist, when that isn't the point.
Yes, I am biased against your opinion; however, I just traced the clouds. Basically all this is, is that it boils down to what you want to see, and when I draw the lines I saw in the cloud it's not what you wanted to see. Also, who else thinks it's funny that EVERY SINGLE INTERPRETATION of the figures in the clouds are different?
2) Clouds allusions are only suppose to make a general depiction of the character (enough to recongnize as a character by itself, whixh is why you don't see the shadowingof the characters body. You're suppose to be able to recongnize the horns are there. When someone looks at the clouds in the during gameplay he won't be like "Zomg the horn is slightly higher then it should be, that can't be Bowser"
It is a freeze frame for less than a second amongst clouds rolling in. Unless you were obsessed with trying to find Waldo in the videos you wouldn't have noticed it if it wasn't for the screen cap. The fact that it isn't obvious, and the fact that clouds aren't easy to morph into shapes means that it makes no sense to do that.
3) You said that making clouds form into any specific object takes alot of technology so they can't be super specific by your definitioin. However making a general depiction of the characters is no where near that dificult as it would be.
No it doesn't take super technology. People have been rendering clouds for a long long time. It takes a WHOLE LOT OF WORK, a WHOLE WHOLE lot of work. Weeks upon weeks to make some random blobby clouds form a shape kinda sorta but not unlike the figures you guys are seeing in the cloud. If the figures were a bit more prevalent or if they were there for a longer period of time, or one of the characters hinted at it's existance, it could work, but it's just a brief moment of clouds rolling in.
4) Clouds are complex and the technology required is advanced but 4 seconds of such value is not that hard.
The time it is on the screen doesn't matter -_-. This shows how little you know about 3D modeling and rendering. It's not that it takes super computers to render the clouds, it takes TIME to manually render the clouds to form the shape.
I know it seems stupid (from your side of things) for Sakurai to purposely take his time for something that seems so insignificant but given the time Sakurai's team has had on this game (remember that the real time animation team is seperate from the rest) and the shear numbers it oisn't to illogical.
They don't have time to do this. You also don't know about game developement (especially Japanese developers). These guys work to the bone trying to get the games to meet the deadlines. When it comes down to crunch time they will literally sleep in a cot underneath their desk. They don't have time to do something that isn't productive and that nobody would notice. There are a LOT of little detail that they put into the game (having the eyes of the characters lock on to their opponents and such) but all of those tiny things are vastly significant and one would eventually notice it. This however, would go completely and totally unnoticed and would be a blatant waste of time (and money). Not only that, if they did it on purpose and it's not obvious enough even those who do notice it won't necessarily believe it.
For those who think my clouds are drawn bad cause I am not good at drawing:
These are really really ancient actually. That was made right after Halo 2 was released. I wanted to post my digital painting of "Darth Shatner" I did last year but I'm currently in PC mode on my Mac and I'm about to play Hellgate London.